diff --git a/src/mod_converter/fbx.cpp b/src/mod_converter/fbx.cpp index cfbbc07..1cab487 100644 --- a/src/mod_converter/fbx.cpp +++ b/src/mod_converter/fbx.cpp @@ -104,8 +104,8 @@ void ConvertScene(FbxScene* lScene, AxisSystem as) switch (as) { case AxisSystem::eMayaYUp: - // "By default the FbxScene uses a Y-Up axis system." (c) - // (from fbx doc) + // "By default the FbxScene uses a Y-Up axis system." + // https://help.autodesk.com/view/FBX/2020/ENU/?guid=FBX_Developer_Help_cpp_ref_class_fbx_axis_system_html break; case AxisSystem::eMayaZUp: FbxAxisSystem::MayaZUp.ConvertScene(lScene);