mirror of
https://github.com/aimrebirth/tools.git
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173 lines
No EOL
3.4 KiB
C++
173 lines
No EOL
3.4 KiB
C++
/*
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* AIM mmp_extractor
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* Copyright (C) 2015 lzwdgc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include <common.h>
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enum class HeaderSegmentType : uint32_t
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{
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unk1 = 1,
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unk2 = 2,
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};
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struct header_segment
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{
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HeaderSegmentType type;
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uint32_t unk0;
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uint32_t len;
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virtual void load(buffer &b) = 0;
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};
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struct unk_segment1_1
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{
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float unk0[6];
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char name1[0x20];
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uint32_t unk1;
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float unk2;
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uint32_t unk3[16];
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float unk4;
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char name2[0x20];
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uint32_t unk5[16];
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void load(buffer &b);
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};
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struct unk_segment1 : public header_segment
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{
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std::vector<unk_segment1_1> segments;
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virtual void load(buffer &b) override;
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};
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struct unk_segment2_1
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{
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char name1[0x20];
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char name2[0x20];
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char name3[0x20];
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char name4[0x20];
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char name5[0x20];
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float unk0[2];
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uint32_t unk1[6];
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char tex_name0[0x20];
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uint32_t unk2[3];
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char unk_name0[0x20];
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float unk3;
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char tex_name1[0x20];
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char tex_name2[0x20];
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uint32_t unk4[23];
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void load(buffer &b);
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};
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struct unk_segment2 : public header_segment
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{
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uint32_t n_segs;
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char name[0xA0];
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std::vector<unk_segment2_1> segments;
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virtual void load(buffer &b) override;
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};
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struct header
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{
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uint32_t unk0;
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wchar_t name1[0x20];
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wchar_t name2[0x20];
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uint32_t width;
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uint32_t height;
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uint32_t n_segs;
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char name[0xA0];
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std::vector<header_segment*> segments;
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void load(buffer &b);
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private:
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header_segment *create_segment(buffer &b);
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};
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struct segment
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{
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struct description
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{
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uint32_t offset;
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float Xmin;
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float Ymin;
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float Zmin;
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float Xmax;
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float Ymax;
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float Zmax;
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float unk0[5];
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uint32_t unk1[7];
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};
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struct data
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{
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struct info
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{
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uint16_t render_flags;
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uint16_t texture_index;
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};
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struct color
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{
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uint8_t b;
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uint8_t g;
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uint8_t r;
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uint8_t a;
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};
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struct shadow
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{
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uint8_t unk[4];
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};
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struct normal
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{
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int16_t x;
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int16_t y;
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};
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struct old_data
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{
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uint16_t Heightmap[1089 * 2];
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color Colormap[1089];
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uint32_t unk0[1089];
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normal unk1[1089]; // normals?
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};
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uint32_t MagicNumber;
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old_data old;
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float Heightmap[4225];
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info Infomap[4225];
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color Colormap[4225];
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shadow Shadowmap[4225];
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normal Normalmap[4225];
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};
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description desc;
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data d;
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void load(buffer &b);
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};
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struct mmp
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{
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header h;
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std::vector<segment> segments;
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void load(buffer &b);
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}; |