mirror of
https://github.com/aimrebirth/tools.git
synced 2026-04-15 01:43:25 +00:00
Fix mmp extractor. Add mpj loader. Some fixes in buffer class.
This commit is contained in:
parent
78812b5236
commit
e1e46a3b75
17 changed files with 1106 additions and 505 deletions
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@ -12,6 +12,7 @@ endif()
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file(GLOB script2txt_src "script2txt/*")
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add_executable(script2txt ${script2txt_src})
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if (DATABASE_MANAGER_DIR)
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file(GLOB mmm_extractor_src "mmm_extractor/*")
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add_executable(mmm_extractor ${mmm_extractor_src})
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@ -22,6 +23,7 @@ add_executable(mmo_extractor ${mmo_extractor_src})
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target_link_libraries(mmo_extractor DatabaseManager common)
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endif()
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file(GLOB mmp_extractor_src "mmp_extractor/*")
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add_executable(mmp_extractor ${mmp_extractor_src})
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target_link_libraries(mmp_extractor common)
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@ -30,6 +32,10 @@ file(GLOB mod_converter_src "mod_converter/*")
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add_executable(mod_converter ${mod_converter_src})
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target_link_libraries(mod_converter common)
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file(GLOB mpj_loader_src "mpj_loader/*")
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add_executable(mpj_loader ${mpj_loader_src})
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target_link_libraries(mpj_loader common)
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file(GLOB tm_converter_src "tm_converter/*")
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add_executable(tm_converter ${tm_converter_src})
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target_link_libraries(tm_converter common)
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@ -78,6 +78,7 @@ buffer::buffer(const std::vector<uint8_t> &buf, uint32_t data_offset)
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{
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skip(0);
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size_ = buf_->size();
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end_ = index_ + size_;
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}
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buffer::buffer(buffer &rhs, uint32_t size)
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@ -86,7 +87,8 @@ buffer::buffer(buffer &rhs, uint32_t size)
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index_ = rhs.index_;
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data_offset = rhs.data_offset;
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ptr = rhs.ptr;
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size_ = index_ + size;
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size_ = size;
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end_ = index_ + size_;
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rhs.skip(size);
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}
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@ -95,62 +97,39 @@ buffer::buffer(buffer &rhs, uint32_t size, uint32_t offset)
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{
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index_ = offset;
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data_offset = offset;
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size_ = size;
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ptr = (uint8_t *)buf_->data() + index_;
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size_ = index_ + size;
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end_ = index_ + size_;
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}
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uint32_t buffer::read(void *dst, uint32_t size, bool nothrow) const
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uint32_t buffer::_read(void *dst, uint32_t size, uint32_t offset) const
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{
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if (!buf_)
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throw std::logic_error("buffer: not initialized");
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if (index_ >= size_)
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{
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if (nothrow)
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return 0;
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if (index_ >= end_)
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throw std::logic_error("buffer: out of range");
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}
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if (index_ + size > size_)
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{
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if (!nothrow)
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throw std::logic_error("buffer: too much data");
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size = size_ - index_;
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}
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memcpy(dst, buf_->data() + index_, size);
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skip(size);
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if (index_ + offset + size > end_)
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throw std::logic_error("buffer: too much data");
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memcpy(dst, buf_->data() + index_ + offset, size);
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skip(size + offset);
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return size;
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}
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uint32_t buffer::readfrom(void *dst, uint32_t size, uint32_t offset, bool nothrow) const
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{
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if (!buf_)
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throw std::logic_error("buffer: not initialized");
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if (offset + size > size_)
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{
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if (!nothrow)
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throw std::logic_error("buffer: too much data");
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size = size_ - offset;
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}
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memcpy(dst, buf_->data() + offset, size);
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return size;
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}
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uint32_t buffer::write(const void *src, uint32_t size, bool nothrow)
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uint32_t buffer::_write(const void *src, uint32_t size)
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{
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if (!buf_)
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{
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buf_ = std::make_shared<std::vector<uint8_t>>(size);
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size_ = buf_->size();
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end_ = index_ + size_;
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}
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if (index_ > size_)
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{
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if (nothrow)
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return 0;
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if (index_ > end_)
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throw std::logic_error("buffer: out of range");
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}
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if (index_ + size > size_)
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if (index_ + size > end_)
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{
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buf_->resize(index_ + size);
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size_ = buf_->size();
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end_ = index_ + size_;
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}
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memcpy((uint8_t *)buf_->data() + index_, src, size);
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skip(size);
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@ -186,7 +165,7 @@ bool buffer::check(int index) const
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bool buffer::eof() const
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{
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return check(size_);
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return index_ == end_;
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}
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uint32_t buffer::index() const
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@ -23,10 +23,9 @@
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#include <string>
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#include <vector>
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#define READ(b, var) b.read(&var, sizeof(var))
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#define READ_NOTHROW(b, var) b.read(&var, sizeof(var), true)
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#define READ(b, var) b.read(&var)
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#define READ_N(b, var, sz) b.read(&var, sz)
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#define WRITE(b, var) b.write(&var, sizeof(var))
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#define WRITE(b, var) b.write(&var)
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std::string version();
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std::vector<uint8_t> readFile(const std::string &fn);
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@ -41,13 +40,36 @@ public:
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buffer(buffer &rhs, uint32_t size);
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buffer(buffer &rhs, uint32_t size, uint32_t offset);
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uint32_t read(void *dst, uint32_t size, bool nothrow = false) const;
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uint32_t readfrom(void *dst, uint32_t size, uint32_t offset, bool nothrow = false) const;
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uint32_t write(const void *src, uint32_t size, bool nothrow = false);
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template <typename T>
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uint32_t read(T *dst) const
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{
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return _read(dst, sizeof(T), 0);
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}
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template <typename T>
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uint32_t read(T *dst, uint32_t size) const
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{
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return _read(dst, size * sizeof(T), 0);
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}
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template <typename T>
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uint32_t readfrom(T *dst, uint32_t size, uint32_t offset) const
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{
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return _read(dst, size * sizeof(T), offset);
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}
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template <typename T>
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uint32_t write(const T &src)
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{
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return write(&src, sizeof(src));
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return _write(&src, sizeof(T));
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}
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template <typename T>
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uint32_t write(const T *src, uint32_t size)
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{
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return _write(src, size * sizeof(T));
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}
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template <typename T>
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uint32_t write(const T *src)
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{
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return _write(src, sizeof(T));
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}
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void seek(uint32_t size) const;
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@ -66,4 +88,8 @@ private:
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mutable uint8_t *ptr = 0;
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mutable uint32_t data_offset = 0;
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mutable uint32_t size_ = 0;
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uint32_t end_;
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uint32_t _read(void *dst, uint32_t size, uint32_t offset = 0) const;
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uint32_t _write(const void *src, uint32_t size);
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};
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@ -16,6 +16,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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typedef uint16_t color_rgb565;
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@ -74,22 +74,22 @@ void write_mat_bmp(const std::string &filename, const mat<T> &m)
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return;
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BITMAPFILEHEADER h = { 0 };
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h.bfType = 0x4D42;
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h.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFO) + m.size() * sizeof(T);
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h.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFO);
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BITMAPINFO i = { 0 };
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i.bmiHeader.biSize = sizeof(i.bmiHeader);
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i.bmiHeader.biWidth = m.getWidth();
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i.bmiHeader.biHeight = m.getHeight();
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i.bmiHeader.biPlanes = 1;
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i.bmiHeader.biBitCount = sizeof(T) * 8;
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i.bmiHeader.biCompression = 0;
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i.bmiHeader.biSizeImage = 0;
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i.bmiHeader.biXPelsPerMeter = 0;
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i.bmiHeader.biYPelsPerMeter = 0;
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i.bmiHeader.biClrUsed = 0;
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i.bmiHeader.biClrImportant = 0;
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h.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + m.size() * sizeof(T);
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h.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
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BITMAPINFOHEADER i = { 0 };
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i.biSize = sizeof(i);
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i.biWidth = m.getWidth();
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i.biHeight = m.getHeight();
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i.biPlanes = 1;
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i.biBitCount = sizeof(T) * 8;
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i.biCompression = 0;
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i.biSizeImage = 0;
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i.biXPelsPerMeter = 0;
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i.biYPelsPerMeter = 0;
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i.biClrUsed = 0;
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i.biClrImportant = 0;
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fwrite(&h, sizeof(BITMAPFILEHEADER), 1, f);
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fwrite(&i, sizeof(BITMAPINFO), 1, f);
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fwrite(&i, sizeof(BITMAPINFOHEADER), 1, f);
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fwrite(&m(0, 0), m.size() * sizeof(T), 1, f);
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fclose(f);
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}
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@ -20,55 +20,52 @@
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Segment *Segment::create_segment(buffer &b)
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{
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SegmentType segment_type;
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ObjectType segment_type;
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READ(b, segment_type);
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Segment *segment = 0;
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switch (segment_type)
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{
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case SegmentType::ROAD:
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case ObjectType::ROAD:
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segment = new SegmentObjects<Road>;
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break;
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case SegmentType::BUILDING:
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case ObjectType::BUILDING:
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segment = new SegmentObjects<Building>;
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break;
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case SegmentType::SURFACE:
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segment = new SegmentObjects<Surface>;
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case ObjectType::TREE:
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segment = new SegmentObjects<Tree>;
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break;
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case SegmentType::STONE:
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case ObjectType::STONE:
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segment = new SegmentObjects<Stone>;
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break;
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case SegmentType::HELPER:
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case ObjectType::HELPER:
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segment = new SegmentObjects<Helper>;
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break;
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case SegmentType::SHELL:
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segment = new SegmentObjects<Shell>;
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break;
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case SegmentType::IMAGE:
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case ObjectType::IMAGE:
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segment = new SegmentObjects<Image>;
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break;
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case SegmentType::EXPLOSION:
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segment = new SegmentObjects<Explosion>;
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case ObjectType::LAMP:
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segment = new SegmentObjects<Lamp>;
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break;
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case SegmentType::SOUND:
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case ObjectType::SOUND:
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segment = new SegmentObjects<Sound>;
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break;
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case SegmentType::ANOMALY:
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case ObjectType::ANOMALY:
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segment = new SegmentObjects<Anomaly>;
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break;
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case SegmentType::TOWER:
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case ObjectType::TOWER:
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segment = new SegmentObjects<Tower>;
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break;
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case SegmentType::BOUNDARY:
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case ObjectType::BOUNDARY:
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segment = new SegmentObjects<Boundary>;
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break;
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case SegmentType::GOODS:
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segment = new SegmentObjects<Goods>;
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break;
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case SegmentType::SOUND_ZONE:
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case ObjectType::SOUND_ZONE:
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segment = new SegmentObjects<SoundZone>;
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break;
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case SegmentType::unk1:
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case ObjectType::unk0:
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segment = new SegmentObjects<unk0>;
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break;
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case ObjectType::unk1:
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segment = new SegmentObjects<unk1>;
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break;
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default:
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@ -24,49 +24,49 @@
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#include <string>
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#include <vector>
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#include <buffer.h>
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#include "buffer.h"
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#include "types.h"
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using namespace std;
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enum class SegmentType : uint32_t
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enum class ObjectType : uint32_t
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{
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TEXTURE = 0x1,
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MODEL,
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SURFACE, // stones
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STONE, // trees
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TREE,
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TEXTURE = 1,
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//MODEL,
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//SURFACE,
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STONE = 3,
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TREE = 4,
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GLIDER,
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HELPER,
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ROAD,
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WEAPON,
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CONFIG,
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//GLIDER,
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HELPER = 7,
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ROAD = 8,
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//WEAPON,
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//CONFIG,
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SHELL, // buildings
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//SHELL, // buildings
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BUILDING = 11,
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IMAGE,
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EXPLOSION, // road lights
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EQUIPMENT,
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ORGANIZATION,
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LAMP = 13,
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//EXPLOSION, // road lights
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//EQUIPMENT,
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//ORGANIZATION,
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BUILDING,
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LAMP,
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COVERING,
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SOUND,
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GOODS,
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//COVERING = 18,
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SOUND = 19,
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//GOODS, // anomaly?
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ANOMALY = 20, // radiation?
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ANOMALY,
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TOWER,
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BOUNDARY,
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SOUND_ZONE,
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unk0 = 21, // anomaly?
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TOWER = 22,
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BOUNDARY = 23,
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SOUND_ZONE = 24,
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unk1 = 0x1b,
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unk1 = 27,
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};
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struct Segment
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{
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SegmentType segment_type;
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uint32_t segment_len = 0;
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uint32_t n_objects = 0;
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ObjectType segment_type;
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uint32_t segment_len = 0;
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uint32_t n_objects = 0;
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virtual ~Segment(){}
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static Segment *create_segment(buffer &b);
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@ -76,7 +76,7 @@ struct Segment
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template <class T>
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struct SegmentObjects : public Segment
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{
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vector<T*> objects;
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std::vector<T*> objects;
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virtual void load(buffer &b)
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{
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@ -89,18 +89,10 @@ struct SegmentObjects : public Segment
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}
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};
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struct Vector4
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{
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float x = 0;
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float y = 0;
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float z = 0;
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float w = 0;
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};
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struct Common
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{
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Vector4 m_rotate_z[3];
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Vector4 position;
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Vector4 m_rotate_z[3];
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Vector4 position;
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void load(buffer &b)
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{
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@ -126,7 +118,7 @@ struct MapObject : public Common
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struct MapObjectWithArray : public MapObject
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{
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uint32_t len = 0;
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vector<uint32_t> unk0;
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std::vector<uint32_t> unk0;
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void load(buffer &b)
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{
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@ -159,13 +151,12 @@ struct Boundary : public MapObjectWithArray {};
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#define KNOWN_OBJECT(name) \
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struct name : public MapObject {}
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KNOWN_OBJECT(Surface);
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KNOWN_OBJECT(Helper);
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KNOWN_OBJECT(Shell);
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KNOWN_OBJECT(Stone);
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KNOWN_OBJECT(Explosion);
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KNOWN_OBJECT(Helper);
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KNOWN_OBJECT(Building);
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KNOWN_OBJECT(Tree);
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KNOWN_OBJECT(Lamp);
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KNOWN_OBJECT(Image);
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KNOWN_OBJECT(Goods);
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KNOWN_OBJECT(Anomaly);
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KNOWN_OBJECT(Tower);
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KNOWN_OBJECT(SoundZone);
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@ -173,13 +164,13 @@ KNOWN_OBJECT(SoundZone);
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#define UNKNOWN_OBJECT(name) \
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struct name : public MapObject { void load(buffer &b){ int pos = b.index(); assert(false); } }
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UNKNOWN_OBJECT(Building);
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UNKNOWN_OBJECT(unk0);
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UNKNOWN_OBJECT(unk1);
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struct Objects
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{
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uint32_t n_segments = 0;
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vector<Segment *> segments;
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std::vector<Segment *> segments;
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void load(buffer &b);
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};
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84
src/common/types.cpp
Normal file
84
src/common/types.cpp
Normal file
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@ -0,0 +1,84 @@
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/*
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* AIM mmp_extractor
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* Copyright (C) 2015 lzwdgc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
|
||||
GameType gameType = GameType::Aim2;
|
||||
|
||||
void weather::load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
READ(b, unk0);
|
||||
READ(b, unk1);
|
||||
READ(b, smoke_1);
|
||||
READ(b, smoke_3);
|
||||
READ(b, smokeType);
|
||||
READ(b, unk2);
|
||||
READ(b, cloud_layer1);
|
||||
READ(b, cloud_layer2);
|
||||
READ(b, cloud_layer1_speed);
|
||||
READ(b, cloud_layer2_speed);
|
||||
READ(b, cloud_layer1_direction);
|
||||
READ(b, cloud_layer2_direction);
|
||||
READ(b, sun);
|
||||
READ(b, general_color);
|
||||
READ(b, sun_color);
|
||||
READ(b, moon_color);
|
||||
READ(b, moon);
|
||||
READ(b, probability);
|
||||
READ(b, day_night_gradient_name);
|
||||
READ(b, dawn_dusk_gradient_name);
|
||||
READ(b, dawn_dusk_color);
|
||||
READ(b, effects);
|
||||
READ(b, smoke_2);
|
||||
READ(b, smoke_4);
|
||||
READ(b, slider_3);
|
||||
READ(b, slider_1);
|
||||
READ(b, unk8);
|
||||
}
|
||||
|
||||
void weather_group::load(buffer &b)
|
||||
{
|
||||
READ(b, n_segs);
|
||||
segments.resize(n_segs);
|
||||
READ(b, name);
|
||||
for (auto &s : segments)
|
||||
s.load(b);
|
||||
}
|
||||
|
||||
void water::load(buffer &b)
|
||||
{
|
||||
READ(b, unk0);
|
||||
READ(b, name1);
|
||||
READ(b, unk1);
|
||||
READ(b, unk2);
|
||||
READ(b, unk3);
|
||||
READ(b, unk4);
|
||||
READ(b, name2);
|
||||
READ(b, unk5);
|
||||
}
|
||||
|
||||
void water_group::load(buffer &b)
|
||||
{
|
||||
while (!b.eof())
|
||||
{
|
||||
water w;
|
||||
w.load(b);
|
||||
segments.push_back(w);
|
||||
}
|
||||
}
|
||||
298
src/common/types.h
Normal file
298
src/common/types.h
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
/*
|
||||
* AIM mmp_extractor
|
||||
* Copyright (C) 2015 lzwdgc
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "buffer.h"
|
||||
#include "color.h"
|
||||
|
||||
enum class GameType
|
||||
{
|
||||
Aim1,
|
||||
Aim2
|
||||
};
|
||||
extern GameType gameType;
|
||||
|
||||
struct vector3
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
float z = 0;
|
||||
};
|
||||
|
||||
struct Vector4
|
||||
{
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
float z = 0;
|
||||
float w = 0;
|
||||
};
|
||||
|
||||
enum class WeatherType : uint32_t
|
||||
{
|
||||
rain = 0x1,
|
||||
snow = 0x2,
|
||||
storm = 0x4,
|
||||
};
|
||||
|
||||
enum class SmokeType : uint32_t
|
||||
{
|
||||
none,
|
||||
exp,
|
||||
biexp,
|
||||
linear,
|
||||
};
|
||||
|
||||
struct weather
|
||||
{
|
||||
struct atmospheric_effects
|
||||
{
|
||||
vector3 wind;
|
||||
WeatherType weatherType;
|
||||
float strength;
|
||||
float duration;
|
||||
float probability;
|
||||
};
|
||||
|
||||
char name[0x20];
|
||||
char unk0[0x20];
|
||||
uint32_t unk1[2];
|
||||
color smoke_1; //3?
|
||||
color smoke_3; //1?
|
||||
SmokeType smokeType;
|
||||
uint32_t unk2[3];
|
||||
char cloud_layer1[0x20];
|
||||
char cloud_layer2[0x20];
|
||||
float cloud_layer1_speed;
|
||||
float cloud_layer2_speed;
|
||||
vector3 cloud_layer1_direction;
|
||||
vector3 cloud_layer2_direction;
|
||||
char sun[0x20];
|
||||
color general_color;
|
||||
color sun_color;
|
||||
color moon_color;
|
||||
char moon[0x20];
|
||||
float probability;
|
||||
char day_night_gradient_name[0x20];
|
||||
char dawn_dusk_gradient_name[0x20];
|
||||
color dawn_dusk_color;
|
||||
atmospheric_effects effects;
|
||||
color smoke_2;
|
||||
color smoke_4;
|
||||
uint32_t slider_3;
|
||||
uint32_t slider_1;
|
||||
float unk8[11];
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct weather_group
|
||||
{
|
||||
uint32_t n_segs;
|
||||
char name[0xA0];
|
||||
std::vector<weather> segments;
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct water
|
||||
{
|
||||
float unk0[6];
|
||||
char name1[0x20];
|
||||
uint32_t unk1;
|
||||
float unk2;
|
||||
uint32_t unk3[16];
|
||||
float unk4;
|
||||
char name2[0x20];
|
||||
uint32_t unk5[16];
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct water_group
|
||||
{
|
||||
std::vector<water> segments;
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct Good
|
||||
{
|
||||
char name[0x20];
|
||||
char unk1[0x40];
|
||||
float unk1_2 = 0;
|
||||
float price = 0;
|
||||
float unk2[10];
|
||||
float unk2_1[2];
|
||||
uint32_t unk2_2[2];
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
if (gameType == GameType::Aim1)
|
||||
READ(b, unk1);
|
||||
else
|
||||
READ(b, unk1_2);
|
||||
READ(b, price);
|
||||
if (gameType == GameType::Aim1)
|
||||
READ(b, unk2);
|
||||
else
|
||||
{
|
||||
READ(b, unk2_1);
|
||||
READ(b, unk2_2);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct BuildingGoods
|
||||
{
|
||||
char name[0x20];
|
||||
uint32_t n = 0;
|
||||
|
||||
std::vector<Good> goods;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
READ(b, n);
|
||||
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
Good g;
|
||||
g.load(b);
|
||||
goods.push_back(g);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MapMusic
|
||||
{
|
||||
char name1[0x20];
|
||||
char name2[0x20];
|
||||
|
||||
uint32_t n1 = 0;
|
||||
std::vector<std::string> names1;
|
||||
|
||||
uint32_t n2 = 0;
|
||||
std::vector<std::string> names2;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name1);
|
||||
READ(b, name2);
|
||||
|
||||
READ(b, n1);
|
||||
for (int i = 0; i < n1; i++)
|
||||
{
|
||||
char name[0x20];
|
||||
READ(b, name);
|
||||
names1.push_back(name);
|
||||
}
|
||||
|
||||
READ(b, n2);
|
||||
for (int i = 0; i < n2; i++)
|
||||
{
|
||||
char name[0x20];
|
||||
READ(b, name);
|
||||
names2.push_back(name);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct OrganizationConfig
|
||||
{
|
||||
uint32_t n_configs = 0;
|
||||
std::vector<std::string> configs;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, n_configs);
|
||||
configs.resize(n_configs, std::string(0x20, 0));
|
||||
for (int i = 0; i < n_configs; i++)
|
||||
READ_N(b, configs[i][0], 0x20);
|
||||
}
|
||||
};
|
||||
|
||||
struct Organization
|
||||
{
|
||||
uint32_t unk0 = 0;
|
||||
char name[0x20];
|
||||
char unk1[0xE0];
|
||||
OrganizationConfig configs[3];
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, unk0);
|
||||
READ(b, name);
|
||||
READ(b, unk1);
|
||||
for (auto &c : configs)
|
||||
c.load(b);
|
||||
}
|
||||
};
|
||||
|
||||
struct Organizations
|
||||
{
|
||||
uint32_t len = 0;
|
||||
uint32_t n = 0;
|
||||
std::vector<Organization> organizations;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, len);
|
||||
READ(b, n);
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
Organization s;
|
||||
s.load(b);
|
||||
organizations.push_back(s);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct OrganizationBase
|
||||
{
|
||||
char base_name[0x20];
|
||||
char org_name[0x20];
|
||||
uint32_t unk0 = 0;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, base_name);
|
||||
READ(b, org_name);
|
||||
READ(b, unk0);
|
||||
}
|
||||
};
|
||||
|
||||
struct OrganizationBases
|
||||
{
|
||||
uint32_t n = 0;
|
||||
std::vector<OrganizationBase> organizationBases;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, n);
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
OrganizationBase s;
|
||||
s.load(b);
|
||||
organizationBases.push_back(s);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -87,8 +87,14 @@ void value::load_fields(const tab &tab, buffer &b)
|
|||
while (!data.eof())
|
||||
{
|
||||
field_value fv;
|
||||
if (READ_NOTHROW(data, fv.field_id) == 0)
|
||||
try
|
||||
{
|
||||
READ(data, fv.field_id);
|
||||
}
|
||||
catch (std::exception &)
|
||||
{
|
||||
break;
|
||||
}
|
||||
READ(data, fv.size);
|
||||
auto i = tab.fields.find(fv.field_id);
|
||||
if (i == tab.fields.end())
|
||||
|
|
|
|||
|
|
@ -27,19 +27,19 @@
|
|||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
#include "objects.h"
|
||||
#include <objects.h>
|
||||
#include "other.h"
|
||||
|
||||
#include <Polygon4/Storage.h>
|
||||
|
||||
#include <buffer.h>
|
||||
#include <types.h>
|
||||
|
||||
#define RAD2GRAD(x) (x) = (x) / M_PI * 180.0
|
||||
|
||||
using namespace std;
|
||||
|
||||
std::string prefix;
|
||||
GameType gameType;
|
||||
|
||||
struct storage
|
||||
{
|
||||
|
|
@ -47,6 +47,7 @@ struct storage
|
|||
Objects objects;
|
||||
MechGroups mechGroups;
|
||||
MapGoods mapGoods;
|
||||
uint32_t unk0 = 0;
|
||||
MapMusic mapMusic;
|
||||
MapSounds mapSounds;
|
||||
// aim2
|
||||
|
|
@ -61,6 +62,7 @@ struct storage
|
|||
if (b.eof()) // custom maps
|
||||
return;
|
||||
mapGoods.load(b);
|
||||
READ(b, unk0);
|
||||
mapMusic.load(b);
|
||||
mapSounds.load(b);
|
||||
if (gameType == GameType::Aim2)
|
||||
|
|
@ -129,8 +131,8 @@ void write_mmo(string db, const storage &s)
|
|||
|
||||
for (auto &seg : s.objects.segments)
|
||||
{
|
||||
if (seg->segment_type == SegmentType::SHELL ||
|
||||
seg->segment_type == SegmentType::TOWER)
|
||||
if (seg->segment_type == ObjectType::BUILDING ||
|
||||
seg->segment_type == ObjectType::TOWER)
|
||||
{
|
||||
SegmentObjects<::MapObject> *segment = (SegmentObjects<::MapObject> *)seg;
|
||||
set<string> objs;
|
||||
|
|
@ -178,10 +180,10 @@ void write_mmo(string db, const storage &s)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (seg->segment_type == SegmentType::SURFACE ||
|
||||
seg->segment_type == SegmentType::STONE ||
|
||||
seg->segment_type == SegmentType::EXPLOSION ||
|
||||
seg->segment_type == SegmentType::BOUNDARY)
|
||||
if (seg->segment_type == ObjectType::TREE ||
|
||||
seg->segment_type == ObjectType::STONE ||
|
||||
seg->segment_type == ObjectType::LAMP ||
|
||||
seg->segment_type == ObjectType::BOUNDARY)
|
||||
{
|
||||
SegmentObjects<::MapObject> *segment = (SegmentObjects<::MapObject> *)seg;
|
||||
set<string> objs;
|
||||
|
|
|
|||
|
|
@ -25,16 +25,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include <buffer.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
enum class GameType
|
||||
{
|
||||
Aim1,
|
||||
Aim2
|
||||
};
|
||||
|
||||
extern GameType gameType;
|
||||
#include <types.h>
|
||||
|
||||
struct MechGroup
|
||||
{
|
||||
|
|
@ -48,13 +39,13 @@ struct MechGroup
|
|||
//}
|
||||
//{2
|
||||
uint32_t len = 0;
|
||||
vector<uint32_t> unk11;
|
||||
std::vector<uint32_t> unk11;
|
||||
//}
|
||||
//{1,0
|
||||
uint32_t unk20 = 0;
|
||||
uint32_t unk21 = 0;
|
||||
//}
|
||||
vector<string> configs;
|
||||
std::vector<std::string> configs;
|
||||
char unk100;
|
||||
|
||||
void load(buffer &b)
|
||||
|
|
@ -82,7 +73,7 @@ struct MechGroup
|
|||
}
|
||||
else
|
||||
assert(false);
|
||||
configs.resize(len1, string(0x20, 0));
|
||||
configs.resize(len1, std::string(0x20, 0));
|
||||
for (int i = 0; i < len1; i++)
|
||||
READ_N(b, configs[i][0], 0x20);
|
||||
READ(b, unk100);
|
||||
|
|
@ -95,7 +86,7 @@ struct MechGroups
|
|||
uint32_t n = 0;
|
||||
char prefix[0x30];
|
||||
|
||||
vector<MechGroup> mgs;
|
||||
std::vector<MechGroup> mgs;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
|
|
@ -113,51 +104,6 @@ struct MechGroups
|
|||
}
|
||||
};
|
||||
|
||||
struct Good
|
||||
{
|
||||
char name[0x20];
|
||||
char unk1[0x40];
|
||||
uint32_t unk1_2 = 0;
|
||||
float price = 0;
|
||||
float unk2[10];
|
||||
float unk2_2[4];
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
if (gameType == GameType::Aim1)
|
||||
READ(b, unk1);
|
||||
else
|
||||
READ(b, unk1_2);
|
||||
READ(b, price);
|
||||
if (gameType == GameType::Aim1)
|
||||
READ(b, unk2);
|
||||
else
|
||||
READ(b, unk2_2);
|
||||
}
|
||||
};
|
||||
|
||||
struct BuildingGoods
|
||||
{
|
||||
char name[0x20];
|
||||
uint32_t n = 0;
|
||||
|
||||
vector<Good> goods;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
READ(b, n);
|
||||
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
Good g;
|
||||
g.load(b);
|
||||
goods.push_back(g);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MapGoods
|
||||
{
|
||||
uint32_t length = 0;
|
||||
|
|
@ -165,7 +111,7 @@ struct MapGoods
|
|||
uint32_t unk3 = 0;
|
||||
uint32_t n = 0;
|
||||
|
||||
vector<BuildingGoods> bgs;
|
||||
std::vector<BuildingGoods> bgs;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
|
|
@ -186,42 +132,6 @@ struct MapGoods
|
|||
}
|
||||
};
|
||||
|
||||
struct MapMusic
|
||||
{
|
||||
uint32_t unk1 = 0;
|
||||
char name1[0x20];
|
||||
char name2[0x20];
|
||||
|
||||
uint32_t n1 = 0;
|
||||
vector<string> names1;
|
||||
|
||||
uint32_t n2 = 0;
|
||||
vector<string> names2;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, unk1);
|
||||
READ(b, name1);
|
||||
READ(b, name2);
|
||||
|
||||
READ(b, n1);
|
||||
for (int i = 0; i < n1; i++)
|
||||
{
|
||||
char name[0x20];
|
||||
READ(b, name);
|
||||
names1.push_back(name);
|
||||
}
|
||||
|
||||
READ(b, n2);
|
||||
for (int i = 0; i < n2; i++)
|
||||
{
|
||||
char name[0x20];
|
||||
READ(b, name);
|
||||
names2.push_back(name);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MapSound
|
||||
{
|
||||
char name[0x20];
|
||||
|
|
@ -241,7 +151,7 @@ struct MapSound
|
|||
struct MapSounds
|
||||
{
|
||||
uint32_t n = 0;
|
||||
vector<MapSound> sounds;
|
||||
std::vector<MapSound> sounds;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
|
|
@ -255,87 +165,6 @@ struct MapSounds
|
|||
}
|
||||
};
|
||||
|
||||
struct OrganizationConfig
|
||||
{
|
||||
uint32_t n_configs = 0;
|
||||
vector<string> configs;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, n_configs);
|
||||
configs.resize(n_configs, string(0x20, 0));
|
||||
for (int i = 0; i < n_configs; i++)
|
||||
READ_N(b, configs[i][0], 0x20);
|
||||
}
|
||||
};
|
||||
|
||||
struct Organization
|
||||
{
|
||||
uint32_t unk0 = 0;
|
||||
char name[0x20];
|
||||
char unk1[0xE0];
|
||||
OrganizationConfig configs[3];
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, unk0);
|
||||
READ(b, name);
|
||||
READ(b, unk1);
|
||||
for (auto &c : configs)
|
||||
c.load(b);
|
||||
}
|
||||
};
|
||||
|
||||
struct Organizations
|
||||
{
|
||||
uint32_t len = 0;
|
||||
uint32_t n = 0;
|
||||
vector<Organization> organizations;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, len);
|
||||
READ(b, n);
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
Organization s;
|
||||
s.load(b);
|
||||
organizations.push_back(s);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct OrganizationBase
|
||||
{
|
||||
char base_name[0x20];
|
||||
char org_name[0x20];
|
||||
uint32_t unk0 = 0;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, base_name);
|
||||
READ(b, org_name);
|
||||
READ(b, unk0);
|
||||
}
|
||||
};
|
||||
|
||||
struct OrganizationBases
|
||||
{
|
||||
uint32_t n = 0;
|
||||
vector<OrganizationBase> organizationBases;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, n);
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
OrganizationBase s;
|
||||
s.load(b);
|
||||
organizationBases.push_back(s);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct Price
|
||||
{
|
||||
char tov_name[0x20];
|
||||
|
|
@ -356,7 +185,7 @@ struct BuildingPrice
|
|||
{
|
||||
char name[0x20];
|
||||
uint32_t n_tov = 0;
|
||||
vector<Price> prices;
|
||||
std::vector<Price> prices;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
|
|
@ -374,9 +203,9 @@ struct BuildingPrice
|
|||
struct BuildingPrices
|
||||
{
|
||||
uint32_t n_tov = 0;
|
||||
vector<Price> prices;
|
||||
std::vector<Price> prices;
|
||||
uint32_t n_bases = 0;
|
||||
vector<BuildingPrice> buildingPrices;
|
||||
std::vector<BuildingPrice> buildingPrices;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -24,65 +24,12 @@
|
|||
|
||||
void water_segment::load(buffer &b)
|
||||
{
|
||||
while (!b.eof())
|
||||
{
|
||||
water w;
|
||||
w.load(b);
|
||||
segments.push_back(w);
|
||||
}
|
||||
}
|
||||
|
||||
void water::load(buffer &b)
|
||||
{
|
||||
READ(b, unk0);
|
||||
READ(b, name1);
|
||||
READ(b, unk1);
|
||||
READ(b, unk2);
|
||||
READ(b, unk3);
|
||||
READ(b, unk4);
|
||||
READ(b, name2);
|
||||
READ(b, unk5);
|
||||
wg.load(b);
|
||||
}
|
||||
|
||||
void weather_segment::load(buffer &b)
|
||||
{
|
||||
READ(b, n_segs);
|
||||
segments.resize(n_segs);
|
||||
READ(b, name);
|
||||
for (auto &s : segments)
|
||||
s.load(b);
|
||||
}
|
||||
|
||||
void weather::load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
READ(b, unk0);
|
||||
READ(b, unk1);
|
||||
READ(b, smoke_1);
|
||||
READ(b, smoke_3);
|
||||
READ(b, smokeType);
|
||||
READ(b, unk2);
|
||||
READ(b, cloud_layer1);
|
||||
READ(b, cloud_layer2);
|
||||
READ(b, cloud_layer1_speed);
|
||||
READ(b, cloud_layer2_speed);
|
||||
READ(b, cloud_layer1_direction);
|
||||
READ(b, cloud_layer2_direction);
|
||||
READ(b, sun);
|
||||
READ(b, general_color);
|
||||
READ(b, sun_color);
|
||||
READ(b, moon_color);
|
||||
READ(b, moon);
|
||||
READ(b, probability);
|
||||
READ(b, day_night_gradient_name);
|
||||
READ(b, dawn_dusk_gradient_name);
|
||||
READ(b, dawn_dusk_color);
|
||||
READ(b, effects);
|
||||
READ(b, smoke_2);
|
||||
READ(b, smoke_4);
|
||||
READ(b, slider_3);
|
||||
READ(b, slider_1);
|
||||
READ(b, unk8);
|
||||
wg.load(b);
|
||||
}
|
||||
|
||||
header_segment *header::create_segment(buffer &b)
|
||||
|
|
@ -183,8 +130,6 @@ void mmp::loadTextureNames(const std::string &fn)
|
|||
|
||||
void mmp::process()
|
||||
{
|
||||
int k = segment::len;
|
||||
|
||||
for (auto &s : segments)
|
||||
{
|
||||
for (auto &i : s.d.Infomap)
|
||||
|
|
@ -212,43 +157,50 @@ void mmp::process()
|
|||
}
|
||||
alpha_maps[0] = mat<uint32_t>(h.width, h.height);
|
||||
for (auto &t : textures_map)
|
||||
{
|
||||
alpha_maps[t.second.g] = mat<uint32_t>(h.width, h.height);
|
||||
}
|
||||
|
||||
// merge
|
||||
heightmap = decltype(heightmap)(h.width, h.height);
|
||||
texmap = decltype(texmap)(h.width, h.height);
|
||||
texmap_colored = decltype(texmap_colored)(h.width, h.height);
|
||||
colormap = decltype(colormap)(h.width, h.height);
|
||||
for (int y = 0; y < h.height; y++)
|
||||
|
||||
h_min = std::numeric_limits<Height>::max();
|
||||
h_max = std::numeric_limits<Height>::min();
|
||||
for (auto &s : segments)
|
||||
{
|
||||
auto ys = y / k * xsegs;
|
||||
auto yc = y % k * k;
|
||||
for (int x = 0; x < h.width; x++)
|
||||
const auto &data = s.d;
|
||||
int y1 = s.desc.Ymin / 10;
|
||||
int y2 = s.desc.Ymax / 10;
|
||||
if (y2 > h.height)
|
||||
y2 = h.height;
|
||||
for (int y = 0; y1 < y2; y1++, y++)
|
||||
{
|
||||
auto xs = x / k;
|
||||
auto xc = x % k;
|
||||
auto y_rev = h.height - y - 1;
|
||||
const auto &data = segments[ys + xs].d;
|
||||
auto height = data.Heightmap[yc + xc];
|
||||
auto t = data.Infomap[yc + xc].getTexture();
|
||||
|
||||
auto t_norm = textures_map.find(t);
|
||||
if (t_norm != textures_map.end())
|
||||
int x1 = s.desc.Xmin / 10;
|
||||
int x2 = s.desc.Xmax / 10;
|
||||
auto dx = x2 - x1;
|
||||
if (x2 > h.width)
|
||||
x2 = h.width;
|
||||
for (int x = 0; x1 < x2; x1++, x++)
|
||||
{
|
||||
texmap(y_rev, x) = t_norm->second;
|
||||
alpha_maps[t_norm->second.g](y_rev, x) = color{ 0,255,0,0 };
|
||||
}
|
||||
auto p = y * dx + x;
|
||||
auto y_rev = h.height - y1 - 1; // for bmp reversion
|
||||
//auto y_rev = y1;
|
||||
|
||||
texmap_colored(y_rev, x) = textures_map_colored[t];
|
||||
colormap(y_rev, x) = data.Colormap[yc + xc];
|
||||
auto t = data.Infomap[p].getTexture();
|
||||
auto t_norm = textures_map.find(t);
|
||||
if (t_norm != textures_map.end())
|
||||
{
|
||||
texmap(y_rev, x1) = t_norm->second;
|
||||
alpha_maps[t_norm->second.g](y_rev, x1) = color{ 0,255,0,0 };
|
||||
}
|
||||
|
||||
if (x == 0 && y == 0)
|
||||
{
|
||||
h_min = height;
|
||||
h_max = height;
|
||||
}
|
||||
else
|
||||
{
|
||||
texmap_colored(y_rev, x1) = textures_map_colored[t];
|
||||
colormap(y_rev, x1) = data.Colormap[p];
|
||||
|
||||
auto height = data.Heightmap[p];
|
||||
h_min = std::min(h_min, height);
|
||||
h_max = std::max(h_max, height);
|
||||
}
|
||||
|
|
@ -257,18 +209,31 @@ void mmp::process()
|
|||
|
||||
alpha_maps.erase(0);
|
||||
scale16 = 0xffff / (h_max - h_min);
|
||||
const int unreal_koef = 51200;
|
||||
const int aim_koef = 10;
|
||||
const double diff = h_max - h_min;
|
||||
const double scale = aim_koef / (unreal_koef / diff);
|
||||
|
||||
for (int y = 0; y < h.height; y++)
|
||||
for (auto &s : segments)
|
||||
{
|
||||
auto ys = y / k * xsegs;
|
||||
auto yc = y % k * k;
|
||||
for (int x = 0; x < h.width; x++)
|
||||
int y1 = s.desc.Ymin / 10;
|
||||
int y2 = s.desc.Ymax / 10;
|
||||
if (y2 > h.height)
|
||||
y2 = h.height;
|
||||
for (int y = 0; y1 < y2; y1++, y++)
|
||||
{
|
||||
auto xs = x / k;
|
||||
auto xc = x % k;
|
||||
auto height = segments[ys + xs].d.Heightmap[yc + xc];
|
||||
auto val = (height - h_min) * scale16;
|
||||
heightmap(y, x) = val;
|
||||
int x1 = s.desc.Xmin / 10;
|
||||
int x2 = s.desc.Xmax / 10;
|
||||
auto dx = x2 - x1;
|
||||
if (x2 > h.width)
|
||||
x2 = h.width;
|
||||
for (int x = 0; x1 < x2; x1++, x++)
|
||||
{
|
||||
auto height = s.d.Heightmap[y * dx + x];
|
||||
auto val = (height - h_min) * scale16 * scale;
|
||||
auto &old_height = heightmap(y1, x1);
|
||||
old_height = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,28 +25,9 @@
|
|||
#include <buffer.h>
|
||||
#include <color.h>
|
||||
#include <mat.h>
|
||||
#include <types.h>
|
||||
|
||||
enum class WeatherType : uint32_t
|
||||
{
|
||||
rain = 0x1,
|
||||
snow = 0x2,
|
||||
storm = 0x4,
|
||||
};
|
||||
|
||||
enum class SmokeType : uint32_t
|
||||
{
|
||||
none,
|
||||
exp,
|
||||
biexp,
|
||||
linear,
|
||||
};
|
||||
|
||||
struct direction
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
using Height = float;
|
||||
|
||||
enum class HeaderSegmentType : uint32_t
|
||||
{
|
||||
|
|
@ -63,75 +44,16 @@ struct header_segment
|
|||
virtual void load(buffer &b) = 0;
|
||||
};
|
||||
|
||||
struct water
|
||||
{
|
||||
float unk0[6];
|
||||
char name1[0x20];
|
||||
uint32_t unk1;
|
||||
float unk2;
|
||||
uint32_t unk3[16];
|
||||
float unk4;
|
||||
char name2[0x20];
|
||||
uint32_t unk5[16];
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct water_segment : public header_segment
|
||||
{
|
||||
std::vector<water> segments;
|
||||
water_group wg;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct weather
|
||||
{
|
||||
struct atmospheric_effects
|
||||
{
|
||||
direction wind;
|
||||
WeatherType weatherType;
|
||||
float strength;
|
||||
float duration;
|
||||
float probability;
|
||||
};
|
||||
|
||||
char name[0x20];
|
||||
char unk0[0x20];
|
||||
uint32_t unk1[2];
|
||||
color smoke_1; //3?
|
||||
color smoke_3; //1?
|
||||
SmokeType smokeType;
|
||||
uint32_t unk2[3];
|
||||
char cloud_layer1[0x20];
|
||||
char cloud_layer2[0x20];
|
||||
float cloud_layer1_speed;
|
||||
float cloud_layer2_speed;
|
||||
direction cloud_layer1_direction;
|
||||
direction cloud_layer2_direction;
|
||||
char sun[0x20];
|
||||
color general_color;
|
||||
color sun_color;
|
||||
color moon_color;
|
||||
char moon[0x20];
|
||||
float probability;
|
||||
char day_night_gradient_name[0x20];
|
||||
char dawn_dusk_gradient_name[0x20];
|
||||
color dawn_dusk_color;
|
||||
atmospheric_effects effects;
|
||||
color smoke_2;
|
||||
color smoke_4;
|
||||
uint32_t slider_3;
|
||||
uint32_t slider_1;
|
||||
float unk8[11];
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct weather_segment : public header_segment
|
||||
{
|
||||
uint32_t n_segs;
|
||||
char name[0xA0];
|
||||
std::vector<weather> segments;
|
||||
weather_group wg;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
|
@ -188,17 +110,26 @@ struct segment
|
|||
int16_t x;
|
||||
int16_t y;
|
||||
};
|
||||
struct old_data
|
||||
struct mini_lod
|
||||
{
|
||||
uint16_t Heightmap[1089 * 2];
|
||||
color Colormap[1089];
|
||||
uint32_t unk0[1089];
|
||||
normal unk1[1089]; // normals?
|
||||
static const int len = 33;
|
||||
static const int size = len * len;
|
||||
|
||||
struct flagged_heightmap
|
||||
{
|
||||
uint16_t height;
|
||||
uint16_t flag;
|
||||
};
|
||||
|
||||
flagged_heightmap Heightmap[size];
|
||||
color Colormap[size];
|
||||
uint32_t unk0[size]; // shadowmap?
|
||||
normal unk1[size]; // normals?
|
||||
};
|
||||
|
||||
uint32_t MagicNumber;
|
||||
old_data old;
|
||||
float Heightmap[size];
|
||||
mini_lod mlod;
|
||||
Height Heightmap[size];
|
||||
info Infomap[size];
|
||||
color Colormap[size];
|
||||
shadow Shadowmap[size];
|
||||
|
|
@ -225,9 +156,9 @@ struct mmp
|
|||
std::map<int, mat<uint32_t>> alpha_maps;
|
||||
std::map<int, color> textures_map_colored;
|
||||
std::map<int, std::string> textures_names;
|
||||
float h_min;
|
||||
float h_max;
|
||||
float scale16 = 0;
|
||||
Height h_min;
|
||||
Height h_max;
|
||||
double scale16 = 0;
|
||||
mat<uint16_t> heightmap;
|
||||
mat<uint32_t> texmap;
|
||||
mat<uint32_t> texmap_colored;
|
||||
|
|
|
|||
224
src/mpj_loader/mpj.cpp
Normal file
224
src/mpj_loader/mpj.cpp
Normal file
|
|
@ -0,0 +1,224 @@
|
|||
/*
|
||||
* AIM mpj_loader
|
||||
* Copyright (C) 2015 lzwdgc
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "mpj.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
|
||||
segment *segment::create_segment(buffer &b)
|
||||
{
|
||||
SegmentType type;
|
||||
READ(b, type);
|
||||
if (type == SegmentType::none)
|
||||
READ(b, type);
|
||||
|
||||
segment *segment = nullptr;
|
||||
switch (type)
|
||||
{
|
||||
case SegmentType::MapData:
|
||||
segment = new map_data;
|
||||
break;
|
||||
case SegmentType::Surface:
|
||||
segment = new surface;
|
||||
break;
|
||||
case SegmentType::Weather:
|
||||
segment = new weather_data;
|
||||
break;
|
||||
case SegmentType::Objects:
|
||||
segment = new objects_data;
|
||||
break;
|
||||
case SegmentType::Water:
|
||||
segment = new water_data;
|
||||
break;
|
||||
case SegmentType::unk7:
|
||||
segment = new segment7;
|
||||
break;
|
||||
case SegmentType::unk9:
|
||||
segment = new segment9;
|
||||
break;
|
||||
case SegmentType::BuildingGoods:
|
||||
segment = new building_goods;
|
||||
break;
|
||||
case SegmentType::MapMusic:
|
||||
segment = new map_music;
|
||||
break;
|
||||
case SegmentType::Organizations:
|
||||
segment = new organizations;
|
||||
break;
|
||||
case SegmentType::Goods:
|
||||
segment = new gliders_n_goods;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
if (segment)
|
||||
{
|
||||
segment->type = type;
|
||||
READ(b, segment->unk0);
|
||||
READ(b, segment->size);
|
||||
}
|
||||
return segment;
|
||||
}
|
||||
|
||||
void map_data::load(buffer &b)
|
||||
{
|
||||
auto sz = b.size();
|
||||
assert(sz % 3 == 0);
|
||||
sz /= 3;
|
||||
#define READ_SEG(v) \
|
||||
v.resize(sz / sizeof(decltype(v)::value_type)); \
|
||||
READ_N(b, v[0], v.size())
|
||||
|
||||
READ_SEG(unk1);
|
||||
READ_SEG(unk2);
|
||||
READ_SEG(unk3);
|
||||
#undef READ_SEG
|
||||
}
|
||||
|
||||
void surface::load(buffer &b)
|
||||
{
|
||||
while (!b.eof())
|
||||
{
|
||||
value v;
|
||||
READ(b, v);
|
||||
unk1.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
void weather_data::load(buffer &b)
|
||||
{
|
||||
wg.load(b);
|
||||
}
|
||||
|
||||
void objects_data::load(buffer &b)
|
||||
{
|
||||
objects.load(b);
|
||||
}
|
||||
|
||||
void segment7::load(buffer &b)
|
||||
{
|
||||
auto n = b.size() / sizeof(decltype(data)::value_type);
|
||||
data.resize(n);
|
||||
READ_N(b, data[0], n);
|
||||
}
|
||||
|
||||
void water_data::load(buffer &b)
|
||||
{
|
||||
wg.load(b);
|
||||
}
|
||||
|
||||
void segment9::load(buffer &b)
|
||||
{
|
||||
auto n = b.size() / sizeof(decltype(data)::value_type);
|
||||
data.resize(n);
|
||||
READ_N(b, data[0], n);
|
||||
}
|
||||
|
||||
void building_goods::load(buffer &b)
|
||||
{
|
||||
READ(b, unk1);
|
||||
READ(b, n);
|
||||
bgs.resize(n);
|
||||
for (auto &bg : bgs)
|
||||
bg.load(b);
|
||||
}
|
||||
|
||||
void map_music::load(buffer &b)
|
||||
{
|
||||
while (!b.eof())
|
||||
{
|
||||
MapMusic mm;
|
||||
mm.load(b);
|
||||
mms.push_back(mm);
|
||||
READ(b, unk1); // or read after cycle?
|
||||
}
|
||||
}
|
||||
|
||||
void organizations::load(buffer &b)
|
||||
{
|
||||
READ(b, n);
|
||||
orgs.resize(n);
|
||||
for (auto &org : orgs)
|
||||
org.load(b);
|
||||
bases.load(b);
|
||||
}
|
||||
|
||||
void gliders_n_goods::load(buffer &b)
|
||||
{
|
||||
READ(b, n_good_groups);
|
||||
READ(b, n_gliders);
|
||||
gliders.resize(n_gliders);
|
||||
for (auto &g : gliders)
|
||||
g.load(b);
|
||||
READ(b, unk1);
|
||||
goods.resize(n_good_groups);
|
||||
for (auto &g : goods)
|
||||
g.load(b);
|
||||
}
|
||||
|
||||
void header::load(buffer &b)
|
||||
{
|
||||
READ(b, magic);
|
||||
if (memcmp(magic, "MPRJ", 4) != 0)
|
||||
throw std::runtime_error("This file is not a mechanoid project");
|
||||
READ(b, unk0);
|
||||
READ(b, unk1);
|
||||
READ(b, unk2);
|
||||
READ(b, unk3);
|
||||
READ(b, width);
|
||||
READ(b, height);
|
||||
READ(b, unk4);
|
||||
|
||||
auto seg_size = 64;
|
||||
auto xsegs = width / seg_size;
|
||||
if ((width - 1) % 64 != 0)
|
||||
xsegs++;
|
||||
auto ysegs = height / seg_size;
|
||||
if ((width - 1) % 64 != 0)
|
||||
ysegs++;
|
||||
|
||||
while (!b.eof())
|
||||
{
|
||||
auto seg = segment::create_segment(b);
|
||||
if (!seg)
|
||||
break;
|
||||
seg->load(buffer(b, seg->size));
|
||||
segments.push_back(seg);
|
||||
}
|
||||
|
||||
if (!b.eof())
|
||||
{
|
||||
throw std::logic_error("End of file was not reached");
|
||||
}
|
||||
}
|
||||
|
||||
void mpj::load(buffer &b)
|
||||
{
|
||||
h.load(b);
|
||||
}
|
||||
|
||||
void mpj::load(const std::string &fn)
|
||||
{
|
||||
filename = fn;
|
||||
buffer b(readFile(filename));
|
||||
load(b);
|
||||
}
|
||||
211
src/mpj_loader/mpj.h
Normal file
211
src/mpj_loader/mpj.h
Normal file
|
|
@ -0,0 +1,211 @@
|
|||
/*
|
||||
* AIM mpj_loader
|
||||
* Copyright (C) 2015 lzwdgc
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <buffer.h>
|
||||
#include <objects.h>
|
||||
#include <types.h>
|
||||
|
||||
enum class SegmentType : uint32_t
|
||||
{
|
||||
none = 0,
|
||||
MapData = 1,
|
||||
Surface = 2,
|
||||
Weather = 4,
|
||||
Objects = 6,
|
||||
unk7 = 7,
|
||||
Water = 8,
|
||||
unk9 = 9,
|
||||
BuildingGoods = 10,
|
||||
MapMusic = 11,
|
||||
Organizations = 12,
|
||||
Goods = 13,
|
||||
};
|
||||
|
||||
struct segment
|
||||
{
|
||||
SegmentType type;
|
||||
uint32_t unk0;
|
||||
uint32_t size;
|
||||
|
||||
virtual ~segment() {}
|
||||
|
||||
static segment *create_segment(buffer &b);
|
||||
virtual void load(buffer &b) = 0;
|
||||
};
|
||||
|
||||
struct map_data : public segment
|
||||
{
|
||||
std::vector<float> unk1;
|
||||
std::vector<uint32_t> unk2;
|
||||
std::vector<uint32_t> unk3;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct surface : public segment
|
||||
{
|
||||
struct value
|
||||
{
|
||||
char name[0x20];
|
||||
uint32_t unk0;
|
||||
};
|
||||
std::vector<value> unk1;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct weather_data : public segment
|
||||
{
|
||||
weather_group wg;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct objects_data : public segment
|
||||
{
|
||||
Objects objects;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct segment7 : public segment
|
||||
{
|
||||
std::vector<uint32_t> data;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct water_data : public segment
|
||||
{
|
||||
water_group wg;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct segment9 : public segment
|
||||
{
|
||||
std::vector<uint32_t> data;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct building_goods : public segment
|
||||
{
|
||||
struct bg_internal
|
||||
{
|
||||
BuildingGoods bg;
|
||||
uint32_t unk0;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
bg.load(b);
|
||||
READ(b, unk0);
|
||||
}
|
||||
};
|
||||
uint32_t unk1; // record format? aim2 ?
|
||||
uint32_t n;
|
||||
std::vector<bg_internal> bgs;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct map_music : public segment
|
||||
{
|
||||
std::vector<MapMusic> mms;
|
||||
uint32_t unk1;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct organizations : public segment
|
||||
{
|
||||
uint32_t n;
|
||||
std::vector<Organization> orgs;
|
||||
OrganizationBases bases;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct gliders_n_goods : public segment
|
||||
{
|
||||
struct Good
|
||||
{
|
||||
char name[0x20];
|
||||
int unk0[3];
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, name);
|
||||
READ(b, unk0);
|
||||
}
|
||||
};
|
||||
|
||||
struct Goods
|
||||
{
|
||||
uint32_t n_goods;
|
||||
std::vector<Good> goods;
|
||||
|
||||
void load(buffer &b)
|
||||
{
|
||||
READ(b, n_goods);
|
||||
goods.resize(n_goods);
|
||||
for (auto &g : goods)
|
||||
g.load(b);
|
||||
}
|
||||
};
|
||||
|
||||
uint32_t n_good_groups;
|
||||
uint32_t n_gliders;
|
||||
std::vector<Good> gliders;
|
||||
uint32_t unk1;
|
||||
std::vector<Goods> goods;
|
||||
|
||||
virtual void load(buffer &b) override;
|
||||
};
|
||||
|
||||
struct header
|
||||
{
|
||||
char magic[4];
|
||||
uint32_t unk0;
|
||||
uint32_t unk1;
|
||||
uint32_t unk2;
|
||||
uint32_t unk3;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
char unk4[0x3F4];
|
||||
std::vector<segment*> segments;
|
||||
|
||||
void load(buffer &b);
|
||||
};
|
||||
|
||||
struct mpj
|
||||
{
|
||||
header h;
|
||||
|
||||
//
|
||||
std::string filename;
|
||||
|
||||
void load(buffer &b);
|
||||
void load(const std::string &filename);
|
||||
};
|
||||
50
src/mpj_loader/mpj_loader.cpp
Normal file
50
src/mpj_loader/mpj_loader.cpp
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* AIM mpj_loader
|
||||
* Copyright (C) 2015 lzwdgc
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "mpj.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
try
|
||||
{
|
||||
if (argc != 2)
|
||||
{
|
||||
cout << "Usage:\n" << argv[0] << " file.mpj" << "\n";
|
||||
return 1;
|
||||
}
|
||||
mpj m;
|
||||
m.load(argv[1]);
|
||||
return 0;
|
||||
}
|
||||
catch (std::exception &e)
|
||||
{
|
||||
printf("error: %s\n", e.what());
|
||||
return 1;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
printf("error: unknown exception\n");
|
||||
return 1;
|
||||
}
|
||||
Loading…
Reference in a new issue