mekhanoidy-tools/src/mmp_extractor/mmp.h
2017-06-01 21:30:01 +03:00

181 lines
3.9 KiB
C++

/*
* AIM mmp_extractor
* Copyright (C) 2015 lzwdgc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include <set>
#include <stdint.h>
#include <string>
#include <vector>
#include <buffer.h>
#include <color.h>
#include <mat.h>
#include <types.h>
using Height = float;
enum class HeaderSegmentType : uint32_t
{
water = 1,
weather = 2,
};
struct header_segment
{
HeaderSegmentType type;
uint32_t unk0;
uint32_t len;
virtual void load(const buffer &b) = 0;
};
struct water_segment : public header_segment
{
water_group wg;
virtual void load(const buffer &b) override;
};
struct weather_segment : public header_segment
{
weather_group wg;
virtual void load(const buffer &b) override;
};
struct header
{
uint32_t unk0;
std::wstring name1;
std::wstring name2;
uint32_t width;
uint32_t height;
uint32_t n_header_segs;
std::string name;
std::vector<header_segment*> segments;
void load(const buffer &b);
private:
header_segment *create_segment(const buffer &b);
};
struct segment
{
static const int len = 65;
static const int size = len * len;
struct description
{
uint32_t offset;
float Xmin;
float Ymin;
float Zmin;
float Xmax;
float Ymax;
float Zmax;
float unk0[5];
uint32_t unk1[7];
};
struct data
{
struct info
{
uint16_t render_flags;
uint16_t texture_index;
uint16_t getTexture() const { return texture_index & 0x0fff; } // first 4 bits are unk (flags?)
};
struct shadow
{
uint8_t unk[4];
};
struct normal
{
int16_t x;
int16_t y;
};
struct mini_lod
{
static const int len = 33;
static const int size = len * len;
struct flagged_heightmap
{
uint16_t height;
uint16_t flag;
};
flagged_heightmap Heightmap[size];
color Colormap[size];
uint32_t unk0[size]; // shadowmap?
normal unk1[size]; // normals?
};
uint32_t MagicNumber;
mini_lod mlod;
Height Heightmap[size];
info Infomap[size];
color Colormap[size];
shadow Shadowmap[size];
normal Normalmap[size];
};
description desc;
data d;
void load(const buffer &b);
};
struct mmp
{
header h;
std::vector<segment> segments;
//
std::string filename;
int xsegs;
int ysegs;
std::map<int, int /* count */> textures;
std::map<int, color> textures_map;
std::map<int, mat<uint32_t>> alpha_maps;
std::map<int, color> textures_map_colored;
std::map<int, std::string> textures_names;
Height h_min;
Height h_max;
double scale16 = 0;
double scale = 0;
mat<uint16_t> heightmap;
mat<uint32_t> texmap;
mat<uint32_t> texmap_colored;
mat<uint32_t> colormap;
void load(const buffer &b);
void load(const std::string &filename);
void loadTextureNames(const std::string &filename);
void process();
void writeFileInfo();
void writeTexturesList();
void writeHeightMap();
void writeTextureMap();
void writeTextureAlphaMaps();
void writeTextureMapColored();
void writeColorMap();
};