/* * AIM save_loader * Copyright (C) 2016 lzwdgc * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "save.h" #include #include #include #include int main(int argc, char *argv[]) { if (argc != 2) { printf("Usage: %s {file.sav,saves_dir}\n", argv[0]); return 1; } //save_changes.mech_org = "ORG_PLAYER"; save_changes.money = 999999999.0f; save_changes.upgrade_equ_for_player = true; auto func = [](auto &p) { buffer f(read_file(p)); save_changes.out = buffer(f.buf()); save s; s.load(f); writeFile(p.string(), save_changes.out.buf()); }; path p = argv[1]; if (fs::is_regular_file(p)) func(p); else if (fs::is_directory(p)) { auto files = enumerate_files_like(p, ".*\\.sav", false); for (auto &f : files) { std::cout << "processing: " << f << "\n"; func(f); } } else throw std::runtime_error("Bad fs object"); return 0; }