Update primitives deps. Mark unpaker as header only on non 32 bit platforms.

This commit is contained in:
lzwdgc 2021-02-15 21:15:39 +03:00
parent 2ca07e9b11
commit 0fc2fc3357

20
sw.cpp
View file

@ -8,14 +8,14 @@ void build(Solution &s)
auto &common = tools.addStaticLibrary("common");
common += cpp20;
common.setRootDirectory("src/common");
common.Public += "pub.egorpugin.primitives.filesystem-master"_dep;
common.Public += "pub.egorpugin.primitives.filesystem"_dep;
auto add_exe = [&tools](const String &name) -> decltype(auto)
{
auto &t = tools.addExecutable(name);
t += cpp20;
t.setRootDirectory("src/" + name);
t += "pub.egorpugin.primitives.sw.main-master"_dep;
t += "pub.egorpugin.primitives.sw.main"_dep;
return t;
};
@ -33,17 +33,18 @@ void build(Solution &s)
return t;
};
add_exe_with_data_manager("db_add_language") += "pub.egorpugin.primitives.executor-master"_dep;
add_exe_with_data_manager("db_add_language") += "pub.egorpugin.primitives.executor"_dep;
add_exe_with_data_manager("db_extractor");
add_exe_with_data_manager("mmm_extractor");
add_exe_with_data_manager("mmo_extractor");
add_exe_with_common("mmp_extractor") += "org.sw.demo.intel.opencv.highgui-*"_dep;
add_exe_with_common("mmp_extractor") += "org.sw.demo.intel.opencv.highgui"_dep;
add_exe_with_common("mpj_loader");
add_exe_with_common("tm_converter");
add_exe("name_generator");
add_exe_with_common("save_loader");
if (common.getBuildSettings().TargetOS.Arch == ArchType::x86)
add_exe("unpaker"); // 32-bit only
auto &unpaker = add_exe("unpaker"); // 32-bit only
if (unpaker.getBuildSettings().TargetOS.Arch != ArchType::x86)
unpaker.HeaderOnly = true;
// not so simple targets
auto &script2txt = tools.addStaticLibrary("script2txt");
@ -60,15 +61,16 @@ void build(Solution &s)
model.Public += common,
"org.sw.demo.unicode.icu.i18n"_dep,
"org.sw.demo.eigen"_dep,
"pub.egorpugin.primitives.yaml-master"_dep,
"pub.egorpugin.primitives.sw.settings-master"_dep
"pub.egorpugin.primitives.yaml"_dep,
"pub.egorpugin.primitives.sw.settings"_dep
;
add_exe("mod_reader") += model;
auto &mod_converter = add_exe("mod_converter");
mod_converter += model;
path sdk = "d:/arh/apps/Autodesk/FBX/FBX SDK/2020.2";
//mod_converter += "org.sw.demo.xmlsoft.libxml2"_dep; // fbx 2020 sdk requires libxml2
path sdk = "d:/arh/apps/Autodesk/FBX/FBX SDK/2019.0";
mod_converter += IncludeDirectory(sdk / "include");
String cfg = "release";
if (mod_converter.getBuildSettings().Native.ConfigurationType == ConfigurationType::Debug)