mirror of
https://github.com/aimrebirth/tools.git
synced 2026-04-14 17:33:25 +00:00
Fix a lot of bugs. Add animations reading.
This commit is contained in:
parent
fb6aa75845
commit
e511c01359
5 changed files with 291 additions and 206 deletions
6
src/mod_converter/fragment_names.py
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6
src/mod_converter/fragment_names.py
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@ -0,0 +1,6 @@
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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import sys
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print(sorted(set(open(sys.argv[1]).readlines())))
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@ -16,6 +16,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <fstream>
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#include <sstream>
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#include <stdio.h>
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#include <stdint.h>
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@ -28,8 +29,6 @@ using namespace std;
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void convert_model(string fn)
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{
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printf("%s\n", fn.c_str());
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buffer b(readFile(fn));
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model m;
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m.load(b);
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@ -41,44 +40,45 @@ void convert_model(string fn)
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throw std::logic_error(ss.str());
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}
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m.writeObj(fn + ".obj");
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m.writeObj(fn);
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}
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int main(int argc, char *argv[])
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try
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{
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#ifdef NDEBUG
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if (argc != 2)
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{
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cout << "Usage:\n" << argv[0] << " model_file" << "\n";
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printf("Usage: %s model_file \n", argv[0]);
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return 1;
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}
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read_model(argv[1]);
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#else
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_M1_A_ATTACKER");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_M1_B_BASE");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_BLD_BASE1");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_S4_SINIGR");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_FIRE");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_FARA");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_FX_ANTI_MATER_GUN");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_UNFL_STONE01");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_L1_KUST");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_L6_KUST_12");
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convert_model("h:\\Games\\AIM\\data\\res0.pak.dir\\Data\\Models\\MOD_GL_M1_A_ATTACKER_DAMAGED");
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#endif
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convert_model(argv[1]);
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return 0;
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}
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catch (std::runtime_error &e)
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{
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string error;
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if (argv[1])
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error += argv[1];
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error += "\n";
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error += "fatal error: ";
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error += e.what();
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error += "\n";
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if (argv[1])
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{
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ofstream ofile(string(argv[1]) + ".error.txt");
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ofile << error;
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}
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return 1;
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}
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catch (std::exception &e)
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{
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printf("%s\n", argv[1]);
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printf("error: %s\n", e.what());
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return 1;
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}
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catch (...)
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{
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printf("%s\n", argv[1]);
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printf("error: unknown exception\n");
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return 1;
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}
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@ -5,6 +5,11 @@ import argparse
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import os
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import subprocess
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banned_ext = [
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'.obj',
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'.txt'
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]
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def main():
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parser = argparse.ArgumentParser(description='Batch models converter')
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parser.add_argument('--dir', dest='dir', help='path to directory with models')
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@ -14,10 +19,10 @@ def main():
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run(pargs.dir)
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def run(dir):
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for file in os.listdir(dir):
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if os.path.isdir(file):
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for file in sorted(os.listdir(dir)):
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if os.path.isdir(file) or os.path.splitext(file)[1] in banned_ext:
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continue
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p = subprocess.Popen(['mod_converter.exe', file])
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p = subprocess.Popen(['mod_converter.exe', dir + '/' + file])
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p.communicate()
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if __name__ == '__main__':
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@ -19,6 +19,7 @@
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#include "model.h"
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#include <fstream>
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#include <set>
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#include <string>
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#include <common.h>
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@ -33,8 +34,8 @@ void vertex::load(buffer &b, uint32_t flags)
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READ(b, vZ);
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READ(b, vY);
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if (flags & F_WIND)
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READ(b, wind);
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if (flags & F_UNK0)
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READ(b, unk0);
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READ(b, nX);
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READ(b, nZ);
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@ -65,34 +66,58 @@ std::string vertex::printTex() const
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return s;
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}
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void fragment::load(buffer &b)
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void block::load(buffer &b)
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{
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// header
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READ(b, type);
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READ(b, name0);
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READ(b, name1);
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READ(b, name2);
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READ(b, name3);
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READ(b, name4);
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READ(b, unk0);
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READ(b, name);
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READ(b, tex_mask);
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READ(b, tex_spec);
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READ(b, tex3);
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READ(b, tex4);
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READ(b, LODs);
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READ(b, unk1);
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READ(b, unk2);
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READ(b, unk3);
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READ(b, size);
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READ(b, unk4);
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if (size == 0) // critical error!!! cannot survive
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throw std::runtime_error("model file has bad block size field");
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// data
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buffer data(b, size);
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READ(data, n_segments);
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segments.resize(n_segments);
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READ(data, header);
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READ(data, triangles_mult_7);
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buffer data = buffer(b, size);
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// we cannot process this type at the moment
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if (type == BlockType::ParticleEmitter)
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return;
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READ(data, n_animations);
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animations.resize(n_animations);
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READ(data, material);
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// unk
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READ(data, unk_flags0);
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READ(data, unk7);
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READ(data, unk9);
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READ(data, unk10);
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READ(data, auto_animation);
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READ(data, animation_cycle);
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READ(data, unk8);
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READ(data, unk11);
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READ(data, unk12);
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READ(data, triangles_mult_7);
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//
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READ(data, additional_params);
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READ(data, n_damage_models);
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damage_models.resize(n_damage_models);
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READ(data, rot);
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READ(data, flags);
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READ(data, n_vertex);
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vertices.resize(n_vertex);
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READ(data, n_triangles);
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if (triangles_mult_7)
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if (triangles_mult_7 && (flags & F_UNK0) && !unk11)
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n_triangles *= 7;
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triangles.resize(n_triangles);
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for (auto &v : vertices)
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@ -100,76 +125,31 @@ void fragment::load(buffer &b)
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for (auto &t : triangles)
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READ(data, t);
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// segments
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for (auto &seg : segments)
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{
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uint32_t type;
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READ(data, type);
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switch (type)
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{
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case 1:
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seg = new segment1;
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break;
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case 2:
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seg = new segment2;
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break;
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case 6:
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seg = new segment6;
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break;
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default:
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throw std::logic_error("unknown segment type " + std::to_string(type));
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}
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seg->type = type;
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seg->load(data);
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}
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// animations
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for (auto &a : animations)
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a.load(data);
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for (auto &dm : damage_models)
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dm.load(data);
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if (!data.eof() && triangles_mult_7)
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{
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// unknown end of block
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auto triangles2 = triangles;
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triangles2.resize((data.getSize() - data.getIndex()) / sizeof(triangle));
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for (auto &t : triangles2)
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READ(data, t);
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}
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if (!data.eof())
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throw std::logic_error("extraction error: fragment #" + std::string(name0));
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throw std::logic_error("extraction error: block #" + std::string(name));
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}
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void segment1::load(buffer &b)
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void damage_model::load(buffer &b)
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{
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READ(b, name);
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READ(b, unk0);
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triangles.resize(unk0[0][0]);
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unk1.resize(unk0[0][0]);
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for (int i = 0; i < 2; i++)
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{
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for (auto &t : triangles)
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READ(b, t);
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for (auto &unk: unk1)
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READ(b, unk);
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}
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}
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void segment2::load(buffer &b)
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{
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READ(b, name);
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READ(b, unk0);
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triangles.resize(unk0[0][0]);
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unk1.resize(unk0[0][0]);
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unk1_1.resize(unk0[0][0]);
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for (auto &t : triangles)
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READ(b, t);
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for (auto &unk : unk1)
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READ(b, unk);
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for (auto &unk : unk1_1)
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READ(b, unk);
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while (!b.eof())
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{
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repeater r;
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r.load(b);
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unk2.push_back(r);
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}
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}
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void segment2::repeater::load(buffer &b)
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{
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READ(b, unk2);
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triangles2.resize(unk2);
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READ(b, n_polygons);
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polygons.resize(n_polygons);
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READ(b, unk8);
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READ(b, unk3);
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for (auto &t : triangles2)
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READ(b, name);
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for (auto &t : polygons)
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READ(b, t);
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READ(b, unk6);
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READ(b, flags);
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@ -183,60 +163,87 @@ void segment2::repeater::load(buffer &b)
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READ(b, t);
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}
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void segment6::load(buffer &b)
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void animation::load(buffer &b)
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{
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READ(b, type);
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READ(b, name);
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for (auto &s : segments)
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s.loadHeader(b);
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if (segments[0].n)
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for (auto &s : segments)
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s.loadData(b);
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}
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void animation::segment::loadHeader(buffer &b)
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{
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READ(b, n);
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READ(b, unk0);
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triangles.resize(unk0[0][0]);
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for (int i = 0; i < 1; i++)
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READ(b, unk1);
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}
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void animation::segment::loadData(buffer &b)
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{
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if (n == 0)
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return;
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if (unk0)
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{
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triangles.resize(n);
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for (auto &t : triangles)
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READ(b, t);
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char unk1[0x30]; // some 6 floats
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for (int i = 0; i < unk0[0][0]; i++)
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READ(b, unk1);
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}
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unk2.resize(n);
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for (auto &unk : unk2)
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READ(b, unk);
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}
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void model::load(buffer &b)
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{
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READ(b, n_fragments);
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READ(b, n_blocks);
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if (n_blocks > 1000) // probably bad file
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throw std::runtime_error("Model file has bad block count (should be <= 1000). Probably not a model.");
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READ(b, header);
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fragments.resize(n_fragments);
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for (auto &f : fragments)
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blocks.resize(n_blocks);
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for (auto &f : blocks)
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f.load(b);
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}
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void model::writeObj(std::string fn)
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{
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ofstream o(fn);
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o << "# " << "\n";
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o << "# A.I.M. Model Converter (ver. " << version() << ")\n";
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o << "# " << "\n";
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o << "\n";
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if (fragments.empty())
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return;
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const auto &f = fragments[0];
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for (auto &v : f.vertices)
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o << v.printVertex() << "\n";
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o << "\n";
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for (auto &v : f.vertices)
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o << v.printNormal() << "\n";
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o << "\n";
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for (auto &v : f.vertices)
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o << v.printTex() << "\n";
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o << "\n";
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for (int i = 0; i <= f.n_triangles - 3; i += 3)
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for (auto &f : blocks)
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{
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auto x = to_string(f.triangles[i] + 1);
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auto y = to_string(f.triangles[i + 2] + 1);
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auto z = to_string(f.triangles[i + 1] + 1);
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x += "/" + x;
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y += "/" + y;
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z += "/" + z;
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o << "f " << x << " " << y << " " << z << "\n";
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ofstream o(fn + "." + f.name + ".obj");
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o << "#" << "\n";
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o << "# A.I.M. Model Converter (ver. " << version() << ")\n";
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o << "#" << "\n";
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o << "\n";
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o << "o " << f.name << "\n";
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o << "g " << f.name << "\n";
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o << "s off\n";
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o << "\n";
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for (auto &v : f.vertices)
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o << v.printVertex() << "\n";
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o << "\n";
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for (auto &v : f.vertices)
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o << v.printNormal() << "\n";
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o << "\n";
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for (auto &v : f.vertices)
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o << v.printTex() << "\n";
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o << "\n";
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if (f.n_triangles)
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for (int i = 0; i <= f.n_triangles - 3; i += 3)
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{
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auto x = to_string(f.triangles[i] + 1);
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auto y = to_string(f.triangles[i + 2] + 1);
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auto z = to_string(f.triangles[i + 1] + 1);
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x += "/" + x;
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y += "/" + y;
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z += "/" + z;
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o << "f " << x << " " << y << " " << z << "\n";
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}
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o << "\n";
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o << "\n";
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}
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}
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@ -26,7 +26,38 @@ class buffer;
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enum
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{
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F_WIND = 0x4,
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F_UNK0 = 0x4,
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};
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enum class AdditionalParameter : uint32_t
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{
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None,
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DetalizationCoefficient
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};
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enum class ModelRotation : uint32_t
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{
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None,
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Vertical,
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Horizontal,
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Other
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};
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enum class BlockType : uint32_t
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{
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VisibleObject,
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HelperObject,
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BitmapAlpha,
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BitmapGrass,
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ParticleEmitter
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};
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struct Vector4
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{
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float x;
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float y;
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float z;
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float w;
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};
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struct vertex
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@ -35,7 +66,7 @@ struct vertex
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float vZ;
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float vY;
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float wind;
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float unk0;
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float nX;
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float nZ;
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@ -53,76 +84,96 @@ struct vertex
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typedef uint16_t triangle;
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struct unk_float3x4
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struct animation
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{
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float unk[4][3];
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};
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struct unk_float6
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{
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float unk[6];
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};
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struct segment
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{
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uint32_t type;
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virtual void load(buffer &b) = 0;
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};
|
||||
|
||||
struct segment1 : public segment
|
||||
{
|
||||
char name[0xC];
|
||||
uint32_t unk0[4][3];
|
||||
std::vector<triangle> triangles;
|
||||
std::vector<unk_float3x4> unk1;
|
||||
|
||||
virtual void load(buffer &b);
|
||||
};
|
||||
|
||||
struct segment2 : public segment
|
||||
{
|
||||
struct repeater
|
||||
// +1 +0.5 -0.5 +1
|
||||
struct segment
|
||||
{
|
||||
uint32_t unk2;
|
||||
float unk8[3];
|
||||
char unk3[0x3C];
|
||||
std::vector<uint16_t> triangles2;
|
||||
uint8_t unk6;
|
||||
uint32_t flags;
|
||||
uint32_t n_vertex;
|
||||
uint32_t n_triangles;
|
||||
std::vector<vertex> vertices;
|
||||
std::vector<uint16_t> triangles;
|
||||
struct unk_float6
|
||||
{
|
||||
float unk[6];
|
||||
};
|
||||
|
||||
virtual void load(buffer &b);
|
||||
uint32_t n;
|
||||
uint32_t unk0;
|
||||
uint32_t unk1;
|
||||
|
||||
std::vector<triangle> triangles;
|
||||
std::vector<unk_float6> unk2;
|
||||
|
||||
void loadHeader(buffer &b);
|
||||
void loadData(buffer &b);
|
||||
};
|
||||
|
||||
uint32_t type;
|
||||
char name[0xC];
|
||||
uint32_t unk0[4][3];
|
||||
std::vector<triangle> triangles;
|
||||
std::vector<unk_float6> unk1;
|
||||
std::vector<unk_float6> unk1_1;
|
||||
std::vector<repeater> unk2;
|
||||
segment segments[4];
|
||||
|
||||
virtual void load(buffer &b);
|
||||
};
|
||||
|
||||
struct segment6 : public segment1
|
||||
struct damage_model
|
||||
{
|
||||
uint32_t n_polygons;
|
||||
float unk8[3];
|
||||
char name[0x3C];
|
||||
std::vector<uint16_t> polygons;
|
||||
uint8_t unk6;
|
||||
uint32_t flags;
|
||||
uint32_t n_vertex;
|
||||
uint32_t n_triangles;
|
||||
std::vector<vertex> vertices;
|
||||
std::vector<uint16_t> triangles;
|
||||
|
||||
virtual void load(buffer &b);
|
||||
};
|
||||
|
||||
struct fragment
|
||||
struct material
|
||||
{
|
||||
Vector4 ambient;
|
||||
Vector4 diffuse;
|
||||
Vector4 specular;
|
||||
Vector4 emissive;
|
||||
float power;
|
||||
};
|
||||
|
||||
struct rotation
|
||||
{
|
||||
ModelRotation type;
|
||||
float speed;
|
||||
// center of rotating axis
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
struct additional_parameters
|
||||
{
|
||||
AdditionalParameter params;
|
||||
float detalization_koef;
|
||||
};
|
||||
|
||||
struct block
|
||||
{
|
||||
// header
|
||||
uint32_t type;
|
||||
char name0[0x20];
|
||||
char name1[0x20];
|
||||
char name2[0x20];
|
||||
char name3[0x20];
|
||||
char name4[0x20];
|
||||
uint32_t unk0;
|
||||
BlockType type;
|
||||
char name[0x20];
|
||||
char tex_mask[0x20];
|
||||
char tex_spec[0x20];
|
||||
char tex3[0x20];
|
||||
char tex4[0x20];
|
||||
union // LODs
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8_t lod1 : 1;
|
||||
uint8_t lod2 : 1;
|
||||
uint8_t lod3 : 1;
|
||||
uint8_t lod4 : 1;
|
||||
uint8_t : 4;
|
||||
} _;
|
||||
uint32_t LODs;
|
||||
};
|
||||
uint32_t unk1;
|
||||
uint32_t unk2[2];
|
||||
uint32_t unk3;
|
||||
|
|
@ -130,27 +181,43 @@ struct fragment
|
|||
uint32_t unk4[10];
|
||||
|
||||
// data
|
||||
uint32_t n_segments;
|
||||
char header[0x68];
|
||||
uint32_t n_animations;
|
||||
material material;
|
||||
|
||||
//unk (anim + transform settings?)
|
||||
uint32_t unk_flags0;
|
||||
uint32_t unk7;
|
||||
float unk9;
|
||||
uint32_t unk10;
|
||||
uint32_t auto_animation;
|
||||
float animation_cycle;
|
||||
float unk8;
|
||||
uint32_t unk11;
|
||||
uint32_t unk12;
|
||||
uint32_t triangles_mult_7;
|
||||
char unk10[0x20];
|
||||
//
|
||||
|
||||
additional_parameters additional_params;
|
||||
uint32_t n_damage_models;
|
||||
rotation rot;
|
||||
uint32_t flags;
|
||||
uint32_t n_vertex;
|
||||
uint32_t n_triangles;
|
||||
std::vector<vertex> vertices;
|
||||
std::vector<uint16_t> triangles;
|
||||
|
||||
// segments
|
||||
std::vector<segment *> segments;
|
||||
// animations
|
||||
std::vector<animation> animations;
|
||||
std::vector<damage_model> damage_models;
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct model
|
||||
{
|
||||
int n_fragments;
|
||||
int n_blocks;
|
||||
char header[0x40];
|
||||
std::vector<fragment> fragments;
|
||||
std::vector<block> blocks;
|
||||
|
||||
void load(buffer &b);
|
||||
void writeObj(std::string fn);
|
||||
|
|
|
|||
Loading…
Reference in a new issue