Initial save loader for AIM2.

This commit is contained in:
lzwdgc 2016-06-23 00:21:01 +03:00
parent 33368e5f3b
commit 50db190a25
24 changed files with 1030 additions and 195 deletions

View file

@ -81,7 +81,7 @@ buffer::buffer(const std::vector<uint8_t> &buf, uint32_t data_offset)
end_ = index_ + size_;
}
buffer::buffer(buffer &rhs, uint32_t size)
buffer::buffer(const buffer &rhs, uint32_t size)
: buf_(rhs.buf_)
{
index_ = rhs.index_;
@ -92,7 +92,7 @@ buffer::buffer(buffer &rhs, uint32_t size)
rhs.skip(size);
}
buffer::buffer(buffer &rhs, uint32_t size, uint32_t offset)
buffer::buffer(const buffer &rhs, uint32_t size, uint32_t offset)
: buf_(rhs.buf_)
{
index_ = offset;

View file

@ -32,6 +32,8 @@
#define READ_WSTRING(b, var) var = b.read_wstring()
#define READ_WSTRING_N(b, var, sz) var = b.read_wstring(sz)
#define READ_PASCAL_STRING(b, var) var = b.read_pascal_string()
#define WRITE(b, var) b.write(&var)
std::string version();
@ -44,18 +46,13 @@ public:
buffer();
buffer(size_t size);
buffer(const std::vector<uint8_t> &buf, uint32_t data_offset = 0);
buffer(buffer &rhs, uint32_t size);
buffer(buffer &rhs, uint32_t size, uint32_t offset);
buffer(const buffer &rhs, uint32_t size);
buffer(const buffer &rhs, uint32_t size, uint32_t offset);
template <typename T>
uint32_t read(T *dst) const
uint32_t read(T *dst, uint32_t size = 1) const
{
return _read(dst, sizeof(T), 0);
}
template <typename T>
uint32_t read(T *dst, uint32_t size) const
{
return _read(dst, size * sizeof(T), 0);
return _read((void *)dst, size * sizeof(T), 0);
}
std::string read_string(uint32_t blocksize = 0x20) const;
std::wstring read_wstring(uint32_t blocksize = 0x20) const;
@ -81,7 +78,37 @@ public:
return _write(src, sizeof(T));
}
void seek(uint32_t size) const;
template <class T, class SizeType = uint32_t>
void read_vector(std::vector<T> &v, int n) const
{
v.clear();
v.reserve(n);
for (int i = 0; i < n; i++)
{
T t;
t.load(*this);
v.push_back(t);
}
}
template <class T, class SizeType = uint32_t>
void read_vector(std::vector<T> &v) const
{
SizeType n = 0;
read(&n);
read_vector<T, SizeType>(v, n);
}
std::string read_pascal_string() const
{
uint32_t n = 0;
read(&n);
std::string s(n, 0);
read(s.data(), n);
return s;
}
void seek(uint32_t size) const; // setpos
void skip(int n) const;
bool eof() const;
bool check(int index) const;

View file

@ -47,7 +47,7 @@ struct dxt5_block
};
dxt5_block() {}
void load(buffer &b)
void load(const buffer &b)
{
READ(b, alpha_part);
READ(b, color_part);
@ -114,13 +114,13 @@ struct dxt5
uint32_t height;
std::vector<dxt5_block> blocks;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, width);
READ(b, height);
load_blocks(b);
}
void load_blocks(buffer &b)
void load_blocks(const buffer &b)
{
blocks.resize(width * height / 16);
for (auto &d : blocks)

View file

@ -57,6 +57,7 @@ public:
int getWidth() const { return width; }
int getHeight() const { return height; }
int size() const { return width * height; }
int getBytesLength() const { return size() * sizeof(T); }
int getPos(const T *const elem) const { return elem - &data[0]; }
const std::vector<T> &getData() const { return data; }
std::vector<T> &getData() { return data; }
@ -101,7 +102,7 @@ void write_mat_tga(const std::string &filename, const mat<T> &m)
FILE *f = fopen(filename.c_str(), "wb");
if (f == nullptr)
return;
tga t;
t.width = m.getWidth();
t.height = m.getHeight();
@ -109,7 +110,7 @@ void write_mat_tga(const std::string &filename, const mat<T> &m)
// header
fwrite(&t, sizeof(tga), 1, f);
fwrite(t.label(), t.idlength, 1, f);
// data
fwrite(&m(0, 0), m.size() * sizeof(T), 1, f);
fclose(f);

View file

@ -18,7 +18,7 @@
#include "objects.h"
Segment *Segment::create_segment(buffer &b)
Segment *Segment::create_segment(const buffer &b)
{
ObjectType segment_type;
READ(b, segment_type);
@ -81,8 +81,9 @@ Segment *Segment::create_segment(buffer &b)
return segment;
}
void Objects::load(buffer &b)
void Objects::load(const buffer &b)
{
uint32_t n_segments = 0;
READ(b, n_segments);
for (int s = 0; s < n_segments; s++)

View file

@ -69,8 +69,8 @@ struct Segment
uint32_t n_objects = 0;
virtual ~Segment(){}
static Segment *create_segment(buffer &b);
virtual void load(buffer &b) = 0;
static Segment *create_segment(const buffer &b);
virtual void load(const buffer &b) = 0;
};
template <class T>
@ -78,7 +78,7 @@ struct SegmentObjects : public Segment
{
std::vector<T*> objects;
virtual void load(buffer &b)
virtual void load(const buffer &b)
{
for (int i = 0; i < n_objects; i++)
{
@ -91,10 +91,10 @@ struct SegmentObjects : public Segment
struct Common
{
Vector4 m_rotate_z[3];
Vector4 position;
vector4 m_rotate_z[3];
vector4 position;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, m_rotate_z);
READ(b, position);
@ -106,7 +106,7 @@ struct MapObject : public Common
std::string name1;
std::string name2;
void load(buffer &b)
void load(const buffer &b)
{
Common::load(b);
@ -120,7 +120,7 @@ struct MapObjectWithArray : public MapObject
uint32_t len = 0;
std::vector<uint32_t> unk0;
void load(buffer &b)
void load(const buffer &b)
{
MapObject::load(b);
@ -136,7 +136,7 @@ struct Sound : public Common
uint32_t unk1[11];
char name1[0x14];
void load(buffer &b)
void load(const buffer &b)
{
Common::load(b);
@ -162,15 +162,14 @@ KNOWN_OBJECT(Tower);
KNOWN_OBJECT(SoundZone);
#define UNKNOWN_OBJECT(name) \
struct name : public MapObject { void load(buffer &b){ int pos = b.index(); assert(false); } }
struct name : public MapObject { void load(const buffer &b){ int pos = b.index(); assert(false); } }
UNKNOWN_OBJECT(unk0);
UNKNOWN_OBJECT(unk1);
struct Objects
{
uint32_t n_segments = 0;
std::vector<Segment *> segments;
void load(buffer &b);
void load(const buffer &b);
};

View file

@ -20,7 +20,7 @@
GameType gameType = GameType::Aim2;
void weather::load(buffer &b)
void weather::load(const buffer &b)
{
READ_STRING(b, name);
READ_STRING(b, unk0);
@ -52,7 +52,7 @@ void weather::load(buffer &b)
READ(b, unk8);
}
void weather_group::load(buffer &b)
void weather_group::load(const buffer &b)
{
READ(b, n_segs);
segments.resize(n_segs);
@ -61,7 +61,7 @@ void weather_group::load(buffer &b)
s.load(b);
}
void water::load(buffer &b)
void water::load(const buffer &b)
{
READ(b, unk0);
READ_STRING(b, name1);
@ -73,7 +73,7 @@ void water::load(buffer &b)
READ(b, unk5);
}
void water_group::load(buffer &b)
void water_group::load(const buffer &b)
{
while (!b.eof())
{

View file

@ -37,7 +37,7 @@ struct vector3
float z = 0;
};
struct Vector4
struct vector4
{
float x = 0;
float y = 0;
@ -100,7 +100,7 @@ struct weather
uint32_t slider_1;
float unk8[11];
void load(buffer &b);
void load(const buffer &b);
};
struct weather_group
@ -109,7 +109,7 @@ struct weather_group
char name[0xA0];
std::vector<weather> segments;
void load(buffer &b);
void load(const buffer &b);
};
struct water
@ -123,14 +123,14 @@ struct water
std::string name2;
uint32_t unk5[16];
void load(buffer &b);
void load(const buffer &b);
};
struct water_group
{
std::vector<water> segments;
void load(buffer &b);
void load(const buffer &b);
};
struct Good
@ -143,7 +143,7 @@ struct Good
float unk2_1[2];
uint32_t unk2_2[2];
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
if (gameType == GameType::Aim1)
@ -168,7 +168,7 @@ struct BuildingGoods
std::vector<Good> goods;
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, n);
@ -187,13 +187,10 @@ struct MapMusic
std::string name1;
std::string name2;
uint32_t n1 = 0;
std::vector<std::string> names1;
uint32_t n2 = 0;
std::vector<std::string> names2;
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name1);
READ_STRING(b, name2);
@ -204,9 +201,11 @@ struct MapMusic
v.push_back(b.read_string());
};
uint32_t n1 = 0;
READ(b, n1);
read_values(names1, n1);
uint32_t n2 = 0;
READ(b, n2);
read_values(names2, n2);
}
@ -217,7 +216,7 @@ struct OrganizationConfig
uint32_t n_configs = 0;
std::vector<std::string> configs;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, n_configs);
configs.resize(n_configs, std::string(0x20, 0));
@ -233,7 +232,7 @@ struct Organization
char unk1[0xE0];
OrganizationConfig configs[3];
void load(buffer &b)
void load(const buffer &b)
{
READ(b, unk0);
READ_STRING(b, name);
@ -245,13 +244,13 @@ struct Organization
struct Organizations
{
uint32_t len = 0;
uint32_t n = 0;
std::vector<Organization> organizations;
void load(buffer &b)
void load(const buffer &b)
{
uint32_t len = 0;
READ(b, len);
uint32_t n = 0;
READ(b, n);
for (int i = 0; i < n; i++)
{
@ -268,7 +267,7 @@ struct OrganizationBase
std::string org_name;
uint32_t unk0 = 0;
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, base_name);
READ_STRING(b, org_name);
@ -278,11 +277,11 @@ struct OrganizationBase
struct OrganizationBases
{
uint32_t n = 0;
std::vector<OrganizationBase> organizationBases;
void load(buffer &b)
void load(const buffer &b)
{
uint32_t n = 0;
READ(b, n);
for (int i = 0; i < n; i++)
{
@ -292,3 +291,22 @@ struct OrganizationBases
}
}
};
struct ModificatorMask
{
enum class ItemType : uint8_t
{
Glider = 1,
Weapon,
Reactor,
Engine,
EnergyShield
};
uint8_t fight : 4;
uint8_t trade : 4;
uint8_t courier : 4;
ItemType type : 4;
uint16_t : 16;
};

View file

@ -36,14 +36,14 @@ string getSqlType(FieldType type)
return "";
}
void table::load(buffer &b)
void table::load(const buffer &b)
{
READ(b, id);
READ_STRING(b, name);
READ(b, unk4);
}
void field::load(buffer &b)
void field::load(const buffer &b)
{
READ(b, table_id);
READ(b, id);
@ -51,7 +51,7 @@ void field::load(buffer &b)
READ(b, type);
}
void tab::load(buffer &b)
void tab::load(const buffer &b)
{
READ(b, number_of_tables);
READ(b, number_of_fields);
@ -73,7 +73,7 @@ void tab::load(buffer &b)
}
}
void value::load_index(buffer &b)
void value::load_index(const buffer &b)
{
READ(b, table_id);
READ_STRING(b, name);
@ -122,7 +122,7 @@ void value::load_fields(const tab &tab, buffer &b)
}
}
void db::load(buffer &b)
void db::load(const buffer &b)
{
READ(b, number_of_values);

View file

@ -42,7 +42,7 @@ struct table
std::string name;
uint32_t unk4;
void load(buffer &b);
void load(const buffer &b);
};
struct field
@ -52,7 +52,7 @@ struct field
std::string name;
FieldType type;
void load(buffer &b);
void load(const buffer &b);
};
struct tab
@ -63,7 +63,7 @@ struct tab
map<uint32_t, table> tables;
map<uint32_t, field> fields;
void load(buffer &b);
void load(const buffer &b);
};
struct field_value
@ -84,7 +84,7 @@ struct value
uint32_t data_size;
vector<field_value> fields;
void load_index(buffer &b);
void load_index(const buffer &b);
void load_fields(const tab &tab, buffer &b);
};
@ -95,5 +95,5 @@ struct db
tab t;
vector<value> values;
void load(buffer &b);
void load(const buffer &b);
};

View file

@ -32,7 +32,7 @@ struct mmm
uint32_t unk2;
dxt5 data;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, unk1);
READ(b, unk2);

View file

@ -54,7 +54,7 @@ struct storage
OrganizationBases orgsBases;
Prices prices;
void load(buffer &b)
void load(const buffer &b)
{
objects.load(b);
mechGroups.load(b);

View file

@ -48,7 +48,7 @@ struct MechGroup
std::vector<std::string> configs;
char unk100;
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
READ_STRING(b, org);
@ -82,16 +82,17 @@ struct MechGroup
struct MechGroups
{
uint32_t length = 0;
uint32_t n = 0;
char prefix[0x30];
std::vector<MechGroup> mechGroups;
std::vector<MechGroup> mgs;
void load(buffer &b)
void load(const buffer &b)
{
if (gameType == GameType::Aim2)
{
uint32_t length = 0;
READ(b, length);
}
uint32_t n = 0;
READ(b, n);
READ(b, prefix);
@ -99,28 +100,28 @@ struct MechGroups
{
MechGroup mg;
mg.load(b);
mgs.push_back(mg);
mechGroups.push_back(mg);
}
}
};
struct MapGoods
{
uint32_t length = 0;
uint32_t unk2 = 0;
uint32_t unk3 = 0;
uint32_t n = 0;
std::vector<BuildingGoods> bgs;
void load(buffer &b)
void load(const buffer &b)
{
uint32_t length = 0;
READ(b, length);
READ(b, unk2);
if (gameType != GameType::Aim2)
READ(b, unk3);
READ(b, n);
uint32_t n = 0;
READ(b, n);
for (int i = 0; i < n; i++)
{
BuildingGoods bg;
@ -139,7 +140,7 @@ struct MapSound
uint32_t unk2 = 0;
float unk3[4];
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, unk1);
@ -150,40 +151,14 @@ struct MapSound
struct MapSounds
{
uint32_t n = 0;
std::vector<MapSound> sounds;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, n);
for (int i = 0; i < n; i++)
{
MapSound s;
s.load(b);
sounds.push_back(s);
}
b.read_vector(sounds);
}
};
struct ModificatorMask
{
enum class ItemType : uint8_t
{
Glider = 1,
Weapon,
Reactor,
Engine,
EnergyShield
};
uint8_t fight:4;
uint8_t trade:4;
uint8_t courier:4;
ItemType type:4;
uint16_t:16;
};
struct Price
{
enum class ItemType : uint32_t
@ -201,7 +176,7 @@ struct Price
float unk2 = 0.0f; // count ?
float probability; // of appearence
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, tov_name);
READ(b, type);
@ -217,17 +192,10 @@ struct BuildingPrice
std::string name;
std::vector<Price> prices;
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
uint32_t n_tov = 0;
READ(b, n_tov);
for (int i = 0; i < n_tov; i++)
{
Price s;
s.load(b);
prices.push_back(s);
}
b.read_vector(prices);
}
};
@ -236,35 +204,21 @@ struct BuildingPrices
std::vector<Price> prices;
std::vector<BuildingPrice> buildingPrices;
void load(buffer &b)
void load(const buffer &b)
{
uint32_t n_tov = 0;
READ(b, n_tov);
for (int i = 0; i < n_tov; i++)
{
Price s;
s.load(b);
prices.push_back(s);
}
uint32_t n_bases = 0;
READ(b, n_bases);
for (int i = 0; i < n_bases; i++)
{
BuildingPrice s;
s.load(b);
buildingPrices.push_back(s);
}
b.read_vector(prices);
b.read_vector(buildingPrices);
}
};
struct Prices
{
uint32_t len = 0;
uint32_t unk0 = 0;
BuildingPrices buildingPrices;
void load(buffer &b)
void load(const buffer &b)
{
uint32_t len = 0;
READ(b, len);
READ(b, unk0);
buildingPrices.load(b);

View file

@ -22,17 +22,17 @@
#include <fstream>
#include <iomanip>
void water_segment::load(buffer &b)
void water_segment::load(const buffer &b)
{
wg.load(b);
}
void weather_segment::load(buffer &b)
void weather_segment::load(const buffer &b)
{
wg.load(b);
}
header_segment *header::create_segment(buffer &b)
header_segment *header::create_segment(const buffer &b)
{
HeaderSegmentType type;
READ(b, type);
@ -59,7 +59,7 @@ header_segment *header::create_segment(buffer &b)
return segment;
}
void header::load(buffer &b)
void header::load(const buffer &b)
{
READ(b, unk0);
READ_WSTRING(b, name1);
@ -78,7 +78,7 @@ void header::load(buffer &b)
}
}
void segment::load(buffer &b)
void segment::load(const buffer &b)
{
READ(b, desc);
buffer b2(b);
@ -86,7 +86,7 @@ void segment::load(buffer &b)
READ(b2, d);
}
void mmp::load(buffer &b)
void mmp::load(const buffer &b)
{
h.load(b);
xsegs = (h.width - 1) / 64;

View file

@ -41,21 +41,21 @@ struct header_segment
uint32_t unk0;
uint32_t len;
virtual void load(buffer &b) = 0;
virtual void load(const buffer &b) = 0;
};
struct water_segment : public header_segment
{
water_group wg;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct weather_segment : public header_segment
{
weather_group wg;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct header
@ -69,10 +69,10 @@ struct header
std::string name;
std::vector<header_segment*> segments;
void load(buffer &b);
void load(const buffer &b);
private:
header_segment *create_segment(buffer &b);
header_segment *create_segment(const buffer &b);
};
struct segment
@ -139,7 +139,7 @@ struct segment
description desc;
data d;
void load(buffer &b);
void load(const buffer &b);
};
struct mmp
@ -164,7 +164,7 @@ struct mmp
mat<uint32_t> texmap_colored;
mat<uint32_t> colormap;
void load(buffer &b);
void load(const buffer &b);
void load(const std::string &filename);
void loadTextureNames(const std::string &filename);

View file

@ -36,7 +36,7 @@ std::string Vector4::print() const
return s;
}
void vertex::load(buffer &b, uint32_t flags)
void vertex::load(const buffer &b, uint32_t flags)
{
READ(b, vX);
READ(b, vZ);
@ -74,7 +74,7 @@ std::string vertex::printTex() const
return s;
}
void damage_model::load(buffer &b)
void damage_model::load(const buffer &b)
{
READ(b, n_polygons);
polygons.resize(n_polygons);
@ -94,7 +94,7 @@ void damage_model::load(buffer &b)
READ(b, t);
}
void animation::load(buffer &b)
void animation::load(const buffer &b)
{
READ(b, type);
READ(b, name);
@ -105,14 +105,14 @@ void animation::load(buffer &b)
s.loadData(b);
}
void animation::segment::loadHeader(buffer &b)
void animation::segment::loadHeader(const buffer &b)
{
READ(b, n);
READ(b, unk0);
READ(b, unk1);
}
void animation::segment::loadData(buffer &b)
void animation::segment::loadData(const buffer &b)
{
if (n == 0)
return;
@ -190,7 +190,7 @@ std::string block::printObj(const std::string &mtl_name) const
return s;
}
void block::load(buffer &b)
void block::load(const buffer &b)
{
// header
READ(b, type);
@ -267,7 +267,7 @@ void block::load(buffer &b)
throw std::logic_error("extraction error: block #" + std::string(name));
}
void model::load(buffer &b)
void model::load(const buffer &b)
{
READ(b, n_blocks);
if (n_blocks > 1000) // probably bad file

View file

@ -77,7 +77,7 @@ struct vertex
float t1;
float t2;
void load(buffer &b, uint32_t flags);
void load(const buffer &b, uint32_t flags);
std::string printVertex() const;
std::string printNormal() const;
@ -103,15 +103,15 @@ struct animation
std::vector<triangle> triangles;
std::vector<unk_float6> unk2;
void loadHeader(buffer &b);
void loadData(buffer &b);
void loadHeader(const buffer &b);
void loadData(const buffer &b);
};
uint32_t type;
char name[0xC];
segment segments[4];
virtual void load(buffer &b);
virtual void load(const buffer &b);
};
struct damage_model
@ -127,7 +127,7 @@ struct damage_model
std::vector<vertex> vertices;
std::vector<uint16_t> triangles;
virtual void load(buffer &b);
virtual void load(const buffer &b);
};
struct material
@ -212,7 +212,7 @@ struct block
std::vector<animation> animations;
std::vector<damage_model> damage_models;
void load(buffer &b);
void load(const buffer &b);
std::string printMtl(const std::string &mtl_name) const;
std::string printObj(const std::string &mtl_name) const;
};
@ -223,5 +223,5 @@ struct model
char header[0x40];
std::vector<block> blocks;
void load(buffer &b);
void load(const buffer &b);
};

View file

@ -23,7 +23,7 @@
#include <fstream>
#include <iomanip>
segment *segment::create_segment(buffer &b)
segment *segment::create_segment(const buffer &b)
{
SegmentType type;
READ(b, type);
@ -79,7 +79,7 @@ segment *segment::create_segment(buffer &b)
return segment;
}
void map_data::load(buffer &b)
void map_data::load(const buffer &b)
{
auto sz = b.size();
assert(sz % 3 == 0);
@ -94,7 +94,7 @@ void map_data::load(buffer &b)
#undef READ_SEG
}
void surface::load(buffer &b)
void surface::load(const buffer &b)
{
while (!b.eof())
{
@ -105,36 +105,36 @@ void surface::load(buffer &b)
}
}
void weather_data::load(buffer &b)
void weather_data::load(const buffer &b)
{
wg.load(b);
}
void objects_data::load(buffer &b)
void objects_data::load(const buffer &b)
{
objects.load(b);
}
void segment7::load(buffer &b)
void segment7::load(const buffer &b)
{
auto n = b.size() / sizeof(decltype(data)::value_type);
data.resize(n);
READ_N(b, data[0], n);
}
void water_data::load(buffer &b)
void water_data::load(const buffer &b)
{
wg.load(b);
}
void segment9::load(buffer &b)
void segment9::load(const buffer &b)
{
auto n = b.size() / sizeof(decltype(data)::value_type);
data.resize(n);
READ_N(b, data[0], n);
}
void building_goods::load(buffer &b)
void building_goods::load(const buffer &b)
{
READ(b, unk1);
READ(b, n);
@ -143,7 +143,7 @@ void building_goods::load(buffer &b)
bg.load(b);
}
void map_music::load(buffer &b)
void map_music::load(const buffer &b)
{
while (!b.eof())
{
@ -154,7 +154,7 @@ void map_music::load(buffer &b)
}
}
void organizations::load(buffer &b)
void organizations::load(const buffer &b)
{
READ(b, n);
orgs.resize(n);
@ -163,7 +163,7 @@ void organizations::load(buffer &b)
bases.load(b);
}
void gliders_n_goods::load(buffer &b)
void gliders_n_goods::load(const buffer &b)
{
READ(b, n_good_groups);
READ(b, n_gliders);
@ -176,7 +176,7 @@ void gliders_n_goods::load(buffer &b)
g.load(b);
}
void header::load(buffer &b)
void header::load(const buffer &b)
{
READ(b, magic);
if (memcmp(magic, "MPRJ", 4) != 0)
@ -212,7 +212,7 @@ void header::load(buffer &b)
}
}
void mpj::load(buffer &b)
void mpj::load(const buffer &b)
{
h.load(b);
}

View file

@ -50,8 +50,8 @@ struct segment
virtual ~segment() {}
static segment *create_segment(buffer &b);
virtual void load(buffer &b) = 0;
static segment *create_segment(const buffer &b);
virtual void load(const buffer &b) = 0;
};
struct map_data : public segment
@ -60,7 +60,7 @@ struct map_data : public segment
std::vector<uint32_t> unk2;
std::vector<uint32_t> unk3;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct surface : public segment
@ -72,42 +72,42 @@ struct surface : public segment
};
std::vector<value> unk1;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct weather_data : public segment
{
weather_group wg;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct objects_data : public segment
{
Objects objects;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct segment7 : public segment
{
std::vector<uint32_t> data;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct water_data : public segment
{
water_group wg;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct segment9 : public segment
{
std::vector<uint32_t> data;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct building_goods : public segment
@ -117,7 +117,7 @@ struct building_goods : public segment
BuildingGoods bg;
uint32_t unk0;
void load(buffer &b)
void load(const buffer &b)
{
bg.load(b);
READ(b, unk0);
@ -127,7 +127,7 @@ struct building_goods : public segment
uint32_t n;
std::vector<bg_internal> bgs;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct map_music : public segment
@ -135,7 +135,7 @@ struct map_music : public segment
std::vector<MapMusic> mms;
uint32_t unk1;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct organizations : public segment
@ -144,7 +144,7 @@ struct organizations : public segment
std::vector<Organization> orgs;
OrganizationBases bases;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct gliders_n_goods : public segment
@ -154,7 +154,7 @@ struct gliders_n_goods : public segment
std::string name;
int unk0[3];
void load(buffer &b)
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, unk0);
@ -166,7 +166,7 @@ struct gliders_n_goods : public segment
uint32_t n_goods;
std::vector<Good> goods;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, n_goods);
goods.resize(n_goods);
@ -181,7 +181,7 @@ struct gliders_n_goods : public segment
uint32_t unk1;
std::vector<Goods> goods;
virtual void load(buffer &b) override;
virtual void load(const buffer &b) override;
};
struct header
@ -196,7 +196,7 @@ struct header
char unk4[0x3F4];
std::vector<segment*> segments;
void load(buffer &b);
void load(const buffer &b);
};
struct mpj
@ -206,6 +206,6 @@ struct mpj
//
std::string filename;
void load(buffer &b);
void load(const buffer &b);
void load(const std::string &filename);
};

799
src/save_loader/save.h Normal file
View file

@ -0,0 +1,799 @@
/*
* AIM save_loader
* Copyright (C) 2016 lzwdgc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <buffer.h>
#include <mat.h>
#include <objects.h>
#include <types.h>
// common structs
struct int_variable
{
std::string name;
uint32_t value;
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, value);
}
};
struct single_string
{
std::string name;
void load(const buffer &b)
{
READ_STRING(b, name);
}
};
struct string_variable
{
std::string name;
std::string value;
void load(const buffer &b)
{
READ_STRING(b, name);
READ_STRING(b, value);
}
};
// segments
struct segment
{
virtual void load(const buffer &) = 0;
};
struct header_segment : public segment
{
uint32_t unk1[3];
std::string save_name;
vector3 position;
std::string mmp_file;
std::string location_name;
Common camera;
uint32_t unk2[7];
void load(const buffer &b)
{
READ(b, unk1);
READ_STRING_N(b, save_name, 0x60);
READ(b, position);
READ_STRING_N(b, mmp_file, 0x110);
READ_STRING(b, location_name);
READ(b, camera);
READ(b, unk2);
}
};
struct string_segment : public segment
{
std::string s;
void load(const buffer &b)
{
READ_PASCAL_STRING(b, s);
}
};
struct screen_segment : public segment
{
mat<color> screenshot{ 128, 128 };
void load(const buffer &b)
{
b.read((uint8_t*)screenshot.getData().data(), screenshot.getBytesLength());
// rows should be swapped now: bottom is the first row etc.
}
};
struct scripts_segment : public segment
{
struct script_entry
{
std::string name;
std::string path;
void load(const buffer &b)
{
READ_STRING(b, name);
READ_STRING_N(b, path, 0x80);
}
};
struct script_entry_ext : public script_entry
{
uint32_t unk0[10];
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, unk0);
READ_STRING_N(b, path, 0x80);
}
};
std::vector<script_entry> bases;
std::vector<script_entry> events;
std::vector<script_entry_ext> unk0;
std::vector<int_variable> int_variables;
std::vector<string_variable> str_variables;
void load(const buffer &b)
{
b.read_vector(bases);
b.read_vector(events);
b.read_vector(unk0);
b.read_vector(int_variables);
b.read_vector(str_variables);
}
};
// todo
struct radar_segment : public segment
{
struct radar
{
char unk0[0x1C4];
void load(const buffer &b)
{
READ(b, unk0);
}
};
struct mechanoid5
{
std::string name;
float unk0[6];
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, unk0);
}
};
std::vector<radar> radars;
uint16_t unk0;
std::vector<mechanoid5> mechanoid5s;
std::vector<single_string> orgs;
void load(const buffer &b)
{
b.read_vector(radars);
READ(b, unk0);
b.read_vector(mechanoid5s);
b.read_vector(orgs);
}
};
// todo
struct gamedata_segment : public segment
{
void load(const buffer &b)
{
}
};
struct questlog_segment : public segment
{
struct record
{
std::string name;
std::string name_journal;
uint32_t unk0[2];
std::string endtime;
void load(const buffer &b)
{
READ_STRING(b, name);
READ_STRING(b, name_journal);
READ(b, unk0);
READ_STRING(b, endtime);
}
};
uint32_t unk0;
std::vector<int_variable> int_variables;
std::vector<record> events;
std::vector<string_variable> story_quests;
void load(const buffer &b)
{
READ(b, unk0);
b.read_vector(int_variables);
b.read_vector(events);
b.read_vector(story_quests);
}
};
struct trade_segment : public segment
{
struct Price
{
std::string tov_name;
float unk2[6];
void load(const buffer &b)
{
READ_STRING(b, tov_name);
READ(b, unk2);
}
};
struct BuildingPrice
{
std::string name;
std::vector<Price> prices;
uint32_t unk0;
void load(const buffer &b)
{
READ_STRING(b, name);
b.read_vector(prices);
READ(b, unk0);
}
};
uint32_t unk0 = 0;
std::vector<BuildingPrice> buildingPrices;
void load(const buffer &b)
{
READ(b, unk0);
b.read_vector(buildingPrices);
}
};
// todo
struct env_segment : public segment
{
void load(const buffer &b)
{
}
};
// todo
struct orgrel_segment : public segment
{
struct org_rep
{
char unk1[0xE0];
void load(const buffer &b)
{
READ(b, unk1);
}
};
std::vector<org_rep> org_reps;
void load(const buffer &b)
{
b.read_vector(org_reps);
}
};
struct others_segment : public segment
{
uint32_t unk0;
uint32_t unk1;
void load(const buffer &b)
{
READ(b, unk0);
READ(b, unk1);
}
};
// todo
struct mech_segment : public segment
{
struct equipment
{
uint8_t id;
std::string name;
uint32_t unk0;
uint32_t unk1;
void load(const buffer &b)
{
READ(b, id);
READ_STRING(b, name);
READ(b, unk0);
READ(b, unk1);
}
};
struct moddable_equipment
{
std::string name;
ModificatorMask mask;
void load(const buffer &b)
{
READ_STRING(b, name);
READ(b, mask);
}
};
struct unk_equ
{
uint8_t id;
std::string name;
uint32_t unk0;
uint32_t unk1;
void load(const buffer &b)
{
READ(b, id);
READ_STRING(b, name);
READ(b, unk0);
READ(b, unk1);
}
};
struct hold_item
{
enum class Type : uint32_t
{
Good = 0,
Mechanoid = 2,
};
Type type;
std::string name;
uint32_t count;
uint32_t unk0;
uint32_t unk1;
void load(const buffer &b)
{
READ(b, type);
READ_STRING(b, name);
READ(b, count);
READ(b, unk0);
READ(b, unk1);
}
};
struct glider
{
moddable_equipment glider_;
moddable_equipment weapon1;
moddable_equipment weapon2;
moddable_equipment reactor1;
moddable_equipment reactor2;
moddable_equipment engine1;
moddable_equipment engine2;
moddable_equipment energy_shield;
moddable_equipment armor;
uint32_t unk0;
uint32_t unk1;
std::string unk2; // fast bomb
uint32_t unk3;
unk_equ ureactor1;
unk_equ ureactor2;
unk_equ uengine1;
unk_equ uengine2;
unk_equ uenergy_shield;
unk_equ uarmor;
std::string unk4;
uint32_t unk5[3];
float money;
std::vector<hold_item> items;
void load(const buffer &b)
{
glider_.load(b);
weapon1.load(b);
weapon2.load(b);
reactor1.load(b);
reactor2.load(b);
engine1.load(b);
engine2.load(b);
energy_shield.load(b);
armor.load(b);
// ?
READ(b, unk0);
READ(b, unk1);
if (unk0)
READ_STRING(b, unk2);
READ(b, unk3);
ureactor1.load(b);
ureactor2.load(b);
uengine1.load(b);
uengine2.load(b);
uenergy_shield.load(b);
uarmor.load(b);
READ_STRING(b, unk4);
READ(b, unk5);
READ(b, money);
b.read_vector(items);
if (unk0)
b.skip(0x15D);
else
b.skip(0x150);
}
};
struct mech
{
uint8_t id;
std::string name;
std::string name2;
std::string org;
std::string building;
//Common pos;
uint8_t unk2;
uint32_t unk3;
std::vector<equipment> equipments;
uint32_t unk4[8];
glider g;
uint32_t unk5[8];
uint8_t unk6;
void load(const buffer &b)
{
READ(b, id);
READ_STRING(b, name);
READ_STRING(b, name2);
READ_STRING(b, org);
READ_STRING(b, building);
//READ(b, pos);
READ(b, unk2);
READ(b, unk3);
b.read_vector(equipments);
READ(b, unk4);
g.load(b);
}
};
std::vector<mech> mechs;
void load(const buffer &b)
{
b.read_vector(mechs);
}
};
// todo
struct groups_segment : public segment
{
struct group
{
vector3 pos;
std::string org;
float unk0[12];
void load(const buffer &b)
{
READ(b, pos);
READ_STRING(b, org);
READ(b, unk0);
}
};
std::vector<group> groups;
void load(const buffer &b)
{
b.read_vector(groups);
}
};
struct orgdata_segment : public segment
{
struct org_config
{
std::vector<single_string> names;
void load(const buffer &b)
{
b.read_vector(names);
}
};
struct orgdata
{
uint32_t unk0;
std::string org;
float unk1[4];
uint32_t unk2[2];
float rep[50];
std::vector<org_config> configs;
void load(const buffer &b)
{
READ(b, unk0);
READ_STRING(b, org);
READ(b, unk1);
READ(b, unk2);
READ(b, rep);
b.read_vector(configs, 3);
}
};
std::vector<orgdata> orgdatas;
void load(const buffer &b)
{
b.read_vector(orgdatas);
}
};
struct builds_segment : public segment
{
struct build
{
std::string bld;
std::string org;
float unk1;
void load(const buffer &b)
{
READ_STRING(b, bld);
READ_STRING(b, org);
READ(b, unk1);
}
};
std::vector<build> builds;
void load(const buffer &b)
{
b.read_vector(builds);
}
};
// todo
struct orgs_segment : public segment
{
struct org
{
void load(const buffer &b)
{
}
};
std::vector<org> orgs;
void load(const buffer &b)
{
b.read_vector(orgs);
}
};
struct tradeeqp_segment : public segment
{
struct Good
{
std::string tov_name;
uint32_t unk0;
uint32_t mask;
float price;
int32_t count;
float probability;
void load(const buffer &b)
{
READ_STRING(b, tov_name);
READ(b, unk0);
READ(b, mask);
READ(b, price);
READ(b, count);
READ(b, probability);
}
};
struct bld
{
std::string name;
std::vector<Good> prices;
void load(const buffer &b)
{
READ_STRING(b, name);
b.read_vector(prices);
}
};
uint32_t unk0 = 0;
std::vector<Good> prices;
std::vector<bld> blds;
void load(const buffer &b)
{
READ(b, unk0);
b.read_vector(prices);
b.read_vector(blds);
}
};
// todo
struct objects_segment : public segment
{
struct object
{
void load(const buffer &b)
{
}
};
std::vector<object> objects;
void load(const buffer &b)
{
b.read_vector(objects);
}
};
struct mms_state_segment : public segment
{
std::string name;
void load(const buffer &b)
{
READ_STRING(b, name);
}
};
// todo
struct mms_c_config_segment : public segment
{
struct object
{
void load(const buffer &b)
{
}
};
std::vector<object> objects;
void load(const buffer &b)
{
b.read_vector(objects);
}
};
struct mms_world_data_segment : public segment
{
float unk0;
void load(const buffer &b)
{
READ(b, unk0);
}
};
struct mainmech_segment : public segment
{
uint32_t unk0[9];
void load(const buffer &b)
{
READ(b, unk0);
}
};
struct segment_desc
{
std::string name;
uint32_t len2;
segment *seg = nullptr;
void load(const buffer &b)
{
READ_STRING(b, name);
uint32_t unk0;
READ(b, unk0);
uint32_t len;
READ(b, len);
uint32_t offset;
READ(b, offset);
uint32_t unk1;
READ(b, unk1);
READ(b, len2);
uint32_t start = b.index();
uint32_t end = start + len2;
#define SWITCH(s, t) if (name == s) seg = new t
#define CASE(s, t) else SWITCH(s, t)
#define DEFAULT else
SWITCH("HEADER", header_segment);
CASE("CAPTION", string_segment);
CASE("PLAYER", string_segment);
CASE("SCREEN", screen_segment);
CASE("SCRIPTS", scripts_segment);
//CASE("RADAR", radar_segment);
//CASE("GAMEDATA", gamedata_segment);
CASE("QUESTLOG", questlog_segment);
CASE("TRADE", trade_segment);
//CASE("ENV", env_segment);
//CASE("ORGREL", orgrel_segment);
CASE("OTHERS", others_segment);
//CASE("MECH", mech_segment);
//CASE("GROUPS", groups_segment);
CASE("ORGDATA", orgdata_segment);
CASE("BUILDS", builds_segment);
//CASE("ORGS", orgs_segment);
CASE("TRADEEQP", tradeeqp_segment);
//CASE("OBJECTS", objects_segment);
CASE("MMS_STATE", mms_state_segment);
//CASE("MMS_C_CONFIG", mms_c_config_segment);
CASE("MMS_WORLD_DATA", mms_world_data_segment);
CASE("MAINMECH", mainmech_segment);
DEFAULT
{
std::cout << "skipped " << name << " size = " << len2 << "\n";
b.skip(len2);
return;
}
seg->load(b);
#undef SWITCH
#undef CASE
#undef DEFAULT
}
};
struct save
{
uint32_t magick;
uint32_t unk0;
std::vector<segment_desc> segments;
void load(const buffer &b)
{
READ(b, magick);
READ(b, unk0);
while (!b.eof())
{
segment_desc sd;
sd.load(b);
segments.push_back(sd);
}
}
};

View file

@ -0,0 +1 @@
python save_loader.py --dir "h:\\Games\\Steam\\steamapps\\common\\AIM2\\SAVES\\"

View file

@ -17,6 +17,17 @@
*/
#include <iostream>
#include <string>
#include "save.h"
save read_save(const std::string &fn)
{
buffer f(readFile(fn));
save s;
s.load(f);
return s;
}
int main(int argc, char *argv[])
try
@ -26,6 +37,7 @@ try
printf("Usage: %s file.sav\n", argv[0]);
return 1;
}
auto s = read_save(argv[1]);
return 0;
}
catch (std::exception &e)

View file

@ -0,0 +1,23 @@
#!/usr/bin/python3
# -*- coding: utf-8 -*-
import argparse
import os
import subprocess
def main():
parser = argparse.ArgumentParser(description='Batch models converter')
parser.add_argument('--dir', dest='dir', help='path to directory with models')
pargs = parser.parse_args()
if pargs.dir:
run(pargs.dir)
def run(dir):
for root, subdirs, files in os.walk(dir):
for file in files:
p = subprocess.Popen(['save_loader.exe', os.path.join(root, file)])
p.communicate()
if __name__ == '__main__':
main()

View file

@ -36,7 +36,7 @@ struct script
//
std::vector<std::string> lines;
void load(buffer &b)
void load(const buffer &b)
{
READ(b, file_size);
READ(b, unk0);