lzwdgc
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0efa83b097
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Switch tm converter from tga to bmp as ue4 hardly understands transparent tga. Or they just was incorrectly converted.
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2017-07-28 04:40:27 +03:00 |
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lzwdgc
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6ce917f5e8
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Initial fbx model converter.
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2017-07-28 03:06:37 +03:00 |
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lzwdgc
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a0aab7807d
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Switch output y and z coordinates.
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2017-07-27 19:27:20 +03:00 |
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lzwdgc
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3ae21d2eca
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Rotate normals also.
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2017-07-27 18:17:56 +03:00 |
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lzwdgc
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26f276ff94
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Print two variants for ue4 and usual fbx.
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2017-07-27 00:34:21 +03:00 |
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lzwdgc
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91c0463604
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Improve groups printing.
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2017-07-26 15:07:09 +03:00 |
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lzwdgc
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eec6fb3ded
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Improve model creation.
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2017-07-25 18:17:56 +03:00 |
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lzwdgc
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faf3226a1b
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Some clarifications.
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2017-07-25 04:23:05 +03:00 |
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lzwdgc
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50db190a25
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Initial save loader for AIM2.
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2016-06-23 00:21:01 +03:00 |
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lzwdgc
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33368e5f3b
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Add read_(w)string methods to buffer. Replace char names[20] to std::strings. Stub for save loader.
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2016-06-21 18:40:22 +03:00 |
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lzwdgc
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5f2b0334b2
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Add DXT5 converter. Complete tm converter, mmm extractor. Add boundary building objects from AIM2.
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2015-08-09 17:44:56 +03:00 |
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lzwdgc
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a5989276a7
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Add more scripts.
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2015-07-05 02:18:44 +03:00 |
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lzwdgc
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75a4f2b0d7
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Add tm converter (into tga).
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2015-07-01 02:03:38 +03:00 |
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lzwdgc
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e511c01359
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Fix a lot of bugs. Add animations reading.
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2015-06-30 21:02:40 +03:00 |
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lzwdgc
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fb6aa75845
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Add common library with some helpers.
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2015-06-29 18:50:30 +03:00 |
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lzwdgc
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ef6cd29915
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Initial .obj model creation.
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2015-06-28 22:45:21 +03:00 |
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lzwdgc
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e1f8b3b260
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Initial mod converter.
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2015-06-28 19:25:06 +03:00 |
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