Do not fix uv coords when printing .obj.

This commit is contained in:
lzwdgc 2020-03-08 18:36:57 +03:00
parent 08c0e49cf4
commit 771c8e4697

View file

@ -315,8 +315,10 @@ static std::string printTex(const uv &texture_coordinates)
{ {
std::string s; std::string s;
float i; float i;
auto u = modf(fabs(texture_coordinates.u), &i); //auto u = modf(fabs(texture_coordinates.u), &i);
auto v = modf(fabs(texture_coordinates.v), &i); //auto v = modf(fabs(texture_coordinates.v), &i);
auto u = texture_coordinates.u;
auto v = texture_coordinates.v;
s = "vt " + print_float(u) + " " + print_float(v); s = "vt " + print_float(u) + " " + print_float(v);
return s; return s;
} }