From e96ed6e2fa7523578d2a7d391540c01774a00640 Mon Sep 17 00:00:00 2001 From: lzwdgc Date: Tue, 8 Dec 2020 22:38:12 +0300 Subject: [PATCH] Add comment. --- src/model/model.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/model/model.cpp b/src/model/model.cpp index 29a7d45..0550fa1 100644 --- a/src/model/model.cpp +++ b/src/model/model.cpp @@ -94,6 +94,20 @@ static void load_translated(aim_vector3 &v, const buffer &b) This is Z UP, RH axis system - eMax (same as eMayaZUp) in fbx. */ + /* + * update: + * AIM Coordinates (.mod file coord system): + * + * 1st number - up vector (+Y) - 100% sure. + * Models stand straight with such interpretation. + * Check on any glider or base. + * 2nd number - front vector (+X, ParityEven) - 100% sure. + * Check on any glider. After ue4 fbx import glider will look along X axis. + * 3rd number - right vector (+ or - ? Z) - left handed or right handed? + * + * This is Y-UP (RH?) axis system - eMax (same as eMayaYUp) in fbx. + */ + READ(b, v.y); READ(b, v.x); READ(b, v.z);