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@ -94,6 +94,20 @@ static void load_translated(aim_vector3<float> &v, const buffer &b)
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This is Z UP, RH axis system - eMax (same as eMayaZUp) in fbx.
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This is Z UP, RH axis system - eMax (same as eMayaZUp) in fbx.
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*/
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*/
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/*
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* update:
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* AIM Coordinates (.mod file coord system):
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*
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* 1st number - up vector (+Y) - 100% sure.
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* Models stand straight with such interpretation.
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* Check on any glider or base.
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* 2nd number - front vector (+X, ParityEven) - 100% sure.
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* Check on any glider. After ue4 fbx import glider will look along X axis.
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* 3rd number - right vector (+ or - ? Z) - left handed or right handed?
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*
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* This is Y-UP (RH?) axis system - eMax (same as eMayaYUp) in fbx.
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*/
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READ(b, v.y);
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READ(b, v.y);
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READ(b, v.x);
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READ(b, v.x);
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READ(b, v.z);
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READ(b, v.z);
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