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[mod] Initial 0.0.4. Add language_switcher.
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parent
351843ca31
commit
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1 changed files with 16 additions and 2 deletions
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@ -2,7 +2,7 @@
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name: aim_mod_maker
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name: aim_mod_maker
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c++: 23
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c++: 23
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package_definitions: true
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package_definitions: true
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deps: pub.lzwdgc.Polygon4.Tools.aim1_mod_maker-master
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deps: pub.lzwdgc.Polygon4.Tools.aim1.mod_maker-master
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*/
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*/
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/*
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/*
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@ -29,11 +29,20 @@ deps: pub.lzwdgc.Polygon4.Tools.aim1_mod_maker-master
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// patch note: Unpack and drop all files near original aim.exe. Replace files if necessary.
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// patch note: Unpack and drop all files near original aim.exe. Replace files if necessary.
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// patch note: Or you can use mod_activator.exe, put it near aim.exe and drop mod archive
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// patch note: Or you can use mod_activator.exe, put it near aim.exe and drop mod archive
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// patch note: onto mod_activator.exe in explorer.
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// patch note: onto mod_activator.exe in explorer.
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// patch note: You may need to run language_switcher.exe to select proper localization language.
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// patch note:
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// patch note: Game loads .pak files from the latest to oldest, so active mod .pak file must have
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// patch note: Game loads .pak files from the latest to oldest, so active mod .pak file must have
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// patch note: the latest timestamp on it.
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// patch note: the latest timestamp on it.
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// patch note: You should start new game after applying this mod. This is necessary for map changes
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// patch note: You should start new game after applying this mod. This is necessary for map changes
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// patch note: to became visible.
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// patch note: to became visible.
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// patch note:
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// patch note:
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// patch note: Changes from 0.0.3
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// patch note: add en_US localization (quest database)
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// patch note: add locale suffix to all quest databases
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// patch note: add language_switcher.exe. You can use it to switch game language
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// patch note: (only texts, but not menus). If you want your localization to be included into
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// patch note: this mod, contact mod author (lz) and send your quest.* files.
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// patch note:
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// patch note: Changes from 0.0.2
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// patch note: Changes from 0.0.2
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// patch note: correctly use .mmo files from the last patch instead of v1.0.0 (from res3.pak)
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// patch note: correctly use .mmo files from the last patch instead of v1.0.0 (from res3.pak)
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// patch note: add Finder-2 glider model from aim2
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// patch note: add Finder-2 glider model from aim2
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@ -50,10 +59,11 @@ int main(int argc, char *argv[]) {
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#else
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#else
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"test_mod"s
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"test_mod"s
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#endif
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#endif
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+ "-0.0.3"s
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+ "-0.0.4"s
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);
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);
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mod.add_code_file_for_archive(INJECTIONS_FILE_NAME);
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mod.add_code_file_for_archive(INJECTIONS_FILE_NAME);
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mod.add_code_file_for_archive(AIM_TYPES_FILE_NAME);
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mod.add_code_file_for_archive(AIM_TYPES_FILE_NAME);
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mod.files_to_distribute.insert("language_switcher.exe");
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// patch note: === LIST OF CHANGES ===
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// patch note: === LIST OF CHANGES ===
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// patch note:
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// patch note:
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@ -165,6 +175,10 @@ int main(int argc, char *argv[]) {
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quest("INFORMATION", "EQP_ZERO_ARMOR_S_SIN", "NAME") = u8"Special zero armor";
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quest("INFORMATION", "EQP_ZERO_ARMOR_S_SIN", "NAME") = u8"Special zero armor";
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}
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}
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// more known langs: cs_CZ, de_DE, et_EE, fr_FR
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// more known langs: cs_CZ, de_DE, et_EE, fr_FR
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// you can find vanilla dbs here (not sure if it is 1.00 or 1.03, probably 1.00):
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// Supercluster discord
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// https://discord.gg/CFFKpTwYZD
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// https://discord.com/channels/463656710666584064/516316063747538945/615934366593581067
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// patch note:
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// patch note:
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// patch note: Game Changes
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// patch note: Game Changes
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