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https://github.com/aimrebirth/tools.git
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[mod] Initial copy_weapon_from_aim2.
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parent
9d504e0592
commit
06fd6ddf24
3 changed files with 168 additions and 34 deletions
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@ -82,6 +82,17 @@ int main(int argc, char *argv[]) {
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mod.setup_aim2_path();
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mod.files_to_distribute.insert("language_switcher.exe");
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mod.copy_weapon_from_aim2("GUN_DRAINER");
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mod.copy_weapon_from_aim2("GUN_GRAVITON");
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mod.add_map_good("location1.mmo", "B_L1_BASE1", "GL_M1_A_ATTACKER"s, mmo_storage2::map_good("GUN_DRAINER"));
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mod.add_map_good("location1.mmo", "B_L1_BASE1", "GUN_DRAINER"s, mmo_storage2::map_good("GUN_GRAVITON"));
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{
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auto &db = mod.db();
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db["Оборудование"]["EQP_GLUON_REACTOR_S1"]["VALUE1"] = 9'000'000.f;
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}
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mod.apply();
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return 0;
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// patch note: === LIST OF CHANGES ===
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// patch note:
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// patch note: General Notes
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@ -88,6 +88,7 @@ struct aim_exe_v1_06_constants {
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struct mod_maker {
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struct db_wrapper {
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mod_maker &mm;
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db2::files::db2_internal m;
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db2::files::db2_internal m2;
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path fn;
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@ -111,34 +112,33 @@ struct mod_maker {
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auto &operator[](this auto &&d, const std::string &s) {
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return d.m[s];
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}
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bool copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) {
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if (m2.empty()) {
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return false;
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auto ©_from_aim2(db2::files::db2_internal &other_db, auto &&table_name, auto &&value_name, auto &&field_name) {
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m[table_name][value_name][field_name] = other_db.at(table_name).at(value_name).at(field_name);
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return m[table_name][value_name][field_name];
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}
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auto ©_from_aim2(db2::files::db2_internal &other_db, auto &&table_name, auto &&value_name) {
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m[table_name][value_name] = other_db.at(table_name).at(value_name);
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return m[table_name][value_name];
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}
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void copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) {
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if (!mm.aim2_available()) {
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return;
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}
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copy_from_aim2(m2, table_name, value_name, field_name);
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return true;
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}
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void copy_from_aim2(db2::files::db2_internal &m2, auto &&table_name, auto &&value_name, auto &&field_name) {
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m[table_name][value_name][field_name] = m2.at(table_name).at(value_name).at(field_name);
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}
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bool copy_from_aim2(auto &&table_name, auto &&value_name) {
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if (m2.empty()) {
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return false;
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void copy_from_aim2(auto &&table_name, auto &&value_name) {
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if (!mm.aim2_available()) {
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return;
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}
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copy_from_aim2(m2, table_name, value_name);
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return true;
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}
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void copy_from_aim2(db2::files::db2_internal &m2, auto &&table_name, auto &&value_name) {
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m[table_name][value_name] = m2.at(table_name).at(value_name);
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}
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bool empty() const { return m.empty(); }
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};
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struct quest_wrapper {
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mod_maker &mm;
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std::map<std::string, db_wrapper> m;
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bool written{};
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quest_wrapper() = default;
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quest_wrapper(const quest_wrapper &) = delete;
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auto write(const path &datadir) {
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std::set<path> files;
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for (auto &&[fn,v] : m) {
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@ -148,21 +148,34 @@ struct mod_maker {
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return files;
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}
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auto &operator[](this auto &&d, const std::string &s) {
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return d.m[s];
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if (!d.m.contains(s)) {
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d.m.emplace(s, db_wrapper{d.mm});
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}
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return d.m.find(s)->second;
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}
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void copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) {
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if (!mm.aim2_available()) {
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return;
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}
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for (auto &&[_, v] : m) {
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if (!v.copy_from_aim2(table_name, value_name, field_name)) {
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if (!v.m2.empty()) {
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v.copy_from_aim2(table_name, value_name, field_name);
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} else {
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// fallback
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v.copy_from_aim2(m["en_US"].m2, table_name, value_name, field_name);
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v.copy_from_aim2(this->operator[]("en_US").m2, table_name, value_name, field_name);
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}
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}
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}
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void copy_from_aim2(auto &&table_name, auto &&value_name) {
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if (!mm.aim2_available()) {
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return;
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}
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for (auto &&[_, v] : m) {
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if (!v.copy_from_aim2(table_name, value_name)) {
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if (!v.m2.empty()) {
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v.copy_from_aim2(table_name, value_name);
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} else {
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// fallback
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v.copy_from_aim2(m["en_US"].m2, table_name, value_name);
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v.copy_from_aim2(this->operator[]("en_US").m2, table_name, value_name);
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}
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}
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}
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@ -190,8 +203,8 @@ struct mod_maker {
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std::set<path> restored_files;
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std::set<path> copied_files;
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std::source_location loc;
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db_wrapper dw;
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quest_wrapper qw;
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db_wrapper dw{*this};
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quest_wrapper qw{*this};
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bool injections_prepared{};
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mod_maker(std::source_location loc = std::source_location::current()) : loc{loc} {
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@ -448,7 +461,11 @@ struct mod_maker {
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e.what())};
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}
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}
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void copy_from_aim2(auto &&object) {
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void copy_from_aim2(const path &object, bool can_absent = false) {
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if (object.empty()) {
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return;
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}
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log("copying from aim2: {}", path{object}.filename().string());
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auto ft = detect_file_type(object);
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@ -493,7 +510,7 @@ struct mod_maker {
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p /= "tm";
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p /= object;
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if (!fs::exists(p)) {
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throw std::runtime_error{std::format("aim2: model is not found: {}", p.string())};
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throw std::runtime_error{std::format("aim2: texture is not found: {}", p.string())};
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}
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}
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auto copied_fn = get_mod_dir() / path{object}.filename().string();
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@ -502,22 +519,117 @@ struct mod_maker {
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db().copy_from_aim2("Текстуры", path{object}.stem().string());
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break;
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}
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case file_type::sound: {
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auto p = aim2_game_dir / object;
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if (!fs::exists(p)) {
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if (can_absent) {
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return;
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}
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throw std::runtime_error{std::format("aim2: sound is not found: {}", p.string())};
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}
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auto copied_fn = get_mod_dir() / object;
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fs::create_directories(copied_fn.parent_path());
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fs::copy_file(p, copied_fn, fs::copy_options::overwrite_existing);
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files_to_pak.insert(copied_fn.string() + "="s + object.string());
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break;
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}
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default:
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SW_UNIMPLEMENTED;
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}
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}
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void copy_glider_from_aim2(auto &&object) {
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void copy_glider_from_aim2(const std::string &object) {
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log("copying glider from aim2: {}", object);
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copy_from_aim2("MOD_"s + object);
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db().copy_from_aim2("Глайдеры", path{object}.stem().string());
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quest().copy_from_aim2("INFORMATION", path{object}.stem().string());
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db().copy_from_aim2("Глайдеры", object);
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quest().copy_from_aim2("INFORMATION", object);
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copy_from_aim2(db()["Глайдеры"][object]["MODEL"]);
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}
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void copy_explosion_from_aim2(const std::string &object) {
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log("copying explosion from aim2: {}", object);
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db().copy_from_aim2("Взрывы", object);
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for (int i = 0; i < 8; ++i) {
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std::string s = db()["Взрывы"][object]["MODEL" + std::to_string(i)];
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if (s == "_DEFAULT_") {
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continue;
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}
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copy_from_aim2(s);
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}
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for (int i = 0; i < 8; ++i) {
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std::string s = db()["Взрывы"][object]["TEXTURE" + std::to_string(i)];
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if (s == "_DEFAULT_") {
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continue;
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}
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copy_from_aim2(s + ".tm");
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}
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}
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void copy_sound_from_aim2(const std::string &object, bool can_absent = false) {
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log("copying sound from aim2: {}", object);
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db().copy_from_aim2("Звуки", object);
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copy_from_aim2(db()["Звуки"][object]["FILENAME"], can_absent);
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}
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void copy_missile_from_aim2(const std::string &object, bool can_absent = false) {
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log("copying sound from aim2: {}", object);
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db().copy_from_aim2("Снаряды", object);
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auto &mis = db()["Снаряды"][object];
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if (mis.contains("EXPLO")) {
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copy_explosion_from_aim2(mis["EXPLO"]);
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}
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if (mis.contains("MODEL") && !mis["MODEL"].empty()) {
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copy_from_aim2(mis["MODEL"]);
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}
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if (mis.contains("TAIL_MODEL") && !mis["TAIL_MODEL"].empty()) {
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copy_from_aim2(mis["TAIL_MODEL"]);
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}
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if (mis.contains("TEXTURE") && !mis["TEXTURE"].empty()) {
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std::string s = mis["TEXTURE"];
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copy_from_aim2(s + ".tm");
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}
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if (mis.contains("TEXTURE2") && !mis["TEXTURE2"].empty()) {
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std::string s = mis["TEXTURE2"];
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copy_from_aim2(s + ".tm");
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}
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if (mis.contains("SUBMISSILE") && !mis["SUBMISSILE"].empty()) {
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copy_missile_from_aim2(mis["SUBMISSILE"]);
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}
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}
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void copy_weapon_from_aim2(const std::string &object) {
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log("copying weapon from aim2: {}", object);
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db().copy_from_aim2("Оружие", object);
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quest().copy_from_aim2("INFORMATION", object);
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auto &db_ = this->db();
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auto &gun = db_["Оружие"][object];
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auto copy_if_not = [&](auto &&table, auto &&field) {
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if (!db_[table].contains(gun[field])) {
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db_.copy_from_aim2(table, gun[field]);
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}
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};
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copy_explosion_from_aim2(gun["EXPLO"]);
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copy_from_aim2(gun["FXMODEL"]);
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copy_from_aim2(gun["FXMODEL2"]);
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copy_sound_from_aim2(gun["IDSOUND"]);
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copy_sound_from_aim2(gun["IDSOUNDEND"], true);
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if (gun.contains("MISSILE") && !gun["MISSILE"].empty()) {
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copy_missile_from_aim2(gun["MISSILE"]);
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}
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copy_from_aim2(gun["MODEL"]);
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if (gun.contains("SHOOTTEX") && !gun["SHOOTTEX"].empty()) {
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std::string s = gun["SHOOTTEX"];
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copy_from_aim2(s + ".tm");
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}
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if (gun.contains("SHOOTTEX1") && !gun["SHOOTTEX1"].empty()) {
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std::string s = gun["SHOOTTEX1"];
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copy_from_aim2(s + ".tm");
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}
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}
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auto &db() {
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if (dw.empty()) {
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auto cp = 1251; // always 1251 or 0 probably for db
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dw = open_db("db", cp);
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open_db("db", cp);
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if (aim2_available()) {
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dw.m2 = db2{aim2_game_dir / "data" / "db"}.open().to_map(cp);
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}
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@ -588,18 +700,17 @@ private:
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}
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return backup;
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}
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db_wrapper open_db(auto &&name, int db_codepage) {
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void open_db(auto &&name, int db_codepage) {
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auto d = db2{get_data_dir() / name};
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auto files = d.open().get_files();
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for (auto &&f : files) {
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backup_or_restore_once(f);
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files_to_distribute.insert(f);
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}
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db_wrapper w;
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auto &w = dw;
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w.m = d.open().to_map(db_codepage);
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w.fn = d.fn;
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w.codepage = db_codepage;
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return w;
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}
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void backup_or_restore_once(const path &fn) {
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auto bak = make_bak_file(fn);
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@ -175,7 +175,19 @@ struct db2 {
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}
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struct db2_internal {
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using db2_memory_value = std::variant<std::string, int, float>;
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struct db2_memory_value : std::variant<std::string, int, float> {
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using base = std::variant<std::string, int, float>;
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using base::base;
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operator path() const {
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return std::get<std::string>(*this);
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}
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operator const std::string &() const {
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return std::get<std::string>(*this);
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}
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bool empty() const {
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return std::get<std::string>(*this).empty();
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}
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};
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using db2_memory = std::map<std::string, std::map<std::string, std::map<std::string, db2_memory_value>>>;
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db2_memory m;
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