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Rename check method to be able to be included in UE4.
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2 changed files with 2 additions and 2 deletions
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@ -165,7 +165,7 @@ void buffer::seek(uint32_t size) const
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skip(size);
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}
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bool buffer::check(int index) const
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bool buffer::check_pos(int index) const
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{
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return index_ == index;
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}
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@ -119,7 +119,7 @@ public:
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void skip(int n) const;
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uint32_t end() const { return end_; }
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bool eof() const;
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bool check(int index) const;
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bool check_pos(int index) const;
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void reset() const;
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uint32_t index() const;
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