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[mod] Improve test mod.
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e1418d1a5c
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2 changed files with 16 additions and 1 deletions
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@ -263,7 +263,16 @@ int main(int argc, char *argv[]) {
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after = mod.add_map_good("location1.mmo", "B_L1_BASE1", after, mmo_storage2::map_good(n));
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}
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// does not work, crashes. Maybe different item size
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// or maybe too many goods
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/*for (auto after = "EQP_POLYMER_ARMOR_S1"s; auto &&[n, _] : db["Оборудование"]) {
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if (!(false
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|| n.contains("_DRIVE_")
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|| n.contains("_REACTOR_")
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|| n.contains("_ARMOR_")
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|| n.contains("_SHIELD_G")
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)) {
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continue;
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}
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after = mod.add_map_good("location1.mmo", "B_L1_BASE1", after, mmo_storage2::map_good(n));
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}*/
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// patch note dev: start money, rating, glider and sector access
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@ -332,7 +332,13 @@ struct mod_maker {
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::memcpy(f.p + offset, data.data(), data.size());
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f.close();
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}
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std::string add_map_good(path mmo_fn, const std::string &building_name, const std::string &after_good_name, const mmo_storage2::map_good &mg) {
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std::string add_map_good(path mmo_fn, const std::string &building_name, const std::string &after_good_name,
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const mmo_storage2::map_good &mg) {
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log("adding map good to {} after {}: ", building_name, after_good_name, std::string{mg.name});
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if (!std::string{mg.cond}.empty()) {
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log("cond: {}", std::string{mg.cond});
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}
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byte_array data((uint8_t*)&mg, (uint8_t*)&mg + sizeof(mg));
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add_map_good(mmo_fn, building_name, after_good_name, data);
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return mg.name;
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