Correctly add model dependency for mod_converter2.

This commit is contained in:
lzwdgc 2024-04-20 22:46:49 +03:00
parent 2bfaba4781
commit ceddfbd26a
2 changed files with 3 additions and 2 deletions

View file

@ -17,7 +17,7 @@
*/ */
#include "mmap.h" #include "mmap.h"
#include "../model/model.h" #include "model.h"
#include <primitives/sw/main.h> #include <primitives/sw/main.h>
#include <primitives/sw/settings.h> #include <primitives/sw/settings.h>

3
sw.cpp
View file

@ -59,7 +59,6 @@ void build(Solution &s)
add_exe_with_common("tm_converter"); add_exe_with_common("tm_converter");
add_exe("name_generator"); add_exe("name_generator");
add_exe_with_common("save_loader"); add_exe_with_common("save_loader");
add_exe_with_common("mod_converter2");
add_exe_with_common("bms_converter"); add_exe_with_common("bms_converter");
add_exe_with_common("rgb_converter"); add_exe_with_common("rgb_converter");
add_exe_with_common("unpaker") += add_exe_with_common("unpaker") +=
@ -80,6 +79,8 @@ void build(Solution &s)
; ;
} }
add_exe_with_common("mod_converter2") += model;
auto &language_switcher = tools.addExecutable("aim1.language_switcher"); auto &language_switcher = tools.addExecutable("aim1.language_switcher");
{ {
auto &t = language_switcher; auto &t = language_switcher;