[mod] Check for empty object in copy_from_aim2() functions.

This commit is contained in:
lzwdgc 2024-05-03 19:59:38 +03:00
parent 125bb3f740
commit f4c1f9f598

View file

@ -460,11 +460,10 @@ struct mod_maker {
e.what())};
}
}
void copy_from_aim2(const path &object, bool can_absent = false) {
void copy_from_aim2(const path &object) {
if (object.empty()) {
return;
}
log("copying from aim2: {}", path{object}.filename().string());
auto ft = detect_file_type(object);
@ -490,11 +489,17 @@ struct mod_maker {
db().copy_from_aim2("Модели", path{object}.stem().string());
auto textures = read_lines(path{copied_fn} += ".textures.txt");
for (auto &&t : textures) {
path fn = std::get<std::string>(db().m2.at("Текстуры").at(t).at("FILENAME"));
if (fn.empty()) {
throw std::runtime_error{"Can't find texture: "s + t};
try {
// m2 TEX_GUN_X-PARTICLE_ACCELERATORÑ.TM has bad letter C in it
// should be TEX_GUN_X-PARTICLE_ACCELERATORC.TM
path fn = std::get<std::string>(db().m2.at("Текстуры").at(t).at("FILENAME"));
if (fn.empty()) {
throw std::runtime_error{"Can't find texture: "s + t};
}
copy_from_aim2(fn);
} catch (std::exception &) {
log("Can't find texture: "s + t);
}
copy_from_aim2(fn);
}
break;
}
@ -521,10 +526,8 @@ struct mod_maker {
case file_type::sound: {
auto p = aim2_game_dir / object;
if (!fs::exists(p)) {
if (can_absent) {
return;
}
throw std::runtime_error{std::format("aim2: sound is not found: {}", p.string())};
log("aim2: sound is not found: {}", p.string());
return;
}
auto copied_fn = get_mod_dir() / object;
fs::create_directories(copied_fn.parent_path());
@ -537,97 +540,84 @@ struct mod_maker {
}
}
void copy_glider_from_aim2(const std::string &object) {
if (object.empty()) {
return;
}
log("copying glider from aim2: {}", object);
db().copy_from_aim2("Глайдеры", object);
quest().copy_from_aim2("INFORMATION", object);
copy_from_aim2(db()["Глайдеры"][object]["MODEL"]);
}
void copy_texture_from_aim2(const std::string &object) {
if (object.empty() || object == "_DEFAULT_"s) {
return;
}
log("copying texture from aim2: {}", object);
copy_from_aim2(object + ".tm");
}
void copy_explosion_from_aim2(const std::string &object) {
if (object.empty()) {
return;
}
log("copying explosion from aim2: {}", object);
db().copy_from_aim2("Взрывы", object);
for (int i = 0; i < 8; ++i) {
std::string s = db()["Взрывы"][object]["MODEL" + std::to_string(i)];
if (s == "_DEFAULT_") {
if (s.empty() || s == "_DEFAULT_") {
continue;
}
copy_from_aim2(s);
}
for (int i = 0; i < 8; ++i) {
std::string s = db()["Взрывы"][object]["TEXTURE" + std::to_string(i)];
if (s == "_DEFAULT_") {
continue;
}
copy_from_aim2(s + ".tm");
copy_texture_from_aim2(s);
}
}
void copy_sound_from_aim2(const std::string &object, bool can_absent = false) {
void copy_sound_from_aim2(const std::string &object) {
if (object.empty()) {
return;
}
log("copying sound from aim2: {}", object);
db().copy_from_aim2("Звуки", object);
copy_from_aim2(db()["Звуки"][object]["FILENAME"], can_absent);
copy_from_aim2(db()["Звуки"][object]["FILENAME"]);
}
void copy_missile_from_aim2(const std::string &object, bool can_absent = false) {
void copy_missile_from_aim2(const std::string &object) {
if (object.empty()) {
return;
}
log("copying sound from aim2: {}", object);
db().copy_from_aim2("Снаряды", object);
auto &mis = db()["Снаряды"][object];
if (mis.contains("EXPLO")) {
copy_explosion_from_aim2(mis["EXPLO"]);
}
if (mis.contains("MODEL") && !mis["MODEL"].empty()) {
copy_from_aim2(mis["MODEL"]);
}
if (mis.contains("TAIL_MODEL") && !mis["TAIL_MODEL"].empty()) {
copy_from_aim2(mis["TAIL_MODEL"]);
}
if (mis.contains("TEXTURE") && !mis["TEXTURE"].empty()) {
std::string s = mis["TEXTURE"];
copy_from_aim2(s + ".tm");
}
if (mis.contains("TEXTURE2") && !mis["TEXTURE2"].empty()) {
std::string s = mis["TEXTURE2"];
copy_from_aim2(s + ".tm");
}
if (mis.contains("SUBMISSILE") && !mis["SUBMISSILE"].empty()) {
copy_missile_from_aim2(mis["SUBMISSILE"]);
}
copy_explosion_from_aim2(mis["EXPLO"]);
copy_from_aim2(mis["MODEL"]);
copy_from_aim2(mis["TAIL_MODEL"]);
copy_texture_from_aim2(mis["TEXTURE"]);
copy_texture_from_aim2(mis["TEXTURE2"]);
copy_missile_from_aim2(mis["SUBMISSILE"]);
}
void copy_weapon_from_aim2(const std::string &object) {
if (object.empty()) {
return;
}
log("copying weapon from aim2: {}", object);
db().copy_from_aim2("Оружие", object);
quest().copy_from_aim2("INFORMATION", object);
auto &db_ = this->db();
auto &gun = db_["Оружие"][object];
if (gun.contains("EXPLO")) {
copy_explosion_from_aim2(gun["EXPLO"]);
}
if (gun.contains("FXMODEL")) {
copy_from_aim2(gun["FXMODEL"]);
}
if (gun.contains("FXMODEL2")) {
copy_from_aim2(gun["FXMODEL2"]);
}
if (gun.contains("IDSOUND")) {
copy_sound_from_aim2(gun["IDSOUND"]);
}
if (gun.contains("IDSOUNDEND")) {
copy_sound_from_aim2(gun["IDSOUNDEND"], true);
}
if (gun.contains("MISSILE") && !gun["MISSILE"].empty()) {
copy_missile_from_aim2(gun["MISSILE"]);
}
copy_explosion_from_aim2(gun["EXPLO"]);
copy_from_aim2(gun["FXMODEL"]);
copy_from_aim2(gun["FXMODEL2"]);
copy_sound_from_aim2(gun["IDSOUND"]);
copy_sound_from_aim2(gun["IDSOUNDEND"]);
copy_missile_from_aim2(gun["MISSILE"]);
copy_from_aim2(gun["MODEL"]);
if (gun.contains("SHOOTTEX") && !gun["SHOOTTEX"].empty()) {
std::string s = gun["SHOOTTEX"];
copy_from_aim2(s + ".tm");
}
if (gun.contains("SHOOTTEX1") && !gun["SHOOTTEX1"].empty()) {
std::string s = gun["SHOOTTEX1"];
copy_from_aim2(s + ".tm");
}
copy_texture_from_aim2(gun["SHOOTTEX"]);
copy_texture_from_aim2(gun["SHOOTTEX1"]);
}
void copy_sector_from_aim1(int id_from) {
copy_sector_from_aim1(id_from, next_sector_id++);