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lzwdgc 2020-12-08 22:38:12 +03:00
parent 0c33c1870d
commit e96ed6e2fa

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@ -94,6 +94,20 @@ static void load_translated(aim_vector3<float> &v, const buffer &b)
This is Z UP, RH axis system - eMax (same as eMayaZUp) in fbx.
*/
/*
* update:
* AIM Coordinates (.mod file coord system):
*
* 1st number - up vector (+Y) - 100% sure.
* Models stand straight with such interpretation.
* Check on any glider or base.
* 2nd number - front vector (+X, ParityEven) - 100% sure.
* Check on any glider. After ue4 fbx import glider will look along X axis.
* 3rd number - right vector (+ or - ? Z) - left handed or right handed?
*
* This is Y-UP (RH?) axis system - eMax (same as eMayaYUp) in fbx.
*/
READ(b, v.y);
READ(b, v.x);
READ(b, v.z);