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https://github.com/aimrebirth/tools.git
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Update.
This commit is contained in:
parent
c0e6a2226e
commit
74bffbda51
5 changed files with 48 additions and 22 deletions
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@ -73,15 +73,6 @@ void weather::load(const buffer &b)
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}
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}
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void weather_group::load(const buffer &b)
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{
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READ(b, n_segs);
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segments.resize(n_segs);
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READ_STRING_N(b, name, 0xA0);
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for (auto &s : segments)
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s.load(b);
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}
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void water::load(const buffer &b)
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{
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READ(b, unk0);
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@ -135,11 +135,21 @@ struct weather
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struct weather_group
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{
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uint32_t unk0; // racing
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uint32_t n_segs;
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std::string name;
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std::vector<weather> segments;
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void load(const buffer &b);
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void load(const buffer &b, bool aim_racing = false) {
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if (aim_racing) {
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READ(b, unk0);
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}
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READ(b, n_segs);
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segments.resize(n_segs);
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READ_STRING_N(b, name, 0xA0);
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for (auto &s : segments)
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s.load(b);
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}
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};
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struct water
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@ -42,19 +42,16 @@ void water_segment::load(const buffer &b)
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wg.load(b);
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}
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void weather_segment::load(const buffer &b)
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{
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wg.load(b);
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}
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header_segment *header::create_segment(const buffer &b)
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{
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HeaderSegmentType type;
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READ(b, type);
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header_segment *segment = 0;
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switch (type)
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{
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switch (type) {
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/*case HeaderSegmentType::unk0:
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segment = new unk_segment;
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break;*/
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case HeaderSegmentType::water:
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segment = new water_segment;
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break;
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@ -76,7 +73,7 @@ header_segment *header::create_segment(const buffer &b)
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void header::load(const buffer &b)
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{
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READ(b, unk0);
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READ(b, version);
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READ_WSTRING(b, name1);
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READ_WSTRING(b, name2);
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READ(b, width);
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@ -84,6 +81,10 @@ void header::load(const buffer &b)
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READ(b, n_header_segs);
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segments.resize(n_header_segs);
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READ_STRING_N(b, name, 0xA0);
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if (version == ver::aim_racing) {
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uint32_t unk0[4];
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READ(b, unk0);
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}
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for (auto &s : segments)
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{
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s = create_segment(b);
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@ -34,6 +34,7 @@ using Height = float;
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enum class HeaderSegmentType : uint32_t
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{
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//unk0 = 0,
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water = 1,
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weather = 2,
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};
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@ -41,29 +42,47 @@ enum class HeaderSegmentType : uint32_t
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struct header_segment
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{
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HeaderSegmentType type;
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uint32_t unk0;
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uint32_t unk0; // version?
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uint32_t len;
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virtual void load(const buffer &b) = 0;
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};
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struct unk_segment : public header_segment {
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std::string name;
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void load(const buffer &b) override {
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uint32_t unk0[6];
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READ(b, unk0);
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READ_STRING_N(b, name, 0xA0);
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}
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};
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struct water_segment : public header_segment
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{
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water_group wg;
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virtual void load(const buffer &b) override;
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void load(const buffer &b) override;
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};
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struct weather_segment : public header_segment
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{
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weather_group wg;
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virtual void load(const buffer &b) override;
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void load(const buffer &b) override {
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wg.load(b);
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}
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};
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struct header
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{
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uint32_t unk0;
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enum class ver : uint32_t {
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aim12 = 0x100,
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aim_racing = 0x101,
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};
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ver version;
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std::wstring name1;
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std::wstring name2;
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uint32_t width;
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@ -475,6 +475,11 @@ void block::header::load(const buffer &b)
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else
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READ(b, unk2[2]); // unk4_0 - related to unk4 - some vector3f
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READ(b, unk4);
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if (gameType == GameType::AimR) {
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// not always?
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float unk;
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READ(b, unk);
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}
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}
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void block::load(const buffer &b)
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