diff --git a/src/aim1_mod_maker/aim1_mod_maker.h b/src/aim1_mod_maker/aim1_mod_maker.h index d85e089..037fa99 100644 --- a/src/aim1_mod_maker/aim1_mod_maker.h +++ b/src/aim1_mod_maker/aim1_mod_maker.h @@ -668,6 +668,13 @@ private: contents += "}\n"; write_file(get_mod_dir() / "sw.cpp", contents); + // when you enable debug build, you cannot distribute this dll, + // because user systems does not have debug dll dependencies!!! + auto conf = "d"s; +#if 1 || defined(NDEBUG) + conf = "r"; +#endif + primitives::Command c; c.working_directory = get_mod_dir(); c.push_back("sw"); @@ -675,12 +682,12 @@ private: c.push_back("-platform"); c.push_back("x86"); c.push_back("-config"); - c.push_back("r"); + c.push_back(conf); c.push_back("-config-name"); - c.push_back("r"); + c.push_back(conf); run_command(c); - auto dllname = get_mod_dir() / ".sw" / "out" / "r" / get_sw_dll_name(); + auto dllname = get_mod_dir() / ".sw" / "out" / conf / get_sw_dll_name(); fs::copy_file(dllname, game_dir / get_dll_name(), fs::copy_options::overwrite_existing); files_to_distribute.insert(get_dll_name()); } @@ -706,7 +713,7 @@ private: ::memcpy(p + off, to.data(), to.size()); } void prepare_injections() { -#ifdef NDEBUG +#if 1 || defined(NDEBUG) make_injected_dll(); #endif files_to_distribute.insert(aim_exe); @@ -722,7 +729,7 @@ private: }; auto push_dll_name = make_insn_with_address("68"_bin, our_data); // push -#ifdef NDEBUG +#if 1 || defined(NDEBUG) strcpy(get_sw_dll_name()); #else strcpy("h:\\Games\\AIM\\1\\.sw\\out\\d\\aim_fixes-0.0.1.dll"s);