Fix case issue.

This commit is contained in:
lzwdgc 2018-04-15 22:59:13 +03:00
parent cee62a2388
commit 35bbd28a4f

View file

@ -2,6 +2,8 @@
#include "model.h"
#include <boost/algorithm/string.hpp>
#include <primitives/string.h>
#include <fbxsdk.h>
#ifdef IOS_REF
@ -264,23 +266,23 @@ bool CreateScene(model &model, const std::string &name, FbxManager* pSdkManager,
create_socket(b, "EngineFx_" + std::to_string(engine_id++));
continue;
}
else if (b.h.name == "LIGHTGUN")
else if (b.h.name == boost::to_lower_copy("LIGHTGUN"s))
{
create_socket(b, "WeaponLight_0");
create_socket(b, "WeaponLight_1", true);
continue;
}
else if (b.h.name == "HEAVYGUN")
else if (b.h.name == boost::to_lower_copy("HEAVYGUN"s))
{
create_socket(b, "WeaponHeavy");
continue;
}
else if (b.h.name == "ROCKET")
else if (b.h.name == boost::to_lower_copy("ROCKET"s))
{
create_socket(b, "WeaponRocket");
continue;
}
else if (b.h.name.find("FX") == 0)
else if (b.h.name.find(boost::to_lower_copy("FX"s)) == 0)
{
create_socket(b, "Fx_" + std::to_string(fx_id++));
continue;