/* * AIM mmp_extractor * Copyright (C) 2015 lzwdgc * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "types.h" GameType gameType = GameType::Aim2; void weather::load(const buffer &b) { READ_STRING(b, name); READ_STRING(b, unk0); READ(b, unk1); READ(b, smoke_1); READ(b, smoke_3); READ(b, smokeType); READ(b, unk2); READ_STRING(b, cloud_layer1); READ_STRING(b, cloud_layer2); READ(b, cloud_layer1_speed); READ(b, cloud_layer2_speed); READ(b, cloud_layer1_direction); READ(b, cloud_layer2_direction); READ_STRING(b, sun); READ(b, general_color); READ(b, sun_color); READ(b, moon_color); READ_STRING(b, moon); READ(b, probability); READ_STRING(b, day_night_gradient_name); READ_STRING(b, dawn_dusk_gradient_name); READ(b, dawn_dusk_color); READ(b, effects); READ(b, smoke_2); READ(b, smoke_4); READ(b, slider_3); READ(b, slider_1); READ(b, unk8); } void weather_group::load(const buffer &b) { READ(b, n_segs); segments.resize(n_segs); READ(b, name); for (auto &s : segments) s.load(b); } void water::load(const buffer &b) { READ(b, unk0); READ_STRING(b, name1); READ(b, unk1); READ(b, unk2); READ(b, unk3); READ(b, unk4); READ_STRING(b, name2); READ(b, unk5); } void water_group::load(const buffer &b) { while (!b.eof()) { water w; w.load(b); segments.push_back(w); } }