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Convert files to utf8.
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616d0a4429
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3 changed files with 13 additions and 19 deletions
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@ -145,11 +145,11 @@ int main(int argc, char *argv[]) {
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// patch note: DB
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auto db = mod.db();
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// patch note: set glider GL_S3_PS_FINDER2 model to MOD_GL_S3_PS_FINDER2 (lz)
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db[u8"Ãëàéäåðû"]["GL_S3_PS_FINDER2"]["MODEL"] = "MOD_GL_S3_PS_FINDER2";
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db["Глайдеры"]["GL_S3_PS_FINDER2"]["MODEL"] = "MOD_GL_S3_PS_FINDER2";
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// patch note: copy MOD_GL_S3_PS_FINDER2 model from aim2 (lz)
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// patch note: copy MOD_GL_S3_PS_FINDER2 textures data from aim2 (lz)
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// patch note: double gun for config CFG_NARGOON (double electro discharge) (lz)
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auto &tblcfg = db[u8"Êîíôèãóðàöèè"];
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auto &tblcfg = db["Конфигурации"];
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tblcfg["CFG_NARGOON"]["HEAVYGUN1"] = "GUN_ELECTRO_DISCHARGER";
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// patch note: double gun for config CFG_NARGOON1 (double two-barreled atomic gun) (lz)
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tblcfg["CFG_NARGOON1"]["HEAVYGUN1"] = "GUN_DOUBLE_BARRELED_ATOMIC_GUN";
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@ -177,11 +177,11 @@ int main(int argc, char *argv[]) {
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{
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auto quest = mod.quest("ru_RU");
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// patch note: add name for SINIGR armor, it was unnamed before (lz)
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quest["INFORMATION"]["EQP_ZERO_ARMOR_S_SIN"]["NAME"] = (const char *)u8"Îñîáàÿ íóëü-áðîíÿ";
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quest["INFORMATION"]["EQP_ZERO_ARMOR_S_SIN"]["NAME"] = "Особая нуль-броня";
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}
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{
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auto quest = mod.quest("en_US");
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quest["INFORMATION"]["EQP_ZERO_ARMOR_S_SIN"]["NAME"] = (const char *)u8"Special zero armor";
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quest["INFORMATION"]["EQP_ZERO_ARMOR_S_SIN"]["NAME"] = "Special zero armor";
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}
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// more known langs: cs_CZ, de_DE, et_EE, fr_FR
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// you can find vanilla dbs here (not sure if it is 1.00 or 1.03, probably 1.00):
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@ -212,13 +212,13 @@ int main(int argc, char *argv[]) {
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// patch note dev: enabled developer mode (free camera - F3 key, time shift - N key) (lz, Solant)
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mod.enable_free_camera();
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// patch note dev: make initial reactor (EQP_GLUON_REACTOR_S1) and drive (EQP_ION_DRIVE_S1) more powerful
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db[u8"Îáîðóäîâàíèå"]["EQP_GLUON_REACTOR_S1"]["VALUE1"] = 9'000'000.f;
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db[u8"Îáîðóäîâàíèå"]["EQP_ION_DRIVE_S1"]["VALUE1"] = 4158000.f;
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db["Оборудование"]["EQP_GLUON_REACTOR_S1"]["VALUE1"] = 9'000'000.f;
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db["Оборудование"]["EQP_ION_DRIVE_S1"]["VALUE1"] = 4158000.f;
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// patch note dev: make EQP_VACUUM_DRIVE_S4 more powerful
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db[u8"Îáîðóäîâàíèå"]["EQP_VACUUM_DRIVE_S4"]["VALUE1"] = 4158000.f;
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db["Оборудование"]["EQP_VACUUM_DRIVE_S4"]["VALUE1"] = 4158000.f;
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// end of db changes in dev mode
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auto m2_gliders = mod.open_aim2_db()[u8"Ãëàéäåðû"];
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for (auto &&[n,_] : db[u8"Ãëàéäåðû"]) {
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auto m2_gliders = mod.open_aim2_db()["Глайдеры"];
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for (auto &&[n,_] : db["Глайдеры"]) {
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m2_gliders.erase(n);
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}
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m2_gliders.erase("GL_BOT");
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@ -91,9 +91,6 @@ struct mod_maker {
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auto &operator[](this auto &&d, const std::string &s) {
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return d.m[s];
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}
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auto &operator[](this auto &&d, const std::u8string &s) {
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return d.m[(const char *)s.c_str()];
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}
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auto &m2() {
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return *m2_;
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}
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@ -399,11 +396,11 @@ struct mod_maker {
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fs::copy_file(p, copied_fn, fs::copy_options::overwrite_existing);
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run_p4_tool("mod_converter2", copied_fn);
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add_resource(object);
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db().copy_from_aim2(u8"Ìîäåëè", path{object}.stem().string());
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db().copy_from_aim2("Модели", path{object}.stem().string());
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auto textures = read_lines(path{copied_fn} += ".textures.txt");
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auto &m2 = open_aim2_db();
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for (auto &&t : textures) {
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path fn = std::get<std::string>(m2[u8"Òåêñòóðû"][t]["FILENAME"]);
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path fn = std::get<std::string>(m2["Текстуры"][t]["FILENAME"]);
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if (fn.empty()) {
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throw std::runtime_error{"Can't find texture: "s + t};
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}
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@ -430,7 +427,7 @@ struct mod_maker {
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auto copied_fn = get_data_dir() / path{object}.filename().string();
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fs::copy_file(p, copied_fn, fs::copy_options::overwrite_existing);
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add_resource(path{object}.filename());
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db().copy_from_aim2(u8"Òåêñòóðû", path{object}.stem().string());
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db().copy_from_aim2("Текстуры", path{object}.stem().string());
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break;
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}
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default:
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@ -441,7 +438,7 @@ struct mod_maker {
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log("copying glider from aim2: {}", object);
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copy_from_aim2("MOD_"s + object);
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db().copy_from_aim2(u8"Ãëàéäåðû", path{object}.stem().string());
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db().copy_from_aim2("Глайдеры", path{object}.stem().string());
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// may be absent - try..catch?
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quest("ru_RU").copy_from_aim2("INFORMATION", path{object}.stem().string());
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}
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@ -187,9 +187,6 @@ struct db2 {
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auto &operator[](this auto &&d, const std::string &s) {
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return d.m[s];
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}
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auto &operator[](this auto &&d, const std::u8string &s) {
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return d.m[(const char *)s.c_str()];
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}
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auto to_json() const {
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nlohmann::json ja;
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for (auto &&[tn,t] : m) {
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