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https://github.com/aimrebirth/tools.git
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Some clarifications.
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parent
9213e46d2f
commit
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4 changed files with 54 additions and 30 deletions
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@ -1,4 +1,4 @@
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local_settings:
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dependencies:
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- pvt.lzwdgc.polygon4.data_manager: master
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- pvt.lzwdgc.polygon4.data_manager.data_manager: master
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@ -25,6 +25,8 @@
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#include <buffer.h>
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#include <iostream>
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using namespace std;
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std::string version();
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@ -77,20 +79,20 @@ std::string vertex::printTex() const
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void damage_model::load(const buffer &b)
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{
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READ(b, n_polygons);
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polygons.resize(n_polygons);
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model_polygons.resize(n_polygons);
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READ(b, unk8);
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READ(b, name);
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for (auto &t : polygons)
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for (auto &t : model_polygons)
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READ(b, t);
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READ(b, unk6);
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READ(b, flags);
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READ(b, n_vertex);
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vertices.resize(n_vertex);
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READ(b, n_triangles);
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triangles.resize(n_triangles);
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damage_triangles.resize(n_triangles / 3);
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for (auto &v : vertices)
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v.load(b, flags);
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for (auto &t : triangles)
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for (auto &t : damage_triangles)
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READ(b, t);
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}
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@ -100,7 +102,7 @@ void animation::load(const buffer &b)
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READ(b, name);
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for (auto &s : segments)
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s.loadHeader(b);
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if (segments[0].n)
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//if (segments[0].n)
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for (auto &s : segments)
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s.loadData(b);
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}
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@ -118,8 +120,8 @@ void animation::segment::loadData(const buffer &b)
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return;
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if (unk0)
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{
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triangles.resize(n);
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for (auto &t : triangles)
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model_polygons.resize(n);
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for (auto &t : model_polygons)
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READ(b, t);
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}
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unk2.resize(n);
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@ -174,15 +176,17 @@ std::string block::printObj(const std::string &mtl_name) const
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s += "\n";
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if (n_triangles)
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for (int i = 0; i <= n_triangles - 3; i += 3)
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{
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auto x = to_string(triangles[i] + 1);
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auto y = to_string(triangles[i + 2] + 1);
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auto z = to_string(triangles[i + 1] + 1);
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x += "/" + x;
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y += "/" + y;
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z += "/" + z;
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s += "f " + x + " " + y + " " + z + "\n";
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for (auto &t : triangles)
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{
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auto x = to_string(t.x + 1);
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auto y = to_string(t.y + 1);
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auto z = to_string(t.z + 1);
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x += "/" + x;
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y += "/" + y;
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z += "/" + z;
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s += "f " + x + " " + y + " " + z + "\n";
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}
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}
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s += "\n";
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@ -200,7 +204,6 @@ void block::load(const buffer &b)
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READ_STRING(b, tex3);
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READ_STRING(b, tex4);
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READ(b, LODs);
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READ(b, unk1);
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READ(b, unk2);
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READ(b, unk3);
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READ(b, size);
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@ -221,7 +224,7 @@ void block::load(const buffer &b)
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READ(data, material);
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// unk
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READ(data, unk_flags0);
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READ(data, effect);
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READ(data, unk7);
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READ(data, unk9);
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READ(data, unk10);
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@ -243,7 +246,7 @@ void block::load(const buffer &b)
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READ(data, n_triangles);
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if (triangles_mult_7 && (flags & F_UNK0) && !unk11)
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n_triangles *= 7;
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triangles.resize(n_triangles);
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triangles.resize(n_triangles / 3);
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for (auto &v : vertices)
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v.load(data, flags);
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for (auto &t : triangles)
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@ -255,6 +258,14 @@ void block::load(const buffer &b)
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for (auto &dm : damage_models)
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dm.load(data);
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string s = "extraction error: block #" + std::string(name);
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if (!data.eof())
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{
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cerr << s << "\n";
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return;
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}
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// unknown how to proceed
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if (!data.eof() && triangles_mult_7)
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{
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// unknown end of block
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@ -264,7 +275,7 @@ void block::load(const buffer &b)
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READ(data, t);
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}
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if (!data.eof())
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throw std::logic_error("extraction error: block #" + std::string(name));
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throw std::logic_error(s);
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}
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void model::load(const buffer &b)
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@ -52,6 +52,15 @@ enum class BlockType : uint32_t
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ParticleEmitter
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};
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enum class EffectType : uint32_t
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{
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Texture = 0x0,
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TextureWithGlareMap = 0x1,
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TextureWithGlareMapAndMask = 0x32,
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AlphaTextureDoubleSided = 0x6,
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MaterialOnly = 0x14,
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};
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struct Vector4
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{
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float x;
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@ -84,7 +93,12 @@ struct vertex
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std::string printTex() const;
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};
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typedef uint16_t triangle;
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struct triangle
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{
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uint16_t x;
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uint16_t y;
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uint16_t z;
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};
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struct animation
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{
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@ -100,7 +114,7 @@ struct animation
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uint32_t unk0;
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uint32_t unk1;
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std::vector<triangle> triangles;
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std::vector<uint16_t> model_polygons;
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std::vector<unk_float6> unk2;
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void loadHeader(const buffer &b);
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@ -119,21 +133,21 @@ struct damage_model
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uint32_t n_polygons;
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float unk8[3];
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char name[0x3C];
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std::vector<uint16_t> polygons;
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std::vector<uint16_t> model_polygons;
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uint8_t unk6;
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uint32_t flags;
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uint32_t n_vertex;
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uint32_t n_triangles;
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std::vector<vertex> vertices;
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std::vector<uint16_t> triangles;
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std::vector<triangle> damage_triangles;
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virtual void load(const buffer &b);
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};
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struct material
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{
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Vector4 ambient;
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Vector4 diffuse;
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Vector4 ambient;
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Vector4 specular;
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Vector4 emissive;
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float power;
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@ -176,8 +190,7 @@ struct block
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} _;
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uint32_t LODs;
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};
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uint32_t unk1;
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uint32_t unk2[2];
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uint32_t unk2[3];
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uint32_t unk3;
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uint32_t size;
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uint32_t unk4[10];
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@ -187,7 +200,7 @@ struct block
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material material;
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//unk (anim + transform settings?)
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uint32_t unk_flags0;
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EffectType effect;
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uint32_t unk7;
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float unk9;
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uint32_t unk10;
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@ -206,7 +219,7 @@ struct block
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uint32_t n_vertex;
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uint32_t n_triangles;
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std::vector<vertex> vertices;
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std::vector<uint16_t> triangles;
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std::vector<triangle> triangles;
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// animations
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std::vector<animation> animations;
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