mirror of
https://github.com/aimrebirth/tools.git
synced 2026-04-14 17:33:25 +00:00
Update readme.
This commit is contained in:
parent
ff7af660c7
commit
23d1a49ece
2 changed files with 11 additions and 10 deletions
19
README.md
19
README.md
|
|
@ -3,15 +3,16 @@ This repository contains different tools for A.I.M. games.
|
|||
|
||||
# List of tools
|
||||
1. AIM 1 unpaker. Unpacks any .pak archive from AIM1 game.
|
||||
2. DB extractor. Converts (db|quest) databases from any AIM game into .sql file to be executed with sqlite3 DBMS.
|
||||
3. MMO extractor (object extractor). Extracts all data about objects on the map from .mmo file.
|
||||
4. MMP extractor. Extract texture-, alpha-, height- maps etc.
|
||||
5. MMM extractor. Minimap -> BMP.
|
||||
6. Models converter: AIM1/2 format -> .OBJ + .MTL. Textures are included.
|
||||
7. Script to TXT convertor.
|
||||
8. Texture converter: TM -> TGA.
|
||||
9. MPJ loader (dummy implementation).
|
||||
10. Save loader (dummy implementation).
|
||||
1. AIM 2 unpaker. Unpacks any .pak archive from AIM2 game.
|
||||
1. DB extractor. Converts (db|quest) databases from any AIM game into .sql file to be executed with sqlite3 DBMS.
|
||||
1. MMO extractor (object extractor). Extracts all data about objects on the map from .mmo file.
|
||||
1. MMP extractor. Extract texture-, alpha-, height- maps etc.
|
||||
1. MMM extractor. Minimap -> BMP.
|
||||
1. Models converter: AIM1/2 format -> .OBJ + .MTL. Textures are included.
|
||||
1. Script to TXT convertor.
|
||||
1. Texture converter: TM -> TGA.
|
||||
1. MPJ loader (dummy implementation).
|
||||
1. Save loader (dummy implementation).
|
||||
|
||||
# Build instructions
|
||||
1. Download and add to PATH latest SW https://software-network.org/
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@
|
|||
#include <primitives/sw/main.h>
|
||||
#include <primitives/sw/settings.h>
|
||||
#include <primitives/sw/cl.h>
|
||||
#include <primitives/templates2/mmap.h>
|
||||
#include <primitives/templates2/mmap2.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
|
|
|
|||
Loading…
Reference in a new issue