Correctly read all m1 and m2 models.

This commit is contained in:
lzwdgc 2018-04-15 22:39:38 +03:00
parent 17fc9980a0
commit cee62a2388
4 changed files with 76 additions and 36 deletions

View file

@ -117,6 +117,7 @@ public:
void seek(uint32_t size) const; // setpos
void skip(int n) const;
uint32_t end() const { return end_; }
bool eof() const;
bool check(int index) const;
void reset() const;

View file

@ -90,7 +90,7 @@ try
throw std::runtime_error("Bad fs object");
return 0;
}
catch (std::runtime_error &e)
/*catch (std::runtime_error &e)
{
if (silent)
return 1;
@ -103,7 +103,7 @@ catch (std::runtime_error &e)
ofstream ofile(p.string() + ".error.txt");
ofile << error;
return 1;
}
}*/
catch (std::exception &e)
{
if (silent)

View file

@ -57,10 +57,12 @@ inline bool replace_all(std::string &str, const std::string &from, const std::st
std::string version();
// UE does not recognize russian strings in .obj
// what about fbx?
// TODO: what to do with signs: soft sign -> ' ?
std::string translate(const std::string &s)
{
UErrorCode ec = UErrorCode::U_ZERO_ERROR;
auto tr = icu::Transliterator::createInstance("Any-Latin; Latin-ASCII;", UTransDirection::UTRANS_FORWARD, ec);
auto tr = icu::Transliterator::createInstance("Lower; Any-Latin; NFC; Latin-ASCII;", UTransDirection::UTRANS_FORWARD, ec);
if (!tr || ec)
throw std::runtime_error("Cannot create translator, ec = " + std::to_string(ec));
icu::UnicodeString s2(s.c_str());
@ -68,6 +70,8 @@ std::string translate(const std::string &s)
std::string s3;
s2.toUTF8String<std::string>(s3);
replace_all(s3, " ", "");
// remove soft signs
replace_all(s3, "'", "");
return s3;
}
@ -209,11 +213,12 @@ void material::load(const buffer &b)
void animation::load(const buffer &b)
{
READ(b, type);
READ(b, type); // seen: 1, 3
READ_STRING_N(b, name, 0xC);
for (auto &s : segments)
s.loadHeader(b);
//if (segments[0].n)
if (segments[0].n == 0)
return;
for (auto &s : segments)
s.loadData(b);
}
@ -353,16 +358,20 @@ void block::loadPayload(const buffer &data)
{
case MaterialType::Texture:
case MaterialType::TextureWithGlareMap:
case MaterialType::AlphaTextureNoGlare:
case MaterialType::AlphaTextureWithOverlap:
case MaterialType::TextureWithGlareMap2:
case MaterialType::TextureWithGlareMapAndMask:
case MaterialType::AlphaTextureDoubleSided:
case MaterialType::DetalizationObjectGrass:
case MaterialType::Fire:
case MaterialType::MaterialOnly:
case MaterialType::TextureWithDetalizationMap:
case MaterialType::DetalizationObjectStone:
case MaterialType::TextureWithDetalizationMapWithoutModulation:
case MaterialType::TiledTexture:
case MaterialType::AlphaTextureDoubleSided:
case MaterialType::AlphaTextureNoGlare:
case MaterialType::Fire:
case MaterialType::DetalizationObjectGrass:
case MaterialType::MaterialOnly:
case MaterialType::TextureWithGlareMapAndMask:
case MaterialType::TextureWithMask:
case MaterialType::Fire2:
break;
default:
std::cout << h.name << ": " << "warning: unknown material type " << (int)mat_type << " \n";
@ -370,15 +379,22 @@ void block::loadPayload(const buffer &data)
}
// unk
// seen: 2,3,4,8,9,516
READ(data, unk7);
READ(data, unk9); // scale?
// seen: 0.0222222, 0.0444444, 0.0555556, 0.03125, 0.0375, 0.0625, 0.1, 0.125, 100, inf
READ(data, unk9); // scale? probably no
READ(data, unk10);
READ(data, auto_animation);
READ(data, animation_cycle);
READ(data, unk8);
READ(data, unk11);
READ(data, unk12);
READ(data, triangles_mult_7); // additional params?!
READ(data, triangles_mult_7); // particle system?
/*if (unk7 != 0)
std::cout << "nonzero unk7 = " << unk7 << " in block " << h.name << "\n";
if (unk9 != 0)
std::cout << "nonzero unk9 = " << unk9 << " in block " << h.name << "\n";*/
//
READ(data, additional_params);
@ -388,18 +404,14 @@ void block::loadPayload(const buffer &data)
READ(data, rot);
READ(data, flags);
uint32_t n_vertex;
uint32_t n_faces;
uint32_t n_faces; // ??? edges? polygons?
READ(data, n_vertex);
vertices.resize(n_vertex);
READ(data, n_faces);
if (triangles_mult_7 && (
(flags & F_USE_W_COORDINATE) ||
flags == 0x112
) && !unk11)
n_faces *= 7;
auto n_triangles = n_faces / 3;
for (auto &v : vertices)
v.load(data, flags);
faces.resize(n_faces / 3);
faces.resize(n_triangles);
for (auto &t : faces)
READ(data, t);
@ -409,26 +421,51 @@ void block::loadPayload(const buffer &data)
for (auto &dm : damage_models)
dm.load(data);
std::string s = "extraction error: block: " + std::string(h.name);
/*if (!data.eof())
auto read_more_faces = [&]()
{
cerr << s << "\n";
n_faces *= 6; // 7
auto faces2 = faces;
faces2.resize(n_faces / 3);
for (auto &t : faces2)
READ(data, t);
};
// maybe two winds anims?
// small wind and big wind?
if (triangles_mult_7 && !unk11 &&
((flags & F_USE_W_COORDINATE) || flags == 0x112)
)
{
read_more_faces();
}
if (unk7 != 0)
return;
}*/
std::string s = "extraction error: block: " + std::string(h.name);
// unknown how to proceed
if (!data.eof() && triangles_mult_7)
{
// unknown end of block
auto triangles2 = faces;
triangles2.resize((data.size() - data.index()) / sizeof(face));
for (auto &t : triangles2)
READ(data, t);
uint16_t t;
while (!data.eof())
READ(data, t);
if (unk11)
{
read_more_faces();
}
else
{
// unknown end of block
auto triangles2 = faces;
auto d = data.end() - data.index();
triangles2.resize(d / sizeof(face));
for (auto &t : triangles2)
READ(data, t);
uint16_t t;
while (!data.eof())
READ(data, t);
}
}
if (!data.eof())
if (!data.eof() && h.size)
throw std::logic_error(s);
}

View file

@ -60,17 +60,19 @@ enum class MaterialType : uint32_t
Texture = 0x0,
TextureWithGlareMap = 0x1,
AlphaTextureNoGlare = 0x2, // TextureWithoutGlareMap
AlphaTextureWithOverlap = 0x3,
TextureWithGlareMap2 = 0x4, // ??? also <- 4
AlphaTextureDoubleSided = 0x6,
DetalizationObjectGrass = 0x8,
//DetalizationObjectStone = 0x8,
Fire = 0x9,
//Fire2 = 0x9,
MaterialOnly = 0x14,
TextureWithDetalizationMap = 0x1A, // from Viewer: (AdditionalParameter 1)
DetalizationObjectStone = 0x1F,
TextureWithDetalizationMapWithoutModulation = 0x20, // from Viewer: (AdditionalParameter 1)
TiledTexture = 0x22,
TextureWithGlareMapAndMask = 0x32,
TextureWithMask = 0x35,
Fire2 = 0x3D,
};
template <typename T>
@ -243,7 +245,7 @@ struct block
rotation rot;
uint32_t flags;
std::vector<vertex> vertices;
std::vector<face> faces;
std::vector<face> faces; // triangles
// animations
std::vector<animation> animations;