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Remove old mod archive before packing.
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2 changed files with 7 additions and 0 deletions
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@ -27,6 +27,10 @@ deps: pub.lzwdgc.Polygon4.Tools.aim1_mod_maker-master
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// patch note:
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// patch note: Installation
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// patch note: Unpack and drop all files near original aim.exe. Replace files if necessary.
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// patch note: Or you can use mod_activator.exe, put it near aim.exe and drop mod archive
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// patch note: onto mod_activator.exe in explorer.
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// patch note: Game loads .pak files from the latest to oldest, so active mod .pak file must have
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// patch note: the latest timestamp on it.
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// patch note:
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int main(int argc, char *argv[]) {
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@ -199,6 +199,9 @@ struct mod_maker {
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// we do not check for presence of 7z command here
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if (has_in_path("7z")) {
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auto ar = get_full_mod_name() + ".zip";
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if (fs::exists(ar)) {
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fs::remove(ar);
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}
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primitives::Command c;
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c.working_directory = game_dir;
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