mirror of
https://github.com/aimrebirth/tools.git
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181 lines
3.9 KiB
C++
181 lines
3.9 KiB
C++
/*
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* AIM mmp_extractor
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* Copyright (C) 2015 lzwdgc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <map>
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#include <set>
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include <buffer.h>
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#include <color.h>
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#include <mat.h>
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#include <types.h>
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using Height = float;
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enum class HeaderSegmentType : uint32_t
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{
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water = 1,
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weather = 2,
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};
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struct header_segment
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{
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HeaderSegmentType type;
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uint32_t unk0;
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uint32_t len;
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virtual void load(const buffer &b) = 0;
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};
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struct water_segment : public header_segment
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{
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water_group wg;
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virtual void load(const buffer &b) override;
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};
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struct weather_segment : public header_segment
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{
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weather_group wg;
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virtual void load(const buffer &b) override;
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};
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struct header
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{
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uint32_t unk0;
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std::wstring name1;
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std::wstring name2;
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uint32_t width;
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uint32_t height;
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uint32_t n_header_segs;
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std::string name;
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std::vector<header_segment*> segments;
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void load(const buffer &b);
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private:
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header_segment *create_segment(const buffer &b);
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};
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struct segment
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{
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static const int len = 65;
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static const int size = len * len;
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struct description
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{
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uint32_t offset;
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float Xmin;
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float Ymin;
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float Zmin;
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float Xmax;
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float Ymax;
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float Zmax;
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float unk0[5];
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uint32_t unk1[7];
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};
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struct data
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{
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struct info
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{
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uint16_t render_flags;
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uint16_t texture_index;
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uint16_t getTexture() const { return texture_index & 0x0fff; } // first 4 bits are unk (flags?)
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};
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struct shadow
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{
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uint8_t unk[4];
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};
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struct normal
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{
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int16_t x;
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int16_t y;
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};
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struct mini_lod
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{
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static const int len = 33;
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static const int size = len * len;
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struct flagged_heightmap
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{
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uint16_t height;
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uint16_t flag;
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};
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flagged_heightmap Heightmap[size];
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color Colormap[size];
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uint32_t unk0[size]; // shadowmap?
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normal unk1[size]; // normals?
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};
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uint32_t MagicNumber;
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mini_lod mlod;
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Height Heightmap[size];
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info Infomap[size];
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color Colormap[size];
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shadow Shadowmap[size];
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normal Normalmap[size];
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};
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description desc;
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data d;
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void load(const buffer &b);
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};
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struct mmp
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{
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header h;
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std::vector<segment> segments;
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//
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std::string filename;
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int xsegs;
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int ysegs;
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std::map<int, int /* count */> textures;
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std::map<int, color> textures_map;
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std::map<int, mat<uint32_t>> alpha_maps;
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std::map<int, color> textures_map_colored;
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std::map<int, std::string> textures_names;
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Height h_min;
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Height h_max;
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double scale16 = 0;
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double scale = 0;
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mat<uint16_t> heightmap;
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mat<uint32_t> texmap;
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mat<uint32_t> texmap_colored;
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mat<uint32_t> colormap;
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void load(const buffer &b);
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void load(const std::string &filename);
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void loadTextureNames(const std::string &filename);
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void process();
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void writeFileInfo();
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void writeTexturesList();
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void writeHeightMap();
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void writeTextureMap();
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void writeTextureAlphaMaps();
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void writeTextureMapColored();
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void writeColorMap();
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};
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