/*
* AIM mod_converter
* Copyright (C) 2015 lzwdgc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include "model.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
// options
bool silent = false;
bool printMaxPolygonBlock = false;
cl::opt p(cl::Positional, cl::desc(""), cl::value_desc("file or directory"), cl::Required);
cl::opt all_formats("af", cl::desc("All formats (.obj, .fbx)"));
cl::opt link_faces("lf", cl::desc("Link faces (default: true)"), cl::init(true));
yaml root;
cl::opt stats("i", cl::desc("Gather information from (models)"));
// https://twitter.com/FreyaHolmer/status/644881436982575104
// https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_axis_system_html
cl::opt AS(cl::desc("Choose axis system (.fbx only):"),
cl::values(
#define axisval(x, y) \
cl::OptionEnumValue{ #x, (int)AxisSystem::x, y }
#define axisalias(x, a) \
cl::OptionEnumValue{ #x, (int)AxisSystem::a, "Same as " #a }
axisval(eMayaZUp, "UpVector = ZAxis, FrontVector = -ParityOdd, CoordSystem = RightHanded ( also 3dsMax, Blender)\n"
"(Blender: when importing, disable 'Use Pre/Post Rotation')"),
axisalias(eMax, eMayaZUp),
axisalias(eBlender, eMayaZUp),
axisval(eMayaYUp, "UpVector = YAxis, FrontVector = ParityOdd, CoordSystem = RightHanded (default, also MotionBuilder, OpenGL)"),
axisalias(eMotionbuilder, eMayaYUp),
axisalias(eOpenGL, eMayaYUp),
axisval(eDirectX, "UpVector = YAxis, FrontVector = ParityOdd, CoordSystem = LeftHanded ( also Lightwave)"),
axisalias(eLightwave, eDirectX),
axisval(eWindows3DViewer, "UpVector = ZAxis, FrontVector = ParityOdd, CoordSystem = RightHanded ( also Lightwave)")
#undef axisval
#undef axisalias
)
, cl::init(AxisSystem::Default)
);
auto read_model(const path &fn)
{
buffer b(read_file(fn));
model m;
m.load(b);
if (link_faces)
m.linkFaces();
if (!b.eof())
{
stringstream ss;
ss << hex << b.index() << " != " << hex << b.size();
throw std::logic_error(ss.str());
}
return m;
}
void convert_model(const model &m, const path &fn)
{
// write all
if (all_formats)
m.print(fn.u8string(), AS);
m.printFbx(fn.u8string(), AS);
}
void convert_model(const path &fn)
{
auto m = read_model(fn);
if (stats)
{
m.save(root[fn.filename().u8string()]);
return;
}
convert_model(m, fn);
}
int main(int argc, char *argv[])
{
cl::opt mr("mr", cl::desc("AIM Racing MOD file"));
cl::ParseCommandLineOptions(argc, argv);
if (mr)
gameType = GameType::AimR;
if (fs::is_regular_file(p))
convert_model(p);
else if (fs::is_directory(p))
{
auto files = enumerate_files(p, false);
for (auto &f : FilesSorted(files.begin(), files.end()))
{
if (f.has_extension())
continue;
std::cout << "processing: " << f << "\n";
try
{
convert_model(f);
}
catch (std::exception &e)
{
std::cout << "error: " << e.what() << "\n";
}
}
}
else
throw std::runtime_error("No such file or directory: " + normalize_path(p));
if (stats)
{
write_file((fs::is_regular_file(p) ? path(p) += ".txt" : (p / "model_information.yml")) , YAML::Dump(root));
}
return 0;
}