diff --git a/src/mod_converter/mod_converter.cpp b/src/mod_converter/mod_converter.cpp index 4771b5e..51a14d6 100644 --- a/src/mod_converter/mod_converter.cpp +++ b/src/mod_converter/mod_converter.cpp @@ -112,7 +112,7 @@ int main(int argc, char *argv[]) } } else - throw std::runtime_error("Bad fs object"); + throw std::runtime_error("No such file or directory: " + normalize_path(p)); if (stats) { diff --git a/src/model/model.cpp b/src/model/model.cpp index d4265d8..ea3165d 100644 --- a/src/model/model.cpp +++ b/src/model/model.cpp @@ -93,9 +93,9 @@ enum AxisSystem UE4 = AIM, // Do not use 'Convert scene' during UE4 import! ax_aim = AIM, - ax_ue4, + ax_ue4 = ax_aim, ax_maya_y = MayaYUpZFrontRH, - ax_win_3d_viewer, + ax_win_3d_viewer = ax_maya_y, }; cl::opt AS(cl::desc("Choose axis system:"),