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[mod] Add en_US translation changes.
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parent
11369f5778
commit
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2 changed files with 16 additions and 6 deletions
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@ -155,9 +155,16 @@ int main(int argc, char *argv[]) {
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// patch note: double gun for config CFG_EYEDSTONE_2: from GUN_FAST_ELECTROMAGNETIC_BEAM to double GUN_FAST_ELECTROMAGNETIC_BEAM (lz)
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tblcfg("CFG_EYEDSTONE_2", "LIGHTGUN1") = "GUN_FAST_ELECTROMAGNETIC_BEAM";
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// patch note: INFORMATION
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auto quest = mod.quest().open();
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// patch note: add name for SINIGR armor, it was unnamed before (lz)
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quest("INFORMATION", "EQP_ZERO_ARMOR_S_SIN", "NAME") = u8"Îñîáàÿ íóëü-áðîíÿ";
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{
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auto quest = mod.quest("ru_RU").open();
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// patch note: add name for SINIGR armor, it was unnamed before (lz)
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quest("INFORMATION", "EQP_ZERO_ARMOR_S_SIN", "NAME") = u8"Îñîáàÿ íóëü-áðîíÿ";
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}
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{
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auto quest = mod.quest("en_US").open();
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quest("INFORMATION", "EQP_ZERO_ARMOR_S_SIN", "NAME") = u8"Special zero armor";
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}
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// more known langs: cs_CZ, de_DE, et_EE, fr_FR
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// patch note:
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// patch note: Game Changes
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@ -236,7 +243,6 @@ int main(int argc, char *argv[]) {
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// patch note:
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// patch note: Have fun!
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db.~files();
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quest.~files();
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mod.apply();
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// patch note:
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@ -312,8 +312,12 @@ struct mod_maker {
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db2 db() {
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return open_db("db");
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}
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db2 quest() {
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return open_db("quest");
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db2 quest(const std::string &language = {}) {
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if (language.empty()) {
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return open_db("quest");
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} else {
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return open_db("quest_" + language);
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}
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}
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private:
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