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Update readme for cppan.
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4 changed files with 14 additions and 8 deletions
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@ -10,11 +10,14 @@ This repository contains different tools for A.I.M. games.
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6. Models converter: AIM1/2 format -> .OBJ + .MTL. Textures are included.
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6. Models converter: AIM1/2 format -> .OBJ + .MTL. Textures are included.
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7. Script to TXT convertor.
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7. Script to TXT convertor.
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8. Texture converter: TM -> TGA.
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8. Texture converter: TM -> TGA.
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9. MPJ loader (dummy implementation).
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10. Save loader (dummy implementation).
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# Build instructions
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# Build instructions
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1. Download and install latest CMake http://www.cmake.org/download/
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1. Download and install latest CMake http://www.cmake.org/download/
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1. Download and add to PATH latest CPPAN https://cppan.org/client/
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2. Clone this repository
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2. Clone this repository
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3. Open the source directory
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3. Open the source directory
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4. Execute in console `cmake -H. -Bwin`
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4. Execute in console `cppan --generate .`
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5. Run win/aim_tools.sln file (Visual Studio solution file)
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5. Open generated solution file (Visual Studio solution file)
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6. Build the project
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6. Build the project
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@ -274,7 +274,7 @@ int main(int argc, char *argv[])
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cl::opt<bool> print_mechanoids("print_mechanoids", cl::desc("print mechanoids"));
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cl::opt<bool> print_mechanoids("print_mechanoids", cl::desc("print mechanoids"));
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cl::opt<path> db_path("db", cl::desc("database file"));
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cl::opt<path> db_path("db", cl::desc("database file"));
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cl::alias db_pathA("d", cl::aliasopt(db_path));
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cl::alias db_pathA("d", cl::aliasopt(db_path));
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cl::opt<path> p(cl::Positional, cl::desc(".mmo file or directory with .mmo files"), cl::value_desc("file or directory"), cl::Required);
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cl::opt<path> p(cl::Positional, cl::desc("<.mmo file or directory with .mmo files>"), cl::value_desc("file or directory"), cl::Required);
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cl::ParseCommandLineOptions(argc, argv);
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cl::ParseCommandLineOptions(argc, argv);
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@ -363,9 +363,7 @@ void mmp::writeSplitColormap() const
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int i = 0;
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int i = 0;
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for (auto &color : colors)
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for (auto &color : colors)
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{
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{
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auto m = colormap;
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++i;
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for (auto &pixel : m)
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pixel = pixel == color ? 0x0000FF00 : 0;
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auto fn = filename;
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auto fn = filename;
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std::ostringstream ss;
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std::ostringstream ss;
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ss << "0x";
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ss << "0x";
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@ -373,7 +371,12 @@ void mmp::writeSplitColormap() const
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ss.width(8);
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ss.width(8);
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ss << std::hex << std::uppercase << color;
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ss << std::hex << std::uppercase << color;
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fn += ".colormap." + ss.str() + ".png";
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fn += ".colormap." + ss.str() + ".png";
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std::cout << "\r[" << ++i << "/" << colors.size() << "] Processing color " << ss.str();
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if (fs::exists(fn))
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continue;
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auto m = colormap;
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for (auto &pixel : m)
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pixel = pixel == color ? 0x0000FF00 : 0;
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std::cout << "\r[" << i << "/" << colors.size() << "] Processing color " << ss.str();
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cv::imwrite(fn.u8string(), cv::Mat(m));
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cv::imwrite(fn.u8string(), cv::Mat(m));
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}
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}
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}
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}
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@ -37,7 +37,7 @@ using namespace std;
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// options
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// options
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bool silent = false;
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bool silent = false;
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bool printMaxPolygonBlock = false;
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bool printMaxPolygonBlock = false;
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cl::opt<path> p(cl::Positional, cl::desc("MOD_ file or directory with MOD_ files"), cl::value_desc("file or directory"), cl::Required);
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cl::opt<path> p(cl::Positional, cl::desc("<MOD_ file or directory with MOD_ files>"), cl::value_desc("file or directory"), cl::Required);
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void convert_model(const path &fn)
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void convert_model(const path &fn)
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{
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{
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