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https://github.com/aimrebirth/tools.git
synced 2026-04-14 17:33:25 +00:00
Correctly read all m1 and m2 models.
This commit is contained in:
parent
17fc9980a0
commit
cee62a2388
4 changed files with 76 additions and 36 deletions
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@ -117,6 +117,7 @@ public:
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void seek(uint32_t size) const; // setpos
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void skip(int n) const;
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uint32_t end() const { return end_; }
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bool eof() const;
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bool check(int index) const;
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void reset() const;
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@ -90,7 +90,7 @@ try
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throw std::runtime_error("Bad fs object");
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return 0;
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}
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catch (std::runtime_error &e)
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/*catch (std::runtime_error &e)
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{
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if (silent)
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return 1;
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@ -103,7 +103,7 @@ catch (std::runtime_error &e)
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ofstream ofile(p.string() + ".error.txt");
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ofile << error;
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return 1;
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}
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}*/
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catch (std::exception &e)
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{
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if (silent)
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@ -57,10 +57,12 @@ inline bool replace_all(std::string &str, const std::string &from, const std::st
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std::string version();
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// UE does not recognize russian strings in .obj
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// what about fbx?
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// TODO: what to do with signs: soft sign -> ' ?
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std::string translate(const std::string &s)
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{
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UErrorCode ec = UErrorCode::U_ZERO_ERROR;
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auto tr = icu::Transliterator::createInstance("Any-Latin; Latin-ASCII;", UTransDirection::UTRANS_FORWARD, ec);
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auto tr = icu::Transliterator::createInstance("Lower; Any-Latin; NFC; Latin-ASCII;", UTransDirection::UTRANS_FORWARD, ec);
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if (!tr || ec)
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throw std::runtime_error("Cannot create translator, ec = " + std::to_string(ec));
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icu::UnicodeString s2(s.c_str());
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@ -68,6 +70,8 @@ std::string translate(const std::string &s)
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std::string s3;
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s2.toUTF8String<std::string>(s3);
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replace_all(s3, " ", "");
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// remove soft signs
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replace_all(s3, "'", "");
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return s3;
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}
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@ -209,11 +213,12 @@ void material::load(const buffer &b)
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void animation::load(const buffer &b)
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{
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READ(b, type);
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READ(b, type); // seen: 1, 3
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READ_STRING_N(b, name, 0xC);
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for (auto &s : segments)
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s.loadHeader(b);
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//if (segments[0].n)
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if (segments[0].n == 0)
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return;
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for (auto &s : segments)
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s.loadData(b);
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}
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@ -353,16 +358,20 @@ void block::loadPayload(const buffer &data)
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{
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case MaterialType::Texture:
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case MaterialType::TextureWithGlareMap:
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case MaterialType::AlphaTextureNoGlare:
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case MaterialType::AlphaTextureWithOverlap:
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case MaterialType::TextureWithGlareMap2:
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case MaterialType::TextureWithGlareMapAndMask:
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case MaterialType::AlphaTextureDoubleSided:
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case MaterialType::DetalizationObjectGrass:
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case MaterialType::Fire:
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case MaterialType::MaterialOnly:
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case MaterialType::TextureWithDetalizationMap:
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case MaterialType::DetalizationObjectStone:
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case MaterialType::TextureWithDetalizationMapWithoutModulation:
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case MaterialType::TiledTexture:
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case MaterialType::AlphaTextureDoubleSided:
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case MaterialType::AlphaTextureNoGlare:
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case MaterialType::Fire:
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case MaterialType::DetalizationObjectGrass:
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case MaterialType::MaterialOnly:
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case MaterialType::TextureWithGlareMapAndMask:
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case MaterialType::TextureWithMask:
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case MaterialType::Fire2:
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break;
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default:
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std::cout << h.name << ": " << "warning: unknown material type " << (int)mat_type << " \n";
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@ -370,15 +379,22 @@ void block::loadPayload(const buffer &data)
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}
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// unk
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// seen: 2,3,4,8,9,516
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READ(data, unk7);
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READ(data, unk9); // scale?
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// seen: 0.0222222, 0.0444444, 0.0555556, 0.03125, 0.0375, 0.0625, 0.1, 0.125, 100, inf
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READ(data, unk9); // scale? probably no
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READ(data, unk10);
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READ(data, auto_animation);
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READ(data, animation_cycle);
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READ(data, unk8);
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READ(data, unk11);
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READ(data, unk12);
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READ(data, triangles_mult_7); // additional params?!
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READ(data, triangles_mult_7); // particle system?
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/*if (unk7 != 0)
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std::cout << "nonzero unk7 = " << unk7 << " in block " << h.name << "\n";
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if (unk9 != 0)
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std::cout << "nonzero unk9 = " << unk9 << " in block " << h.name << "\n";*/
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//
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READ(data, additional_params);
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@ -388,18 +404,14 @@ void block::loadPayload(const buffer &data)
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READ(data, rot);
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READ(data, flags);
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uint32_t n_vertex;
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uint32_t n_faces;
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uint32_t n_faces; // ??? edges? polygons?
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READ(data, n_vertex);
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vertices.resize(n_vertex);
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READ(data, n_faces);
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if (triangles_mult_7 && (
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(flags & F_USE_W_COORDINATE) ||
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flags == 0x112
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) && !unk11)
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n_faces *= 7;
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auto n_triangles = n_faces / 3;
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for (auto &v : vertices)
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v.load(data, flags);
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faces.resize(n_faces / 3);
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faces.resize(n_triangles);
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for (auto &t : faces)
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READ(data, t);
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@ -409,26 +421,51 @@ void block::loadPayload(const buffer &data)
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for (auto &dm : damage_models)
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dm.load(data);
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std::string s = "extraction error: block: " + std::string(h.name);
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/*if (!data.eof())
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auto read_more_faces = [&]()
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{
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cerr << s << "\n";
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n_faces *= 6; // 7
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auto faces2 = faces;
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faces2.resize(n_faces / 3);
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for (auto &t : faces2)
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READ(data, t);
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};
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// maybe two winds anims?
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// small wind and big wind?
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if (triangles_mult_7 && !unk11 &&
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((flags & F_USE_W_COORDINATE) || flags == 0x112)
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)
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{
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read_more_faces();
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}
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if (unk7 != 0)
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return;
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}*/
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std::string s = "extraction error: block: " + std::string(h.name);
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// unknown how to proceed
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if (!data.eof() && triangles_mult_7)
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{
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// unknown end of block
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auto triangles2 = faces;
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triangles2.resize((data.size() - data.index()) / sizeof(face));
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for (auto &t : triangles2)
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READ(data, t);
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uint16_t t;
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while (!data.eof())
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READ(data, t);
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if (unk11)
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{
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read_more_faces();
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}
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else
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{
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// unknown end of block
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auto triangles2 = faces;
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auto d = data.end() - data.index();
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triangles2.resize(d / sizeof(face));
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for (auto &t : triangles2)
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READ(data, t);
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uint16_t t;
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while (!data.eof())
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READ(data, t);
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}
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}
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if (!data.eof())
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if (!data.eof() && h.size)
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throw std::logic_error(s);
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}
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@ -60,17 +60,19 @@ enum class MaterialType : uint32_t
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Texture = 0x0,
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TextureWithGlareMap = 0x1,
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AlphaTextureNoGlare = 0x2, // TextureWithoutGlareMap
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AlphaTextureWithOverlap = 0x3,
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TextureWithGlareMap2 = 0x4, // ??? also <- 4
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AlphaTextureDoubleSided = 0x6,
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DetalizationObjectGrass = 0x8,
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//DetalizationObjectStone = 0x8,
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Fire = 0x9,
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//Fire2 = 0x9,
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MaterialOnly = 0x14,
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TextureWithDetalizationMap = 0x1A, // from Viewer: (AdditionalParameter 1)
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DetalizationObjectStone = 0x1F,
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TextureWithDetalizationMapWithoutModulation = 0x20, // from Viewer: (AdditionalParameter 1)
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TiledTexture = 0x22,
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TextureWithGlareMapAndMask = 0x32,
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TextureWithMask = 0x35,
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Fire2 = 0x3D,
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};
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template <typename T>
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@ -243,7 +245,7 @@ struct block
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rotation rot;
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uint32_t flags;
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std::vector<vertex> vertices;
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std::vector<face> faces;
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std::vector<face> faces; // triangles
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// animations
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std::vector<animation> animations;
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