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[mod] Add finder2 textures to db. This fixes texture blinking in the game.
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1311ad45e2
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2 changed files with 24 additions and 14 deletions
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@ -95,21 +95,16 @@ int main(int argc, char *argv[]) {
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// patch note: Hills Sector
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// patch note: allow to buy double heavy weapon Finder-2 glider on Finders base after the second quest. You must start the new game to make it appear (lz)
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mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER1", R"(
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47 4c 5f 53 33 5f 50 53 5f 46 49 4e 44 45 52 32
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00 d2 e2 77 42 04 06 00 35 01 00 00 76 0c 01 30
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54 5f 4c 36 5f 49 4b 5f 46 32 2e 43 4f 4d 50 4c
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45 54 45 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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00 00 00 00 00 00 00 00 00 00 00 00
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)"_bin);
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//mod.add_resource("MOD_GL_S3_PS_FINDER1");
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//mod.add_resource("TEX_GL_S3_PS_FINDER1_MASK.TM");
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mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER1", mmo_storage2::map_good("GL_S3_PS_FINDER2"
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#ifdef NDEBUG
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, "T_L6_IK_F2.COMPLETE"
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#endif
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));
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// patch note: add Finder-2 model and textures from aim2 game (lz)
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// TODO: auto take models from aim2
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// TODO: auto fix models with mod_converter2
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mod.add_resource("MOD_GL_S3_PS_FINDER2");
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// TODO: copy data from aim2 db
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mod.add_resource("TEX_GL_S3_PS_FINDER_2.TM");
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mod.add_resource("TEX_GL_S3_PS_FINDER_2_SPEC.TM");
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mod.add_resource("TEX_GL_S3_PS_FINDER_2_SPEC_1.TM");
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@ -143,7 +138,18 @@ int main(int argc, char *argv[]) {
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// patch note: set glider GL_S3_PS_FINDER2 model to MOD_GL_S3_PS_FINDER2 (lz)
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db(u8"Ãëàéäåðû", "GL_S3_PS_FINDER2", "MODEL") = "MOD_GL_S3_PS_FINDER2";
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// patch note: change MOD_GL_S3_PS_FINDER2 model radius to MOD_GL_S3_PS_FINDER1 radius (lz)
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db(u8"Ìîäåëè", "MOD_GL_S3_PS_FINDER2", "RADIUS") = 4.768386f; // from finder1 - 4.012578f;
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// TODO: copy from aim2 db
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db(u8"Ìîäåëè", "MOD_GL_S3_PS_FINDER2", "RADIUS") = 4.768386f; // from aim2;
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//
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2", "TYPE") = 0;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2", "COLOR") = 406137896;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2", "FILENAME") = "Data\\TM\\TEX_GL_S3_PS_FINDER_2.TM";
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC", "TYPE") = 0;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC", "COLOR") = 2631463;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC", "FILENAME") = "Data\\TM\\TEX_GL_S3_PS_FINDER_2_SPEC.TM";
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC_1", "TYPE") = 0;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC_1", "COLOR") = 1842204;
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db(u8"Òåêñòóðû", "TEX_GL_S3_PS_FINDER_2_SPEC_1", "FILENAME") = "Data\\TM\\TEX_GL_S3_PS_FINDER_2_SPEC_1.TM";
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// patch note: double gun for config CFG_NARGOON (double electro discharge) (lz)
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auto tblcfg = db(u8"Êîíôèãóðàöèè");
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tblcfg("CFG_NARGOON", "HEAVYGUN1") = "GUN_ELECTRO_DISCHARGER";
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@ -231,6 +231,10 @@ struct mod_maker {
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write_file(get_hash_fn(fn, data), ""s);
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}
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void add_map_good(path mmo_fn, const std::string &building_name, const std::string &after_good_name, const mmo_storage2::map_good &mg) {
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byte_array data((uint8_t*)&mg, (uint8_t*)&mg + sizeof(mg));
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add_map_good(mmo_fn, building_name, after_good_name, data);
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}
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void add_map_good(path mmo_fn, const std::string &building_name, const std::string &after_good_name, const byte_array &data) {
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files_to_pak.insert(find_real_filename(mmo_fn));
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if (is_already_inserted(mmo_fn, data)) {
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