Initial mod_converter2.

This commit is contained in:
lzwdgc 2024-02-17 19:02:17 +03:00
parent 5d0bcfdb95
commit 984681943d
3 changed files with 149 additions and 0 deletions

View file

@ -205,6 +205,8 @@ int main(int argc, char *argv[]) {
_ADDOBJECT(EQP_ANALYZER)
_ADDOBJECT(EQP_QUANTUM_TRANSLATOR)
_ADDOBJECT(EQP_INVISIBILITY_SHIELD)
_ADDOBJECT(EQP_UNIVERSAL_SHIELD)
_ADDRATING(300000000)
_ADDBALANCE(30000000)

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@ -0,0 +1,146 @@
/*
* AIM mod_converter
* Copyright (C) 2015 lzwdgc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "mmap.h"
#include "../model/model.h"
#include <primitives/sw/main.h>
#include <primitives/sw/settings.h>
#include <primitives/sw/cl.h>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <stdio.h>
#include <stdint.h>
#include <string>
#pragma pack(push, 1)
struct mod {
using char20 = char[0x20];
struct block {
struct header {
using texture = char20;
BlockType type;
char20 name;
texture mask;
texture spec;
texture tex3;
texture tex4;
uint32_t all_lods;
uint32_t unk2[3];
uint32_t unk3;
uint32_t size;
float unk4[10];
};
header h;
uint32_t n_animations;
material m;
MaterialType mat_type;
};
int n_blocks;
char header_[0x40];
auto blocks() {
auto base = (uint8_t*)&header_ + sizeof(header_);
std::vector<block*> b;
auto n = n_blocks;
while (n--) {
b.push_back((block*)base);
base += sizeof(block::header) + b.back()->h.size;
}
return b;
}
};
#pragma pack(pop)
auto read_model(const path &fn) {
primitives::templates2::mmap_file<uint8_t> f{fn, primitives::templates2::mmap_file<uint8_t>::rw{}};
auto &m = *(mod*)f.p;
auto v = m.blocks();
for (auto &&b : v) {
if (b->h.type != BlockType::VisibleObject) {
continue;
}
switch (b->mat_type) {
case MaterialType::Texture: // works in m1
case MaterialType::TextureWithGlareMap: // works in m1
case MaterialType::AlphaTextureNoGlare:
case MaterialType::AlphaTextureWithOverlap:
case MaterialType::TextureWithGlareMap2: // works in m1
case MaterialType::AlphaTextureDoubleSided:
case MaterialType::MaterialOnly:
case MaterialType::TextureWithDetalizationMap:
case MaterialType::DetalizationObjectStone:
case MaterialType::TextureWithDetalizationMapWithoutModulation:
case MaterialType::TiledTexture:
break;
case MaterialType::TextureWithGlareMapAndMask:
b->mat_type = MaterialType::TextureWithGlareMap;
break;
case MaterialType::TextureWithMask:
b->mat_type = MaterialType::Texture;
break;
default:
std::cout << b->h.name << ": "
<< "warning: unknown material type " << (int)b->mat_type << " \n";
break;
}
}
}
void convert_model(const path &fn)
{
read_model(fn);
}
int main(int argc, char *argv[])
{
cl::opt<path> p(cl::Positional, cl::desc("<mod file>"), cl::Required);
cl::ParseCommandLineOptions(argc, argv);
if (fs::is_regular_file(p))
convert_model(p);
else if (fs::is_directory(p))
{
auto files = enumerate_files(p, false);
for (auto &f : FilesSorted(files.begin(), files.end()))
{
if (f.has_extension())
continue;
std::cout << "processing: " << f << "\n";
try
{
convert_model(f);
}
catch (std::exception &e)
{
std::cout << "error: " << e.what() << "\n";
}
}
}
else
throw std::runtime_error("No such file or directory: " + to_printable_string(normalize_path(p)));
return 0;
}

1
sw.cpp
View file

@ -59,6 +59,7 @@ void build(Solution &s)
add_exe_with_common("tm_converter");
add_exe("name_generator");
add_exe_with_common("save_loader");
add_exe_with_common("mod_converter2");
add_exe_with_common("unpaker") +=
"org.sw.demo.oberhumer.lzo.lzo"_dep,
"org.sw.demo.xz_utils.lzma"_dep