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Throw on unknown axis system. Explicitly add default one.
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1 changed files with 4 additions and 0 deletions
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@ -172,6 +172,8 @@ static aim_vector3<T> rotate(const aim_vector3<T> &in, AxisSystem rot_type)
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aim_vector3<T> v = in;
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aim_vector3<T> v = in;
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switch (rot_type)
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switch (rot_type)
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{
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{
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case AxisSystem::eMayaYUp:
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break;
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case AxisSystem::eMayaZUp:
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case AxisSystem::eMayaZUp:
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v.y = -v.y;
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v.y = -v.y;
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case AxisSystem::eWindows3DViewer:
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case AxisSystem::eWindows3DViewer:
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@ -181,6 +183,8 @@ static aim_vector3<T> rotate(const aim_vector3<T> &in, AxisSystem rot_type)
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case AxisSystem::eDirectX:
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case AxisSystem::eDirectX:
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v.x = -v.x;
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v.x = -v.x;
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break;
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break;
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default:
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SW_UNIMPLEMENTED;
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}
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}
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return v;
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return v;
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}
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}
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