This commit is contained in:
lzwdgc 2020-12-08 22:17:12 +03:00
parent ed66fa5ba1
commit 0c33c1870d

View file

@ -104,8 +104,8 @@ void ConvertScene(FbxScene* lScene, AxisSystem as)
switch (as) switch (as)
{ {
case AxisSystem::eMayaYUp: case AxisSystem::eMayaYUp:
// "By default the FbxScene uses a Y-Up axis system." (c) // "By default the FbxScene uses a Y-Up axis system."
// (from fbx doc) // https://help.autodesk.com/view/FBX/2020/ENU/?guid=FBX_Developer_Help_cpp_ref_class_fbx_axis_system_html
break; break;
case AxisSystem::eMayaZUp: case AxisSystem::eMayaZUp:
FbxAxisSystem::MayaZUp.ConvertScene(lScene); FbxAxisSystem::MayaZUp.ConvertScene(lScene);