#pragma sw require header org.sw.demo.lexxmark.winflexbison.bison-master void build(Solution &s) { auto &tools = s.addProject("Polygon4.Tools", "master"); auto &common = tools.addStaticLibrary("common"); common.CPPVersion = CPPLanguageStandard::CPP17; common.setRootDirectory("src/common"); common.Public += "pub.egorpugin.primitives.filesystem-master"_dep; common.Public += "pub.egorpugin.primitives.sw.main-master"_dep; auto add_exe = [&tools](const String &name) -> decltype(auto) { auto &t = tools.addExecutable(name); t.CPPVersion = CPPLanguageStandard::CPP17; t.setRootDirectory("src/" + name); return t; }; auto add_exe_with_common = [&add_exe, &common](const String &name) -> decltype(auto) { auto &t = add_exe(name); t.Public += common; return t; }; auto add_exe_with_data_manager = [&add_exe_with_common](const String &name) -> decltype(auto) { auto &t = add_exe_with_common(name); t.Public += "pub.lzwdgc.Polygon4.DataManager-master"_dep; return t; }; add_exe_with_data_manager("db_add_language") += "pub.egorpugin.primitives.executor-master"_dep; add_exe_with_data_manager("db_extractor"); add_exe_with_data_manager("mmm_extractor"); add_exe_with_data_manager("mmo_extractor"); add_exe_with_common("mmp_extractor") += "org.sw.demo.intel.opencv.highgui-*"_dep; add_exe_with_common("mpj_loader"); add_exe_with_common("tm_converter"); add_exe("name_generator"); add_exe_with_common("save_loader"); add_exe("unpaker"); // not so simple targets auto &script2txt = tools.addStaticLibrary("script2txt"); script2txt.CPPVersion = CPPLanguageStandard::CPP17; script2txt.setRootDirectory("src/script2txt"); script2txt += "pub.lzwdgc.Polygon4.DataManager.schema-master"_dep; gen_flex_bison_pair(script2txt, "LALR1_CPP_VARIANT_PARSER", "script2txt"); auto &model = tools.addStaticLibrary("model"); model.CPPVersion = CPPLanguageStandard::CPP17; model.setRootDirectory("src/model"); model.Public += common, "org.sw.demo.unicode.icu.i18n-*"_dep; add_exe("mod_reader") += model; auto &mod_converter = add_exe("mod_converter"); mod_converter += model; path sdk = "d:/arh/apps/Autodesk/FBX/FBX SDK/2019.0"; mod_converter += IncludeDirectory(sdk / "include"); String cfg = "release"; if (s.Settings.Native.ConfigurationType == ConfigurationType::Debug) cfg = "debug"; String arch = "x64"; if (s.Settings.TargetOS.Arch == ArchType::x86) arch = "x86"; mod_converter += LinkLibrary(sdk / ("lib/vs2015/" + arch + "/" + cfg + "/libfbxsdk-md.lib")); }