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Initial mod_converter2.
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5d0bcfdb95
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3 changed files with 149 additions and 0 deletions
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@ -205,6 +205,8 @@ int main(int argc, char *argv[]) {
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_ADDOBJECT(EQP_ANALYZER)
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_ADDOBJECT(EQP_QUANTUM_TRANSLATOR)
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_ADDOBJECT(EQP_INVISIBILITY_SHIELD)
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_ADDOBJECT(EQP_UNIVERSAL_SHIELD)
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_ADDRATING(300000000)
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_ADDBALANCE(30000000)
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146
src/mod_converter2/mod_converter2.cpp
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146
src/mod_converter2/mod_converter2.cpp
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@ -0,0 +1,146 @@
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/*
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* AIM mod_converter
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* Copyright (C) 2015 lzwdgc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "mmap.h"
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#include "../model/model.h"
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#include <primitives/sw/main.h>
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#include <primitives/sw/settings.h>
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#include <primitives/sw/cl.h>
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <stdio.h>
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#include <stdint.h>
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#include <string>
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#pragma pack(push, 1)
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struct mod {
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using char20 = char[0x20];
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struct block {
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struct header {
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using texture = char20;
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BlockType type;
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char20 name;
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texture mask;
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texture spec;
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texture tex3;
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texture tex4;
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uint32_t all_lods;
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uint32_t unk2[3];
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uint32_t unk3;
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uint32_t size;
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float unk4[10];
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};
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header h;
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uint32_t n_animations;
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material m;
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MaterialType mat_type;
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};
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int n_blocks;
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char header_[0x40];
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auto blocks() {
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auto base = (uint8_t*)&header_ + sizeof(header_);
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std::vector<block*> b;
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auto n = n_blocks;
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while (n--) {
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b.push_back((block*)base);
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base += sizeof(block::header) + b.back()->h.size;
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}
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return b;
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}
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};
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#pragma pack(pop)
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auto read_model(const path &fn) {
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primitives::templates2::mmap_file<uint8_t> f{fn, primitives::templates2::mmap_file<uint8_t>::rw{}};
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auto &m = *(mod*)f.p;
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auto v = m.blocks();
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for (auto &&b : v) {
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if (b->h.type != BlockType::VisibleObject) {
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continue;
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}
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switch (b->mat_type) {
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case MaterialType::Texture: // works in m1
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case MaterialType::TextureWithGlareMap: // works in m1
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case MaterialType::AlphaTextureNoGlare:
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case MaterialType::AlphaTextureWithOverlap:
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case MaterialType::TextureWithGlareMap2: // works in m1
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case MaterialType::AlphaTextureDoubleSided:
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case MaterialType::MaterialOnly:
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case MaterialType::TextureWithDetalizationMap:
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case MaterialType::DetalizationObjectStone:
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case MaterialType::TextureWithDetalizationMapWithoutModulation:
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case MaterialType::TiledTexture:
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break;
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case MaterialType::TextureWithGlareMapAndMask:
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b->mat_type = MaterialType::TextureWithGlareMap;
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break;
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case MaterialType::TextureWithMask:
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b->mat_type = MaterialType::Texture;
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break;
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default:
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std::cout << b->h.name << ": "
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<< "warning: unknown material type " << (int)b->mat_type << " \n";
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break;
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}
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}
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}
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void convert_model(const path &fn)
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{
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read_model(fn);
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}
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int main(int argc, char *argv[])
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{
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cl::opt<path> p(cl::Positional, cl::desc("<mod file>"), cl::Required);
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cl::ParseCommandLineOptions(argc, argv);
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if (fs::is_regular_file(p))
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convert_model(p);
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else if (fs::is_directory(p))
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{
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auto files = enumerate_files(p, false);
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for (auto &f : FilesSorted(files.begin(), files.end()))
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{
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if (f.has_extension())
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continue;
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std::cout << "processing: " << f << "\n";
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try
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{
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convert_model(f);
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}
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catch (std::exception &e)
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{
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std::cout << "error: " << e.what() << "\n";
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}
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}
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}
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else
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throw std::runtime_error("No such file or directory: " + to_printable_string(normalize_path(p)));
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return 0;
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}
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1
sw.cpp
1
sw.cpp
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@ -59,6 +59,7 @@ void build(Solution &s)
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add_exe_with_common("tm_converter");
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add_exe("name_generator");
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add_exe_with_common("save_loader");
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add_exe_with_common("mod_converter2");
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add_exe_with_common("unpaker") +=
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"org.sw.demo.oberhumer.lzo.lzo"_dep,
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"org.sw.demo.xz_utils.lzma"_dep
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