mirror of
https://github.com/aimrebirth/tools.git
synced 2026-04-14 17:33:25 +00:00
[mod] Improve test mod. Give powerful items using startup config instead of script.
This commit is contained in:
parent
9c67ec49f1
commit
5cfccc5414
1 changed files with 48 additions and 26 deletions
|
|
@ -15,7 +15,7 @@ deps: pub.lzwdgc.Polygon4.Tools.aim1.mod_maker-master
|
|||
|
||||
// TODO:
|
||||
/*
|
||||
make patchnotes from code? not from comments
|
||||
make doc/patchnotes from code? not from comments
|
||||
for example
|
||||
comment(...)
|
||||
or
|
||||
|
|
@ -48,6 +48,7 @@ patch_note(...)
|
|||
// patch note:
|
||||
// patch note: Changes from 0.0.4
|
||||
// patch note: fix Finder-2 textures
|
||||
// patch note: add more translations. Use language_switcher.exe to change your language.
|
||||
// patch note:
|
||||
// patch note: Changes from 0.0.3
|
||||
// patch note: add locale suffix to all quest databases (localized strings). Example: quest_ru_RU.*
|
||||
|
|
@ -110,11 +111,8 @@ int main(int argc, char *argv[]) {
|
|||
|
||||
// patch note: Hills Sector
|
||||
// patch note: allow to buy double heavy weapon Finder-2 glider on Finders base after the second quest. You must start the new game to make it appear (lz)
|
||||
mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER1", mmo_storage2::map_good("GL_S3_PS_FINDER2"
|
||||
#ifdef NDEBUG
|
||||
, "T_L6_IK_F2.COMPLETE"
|
||||
#endif
|
||||
));
|
||||
mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER1",
|
||||
mmo_storage2::map_good("GL_S3_PS_FINDER2", "T_L6_IK_F2.COMPLETE"));
|
||||
// patch note: add Finder-2 model and textures from aim2 game (lz)
|
||||
mod.copy_from_aim2("MOD_GL_S3_PS_FINDER2");
|
||||
// patch note: set correct model for a plant (Streef)
|
||||
|
|
@ -193,38 +191,62 @@ int main(int argc, char *argv[]) {
|
|||
// patch note:
|
||||
|
||||
// test scripts
|
||||
#ifndef NDEBUG
|
||||
#if !defined(NDEBUG)
|
||||
// TODO: copy whole sector?
|
||||
|
||||
// patch note dev: Developer Mode!!!
|
||||
// patch note dev: enabled developer mode (free camera - F3 key, time shift - N key) (lz, Solant)
|
||||
mod.enable_free_camera();
|
||||
// patch note dev: make initial reactor (EQP_GLUON_REACTOR_S1) and drive (EQP_ION_DRIVE_S1) more powerful
|
||||
db["Оборудование"]["EQP_GLUON_REACTOR_S1"]["VALUE1"] = 9'000'000.f;
|
||||
db["Оборудование"]["EQP_ION_DRIVE_S1"]["VALUE1"] = 4158000.f;
|
||||
// patch note dev: make EQP_VACUUM_DRIVE_S4 more powerful
|
||||
db["Оборудование"]["EQP_VACUUM_DRIVE_S4"]["VALUE1"] = 4158000.f;
|
||||
auto add_test_eqp = [&](std::string type, std::string copy_from, float value1) {
|
||||
auto test_name = "EQP_"s + type + "_TEST";
|
||||
if (type == "ENGINE") {
|
||||
test_name = "EQP_DRIVE_TEST";
|
||||
}
|
||||
db["Оборудование"][test_name] = db["Оборудование"][copy_from];
|
||||
db["Оборудование"][test_name]["VALUE1"] = value1;
|
||||
db["Конфигурации"]["CFG_STARTUP"][type] = test_name;
|
||||
};
|
||||
// patch note dev: give glider FLASH
|
||||
db["Конфигурации"]["CFG_STARTUP"]["GLIDER"] = "GL_M4_S_FLASH";
|
||||
// patch note dev: give powerful reactor
|
||||
add_test_eqp("REACTOR", "EQP_GLUON_REACTOR_S1", 9'000'000.f);
|
||||
// patch note dev: give powerful engine
|
||||
add_test_eqp("ENGINE", "EQP_ION_DRIVE_S1", 4158000.f);
|
||||
// patch note dev: give powerful armor
|
||||
add_test_eqp("ARMOR", "EQP_ZERO_ARMOR_S1", 100000.f);
|
||||
// patch note dev: give powerful shield
|
||||
add_test_eqp("SHIELD", "EQP_SHIELD_GENERATOR1_S1", 100000.f);
|
||||
// patch note dev: give MICROWAVE OSCILLATOR
|
||||
db["Конфигурации"]["CFG_STARTUP"]["LIGHTGUN1"] = "GUN_MICROWAVE_OSCILLATOR";
|
||||
// patch note dev: give IMPULSE MEGALAZER
|
||||
db["Конфигурации"]["CFG_STARTUP"]["HEAVYGUN1"] = "GUN_IMPULSE_MEGALAZER";
|
||||
// end of db changes in dev mode
|
||||
// patch note dev: allow to buy GL_S3_PS_FINDER1 without pre-quest
|
||||
mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER1", mmo_storage2::map_good("GL_S3_PS_FINDER1"));
|
||||
// patch note dev: allow to buy GL_S3_PS_FINDER2 without pre-quest
|
||||
mod.add_map_good("location6.mmo", "B_L6_IK_FINDER", "GL_S3_PS_FINDER2", mmo_storage2::map_good("GL_S3_PS_FINDER2"));
|
||||
// patch note dev: allow to buy GL_M3_PA_EYEDSTONE without joining the clan
|
||||
mod.add_map_good("location4.mmo", "B_L4_TRAIN_STONES", "GL_M3_PA_EYEDSTONE", mmo_storage2::map_good("GL_M3_PA_EYEDSTONE"));
|
||||
// patch note dev: copy all new gliders from AIM2
|
||||
auto m2_gliders = mod.open_aim2_db().at("Глайдеры");
|
||||
for (auto &&[n,_] : db["Глайдеры"]) {
|
||||
m2_gliders.erase(n);
|
||||
}
|
||||
m2_gliders.erase("GL_BOT");
|
||||
m2_gliders.erase("GL_RACE1");
|
||||
// patch note dev: copy gliders from m2: GL_M4_C_MASTODON, GL_M4_S_FLASH, GL_M4_A_FORWARD, GL_M4_A_FORWARD_BLACK
|
||||
auto add_glider = [&, after = "GL_M1_A_ATTACKER"s](auto &&name) mutable {
|
||||
mod.copy_glider_from_aim2(name);
|
||||
after = mod.add_map_good("location1.mmo", "B_L1_BASE1", after, mmo_storage2::map_good(name));
|
||||
};
|
||||
for (auto &&[n, _] : m2_gliders) {
|
||||
// TODO: cannot escape from glider menu with one of aim2 gliders for some reason
|
||||
//add_glider(n);
|
||||
add_glider(n);
|
||||
}
|
||||
add_glider("GL_M4_C_MASTODON");
|
||||
add_glider("GL_M4_A_FORWARD");
|
||||
add_glider("GL_M4_A_FORWARD_BLACK");
|
||||
add_glider("GL_M4_S_FLASH");
|
||||
// patch note dev: start money, rating, glider and sector access
|
||||
mod.replace("Script/bin/B_L1_BASE1.scr", "_ADDOBJECT(EQP_TITANIUM_ARMOR_S1)", "//_ADDOBJECT(EQP_TITANIUM_ARMOR_S1)");
|
||||
mod.replace("Script/bin/B_L1_BASE1.scr", "_ADDOBJECT(EQP_SHIELD_GENERATOR1_S1)", "//_ADDOBJECT(EQP_SHIELD_GENERATOR1_S1)");
|
||||
mod.replace("Script/bin/B_L1_BASE1.scr", "_ADDOBJECT(GUN_PULSE_LAZER)", "//_ADDOBJECT(GUN_PULSE_LAZER)");
|
||||
mod.replace("Script/bin/B_L1_BASE1.scr", "_ADDOBJECT(AMM_FAST_BOMB,5)", "//_ADDOBJECT(AMM_FAST_BOMB,5)");
|
||||
//
|
||||
mod.replace("Script/bin/B_L1_BASE1.scr", "_ADDBALANCE(300)", R"(
|
||||
_ADDBALANCE(300)
|
||||
|
||||
|
|
@ -233,15 +255,15 @@ int main(int argc, char *argv[]) {
|
|||
//_ADDOBJECT(EQP_ZERO_ARMOR_S3)
|
||||
//_ADDOBJECT(EQP_SHIELD_GENERATOR4_S3)
|
||||
|
||||
_ADDOBJECT(GL_M4_S_FIRST2)
|
||||
_ADDOBJECT(EQP_VACUUM_DRIVE_S4)
|
||||
//_ADDOBJECT(GL_M4_S_FIRST2)
|
||||
//_ADDOBJECT(EQP_VACUUM_DRIVE_S4)
|
||||
//_ADDOBJECT(EQP_MEZON_REACTOR_S4)
|
||||
//_ADDOBJECT(EQP_GLUON_REACTOR_S1)
|
||||
_ADDOBJECT(EQP_ZERO_ARMOR_S4)
|
||||
_ADDOBJECT(EQP_SHIELD_GENERATOR4_S4)
|
||||
_ADDOBJECT(GUN_MICROWAVE_OSCILLATOR)
|
||||
//_ADDOBJECT(EQP_ZERO_ARMOR_S4)
|
||||
//_ADDOBJECT(EQP_SHIELD_GENERATOR4_S4)
|
||||
//_ADDOBJECT(GUN_MICROWAVE_OSCILLATOR)
|
||||
//_ADDOBJECT(GUN_RAILGUN)
|
||||
_ADDOBJECT(GUN_IMPULSE_MEGALAZER)
|
||||
//_ADDOBJECT(GUN_IMPULSE_MEGALAZER)
|
||||
|
||||
_ADDOBJECT(EQP_ANALYZER)
|
||||
_ADDOBJECT(EQP_QUANTUM_TRANSLATOR)
|
||||
|
|
|
|||
Loading…
Reference in a new issue