[mod] Initial copy_weapon_from_aim2.

This commit is contained in:
lzwdgc 2024-04-22 02:23:48 +03:00
parent 9d504e0592
commit 06fd6ddf24
3 changed files with 168 additions and 34 deletions

View file

@ -82,6 +82,17 @@ int main(int argc, char *argv[]) {
mod.setup_aim2_path(); mod.setup_aim2_path();
mod.files_to_distribute.insert("language_switcher.exe"); mod.files_to_distribute.insert("language_switcher.exe");
mod.copy_weapon_from_aim2("GUN_DRAINER");
mod.copy_weapon_from_aim2("GUN_GRAVITON");
mod.add_map_good("location1.mmo", "B_L1_BASE1", "GL_M1_A_ATTACKER"s, mmo_storage2::map_good("GUN_DRAINER"));
mod.add_map_good("location1.mmo", "B_L1_BASE1", "GUN_DRAINER"s, mmo_storage2::map_good("GUN_GRAVITON"));
{
auto &db = mod.db();
db["Оборудование"]["EQP_GLUON_REACTOR_S1"]["VALUE1"] = 9'000'000.f;
}
mod.apply();
return 0;
// patch note: === LIST OF CHANGES === // patch note: === LIST OF CHANGES ===
// patch note: // patch note:
// patch note: General Notes // patch note: General Notes

View file

@ -88,6 +88,7 @@ struct aim_exe_v1_06_constants {
struct mod_maker { struct mod_maker {
struct db_wrapper { struct db_wrapper {
mod_maker &mm;
db2::files::db2_internal m; db2::files::db2_internal m;
db2::files::db2_internal m2; db2::files::db2_internal m2;
path fn; path fn;
@ -111,34 +112,33 @@ struct mod_maker {
auto &operator[](this auto &&d, const std::string &s) { auto &operator[](this auto &&d, const std::string &s) {
return d.m[s]; return d.m[s];
} }
bool copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) { auto &copy_from_aim2(db2::files::db2_internal &other_db, auto &&table_name, auto &&value_name, auto &&field_name) {
if (m2.empty()) { m[table_name][value_name][field_name] = other_db.at(table_name).at(value_name).at(field_name);
return false; return m[table_name][value_name][field_name];
}
auto &copy_from_aim2(db2::files::db2_internal &other_db, auto &&table_name, auto &&value_name) {
m[table_name][value_name] = other_db.at(table_name).at(value_name);
return m[table_name][value_name];
}
void copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) {
if (!mm.aim2_available()) {
return;
} }
copy_from_aim2(m2, table_name, value_name, field_name); copy_from_aim2(m2, table_name, value_name, field_name);
return true;
} }
void copy_from_aim2(db2::files::db2_internal &m2, auto &&table_name, auto &&value_name, auto &&field_name) { void copy_from_aim2(auto &&table_name, auto &&value_name) {
m[table_name][value_name][field_name] = m2.at(table_name).at(value_name).at(field_name); if (!mm.aim2_available()) {
} return;
bool copy_from_aim2(auto &&table_name, auto &&value_name) {
if (m2.empty()) {
return false;
} }
copy_from_aim2(m2, table_name, value_name); copy_from_aim2(m2, table_name, value_name);
return true;
}
void copy_from_aim2(db2::files::db2_internal &m2, auto &&table_name, auto &&value_name) {
m[table_name][value_name] = m2.at(table_name).at(value_name);
} }
bool empty() const { return m.empty(); } bool empty() const { return m.empty(); }
}; };
struct quest_wrapper { struct quest_wrapper {
mod_maker &mm;
std::map<std::string, db_wrapper> m; std::map<std::string, db_wrapper> m;
bool written{}; bool written{};
quest_wrapper() = default;
quest_wrapper(const quest_wrapper &) = delete;
auto write(const path &datadir) { auto write(const path &datadir) {
std::set<path> files; std::set<path> files;
for (auto &&[fn,v] : m) { for (auto &&[fn,v] : m) {
@ -148,21 +148,34 @@ struct mod_maker {
return files; return files;
} }
auto &operator[](this auto &&d, const std::string &s) { auto &operator[](this auto &&d, const std::string &s) {
return d.m[s]; if (!d.m.contains(s)) {
d.m.emplace(s, db_wrapper{d.mm});
}
return d.m.find(s)->second;
} }
void copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) { void copy_from_aim2(auto &&table_name, auto &&value_name, auto &&field_name) {
if (!mm.aim2_available()) {
return;
}
for (auto &&[_, v] : m) { for (auto &&[_, v] : m) {
if (!v.copy_from_aim2(table_name, value_name, field_name)) { if (!v.m2.empty()) {
v.copy_from_aim2(table_name, value_name, field_name);
} else {
// fallback // fallback
v.copy_from_aim2(m["en_US"].m2, table_name, value_name, field_name); v.copy_from_aim2(this->operator[]("en_US").m2, table_name, value_name, field_name);
} }
} }
} }
void copy_from_aim2(auto &&table_name, auto &&value_name) { void copy_from_aim2(auto &&table_name, auto &&value_name) {
if (!mm.aim2_available()) {
return;
}
for (auto &&[_, v] : m) { for (auto &&[_, v] : m) {
if (!v.copy_from_aim2(table_name, value_name)) { if (!v.m2.empty()) {
v.copy_from_aim2(table_name, value_name);
} else {
// fallback // fallback
v.copy_from_aim2(m["en_US"].m2, table_name, value_name); v.copy_from_aim2(this->operator[]("en_US").m2, table_name, value_name);
} }
} }
} }
@ -190,8 +203,8 @@ struct mod_maker {
std::set<path> restored_files; std::set<path> restored_files;
std::set<path> copied_files; std::set<path> copied_files;
std::source_location loc; std::source_location loc;
db_wrapper dw; db_wrapper dw{*this};
quest_wrapper qw; quest_wrapper qw{*this};
bool injections_prepared{}; bool injections_prepared{};
mod_maker(std::source_location loc = std::source_location::current()) : loc{loc} { mod_maker(std::source_location loc = std::source_location::current()) : loc{loc} {
@ -448,7 +461,11 @@ struct mod_maker {
e.what())}; e.what())};
} }
} }
void copy_from_aim2(auto &&object) { void copy_from_aim2(const path &object, bool can_absent = false) {
if (object.empty()) {
return;
}
log("copying from aim2: {}", path{object}.filename().string()); log("copying from aim2: {}", path{object}.filename().string());
auto ft = detect_file_type(object); auto ft = detect_file_type(object);
@ -493,7 +510,7 @@ struct mod_maker {
p /= "tm"; p /= "tm";
p /= object; p /= object;
if (!fs::exists(p)) { if (!fs::exists(p)) {
throw std::runtime_error{std::format("aim2: model is not found: {}", p.string())}; throw std::runtime_error{std::format("aim2: texture is not found: {}", p.string())};
} }
} }
auto copied_fn = get_mod_dir() / path{object}.filename().string(); auto copied_fn = get_mod_dir() / path{object}.filename().string();
@ -502,22 +519,117 @@ struct mod_maker {
db().copy_from_aim2("Текстуры", path{object}.stem().string()); db().copy_from_aim2("Текстуры", path{object}.stem().string());
break; break;
} }
case file_type::sound: {
auto p = aim2_game_dir / object;
if (!fs::exists(p)) {
if (can_absent) {
return;
}
throw std::runtime_error{std::format("aim2: sound is not found: {}", p.string())};
}
auto copied_fn = get_mod_dir() / object;
fs::create_directories(copied_fn.parent_path());
fs::copy_file(p, copied_fn, fs::copy_options::overwrite_existing);
files_to_pak.insert(copied_fn.string() + "="s + object.string());
break;
}
default: default:
SW_UNIMPLEMENTED; SW_UNIMPLEMENTED;
} }
} }
void copy_glider_from_aim2(auto &&object) { void copy_glider_from_aim2(const std::string &object) {
log("copying glider from aim2: {}", object); log("copying glider from aim2: {}", object);
copy_from_aim2("MOD_"s + object); db().copy_from_aim2("Глайдеры", object);
db().copy_from_aim2("Глайдеры", path{object}.stem().string()); quest().copy_from_aim2("INFORMATION", object);
quest().copy_from_aim2("INFORMATION", path{object}.stem().string()); copy_from_aim2(db()["Глайдеры"][object]["MODEL"]);
}
void copy_explosion_from_aim2(const std::string &object) {
log("copying explosion from aim2: {}", object);
db().copy_from_aim2("Взрывы", object);
for (int i = 0; i < 8; ++i) {
std::string s = db()["Взрывы"][object]["MODEL" + std::to_string(i)];
if (s == "_DEFAULT_") {
continue;
}
copy_from_aim2(s);
}
for (int i = 0; i < 8; ++i) {
std::string s = db()["Взрывы"][object]["TEXTURE" + std::to_string(i)];
if (s == "_DEFAULT_") {
continue;
}
copy_from_aim2(s + ".tm");
}
}
void copy_sound_from_aim2(const std::string &object, bool can_absent = false) {
log("copying sound from aim2: {}", object);
db().copy_from_aim2("Звуки", object);
copy_from_aim2(db()["Звуки"][object]["FILENAME"], can_absent);
}
void copy_missile_from_aim2(const std::string &object, bool can_absent = false) {
log("copying sound from aim2: {}", object);
db().copy_from_aim2("Снаряды", object);
auto &mis = db()["Снаряды"][object];
if (mis.contains("EXPLO")) {
copy_explosion_from_aim2(mis["EXPLO"]);
}
if (mis.contains("MODEL") && !mis["MODEL"].empty()) {
copy_from_aim2(mis["MODEL"]);
}
if (mis.contains("TAIL_MODEL") && !mis["TAIL_MODEL"].empty()) {
copy_from_aim2(mis["TAIL_MODEL"]);
}
if (mis.contains("TEXTURE") && !mis["TEXTURE"].empty()) {
std::string s = mis["TEXTURE"];
copy_from_aim2(s + ".tm");
}
if (mis.contains("TEXTURE2") && !mis["TEXTURE2"].empty()) {
std::string s = mis["TEXTURE2"];
copy_from_aim2(s + ".tm");
}
if (mis.contains("SUBMISSILE") && !mis["SUBMISSILE"].empty()) {
copy_missile_from_aim2(mis["SUBMISSILE"]);
}
}
void copy_weapon_from_aim2(const std::string &object) {
log("copying weapon from aim2: {}", object);
db().copy_from_aim2("Оружие", object);
quest().copy_from_aim2("INFORMATION", object);
auto &db_ = this->db();
auto &gun = db_["Оружие"][object];
auto copy_if_not = [&](auto &&table, auto &&field) {
if (!db_[table].contains(gun[field])) {
db_.copy_from_aim2(table, gun[field]);
}
};
copy_explosion_from_aim2(gun["EXPLO"]);
copy_from_aim2(gun["FXMODEL"]);
copy_from_aim2(gun["FXMODEL2"]);
copy_sound_from_aim2(gun["IDSOUND"]);
copy_sound_from_aim2(gun["IDSOUNDEND"], true);
if (gun.contains("MISSILE") && !gun["MISSILE"].empty()) {
copy_missile_from_aim2(gun["MISSILE"]);
}
copy_from_aim2(gun["MODEL"]);
if (gun.contains("SHOOTTEX") && !gun["SHOOTTEX"].empty()) {
std::string s = gun["SHOOTTEX"];
copy_from_aim2(s + ".tm");
}
if (gun.contains("SHOOTTEX1") && !gun["SHOOTTEX1"].empty()) {
std::string s = gun["SHOOTTEX1"];
copy_from_aim2(s + ".tm");
}
} }
auto &db() { auto &db() {
if (dw.empty()) { if (dw.empty()) {
auto cp = 1251; // always 1251 or 0 probably for db auto cp = 1251; // always 1251 or 0 probably for db
dw = open_db("db", cp); open_db("db", cp);
if (aim2_available()) { if (aim2_available()) {
dw.m2 = db2{aim2_game_dir / "data" / "db"}.open().to_map(cp); dw.m2 = db2{aim2_game_dir / "data" / "db"}.open().to_map(cp);
} }
@ -588,18 +700,17 @@ private:
} }
return backup; return backup;
} }
db_wrapper open_db(auto &&name, int db_codepage) { void open_db(auto &&name, int db_codepage) {
auto d = db2{get_data_dir() / name}; auto d = db2{get_data_dir() / name};
auto files = d.open().get_files(); auto files = d.open().get_files();
for (auto &&f : files) { for (auto &&f : files) {
backup_or_restore_once(f); backup_or_restore_once(f);
files_to_distribute.insert(f); files_to_distribute.insert(f);
} }
db_wrapper w; auto &w = dw;
w.m = d.open().to_map(db_codepage); w.m = d.open().to_map(db_codepage);
w.fn = d.fn; w.fn = d.fn;
w.codepage = db_codepage; w.codepage = db_codepage;
return w;
} }
void backup_or_restore_once(const path &fn) { void backup_or_restore_once(const path &fn) {
auto bak = make_bak_file(fn); auto bak = make_bak_file(fn);

View file

@ -175,7 +175,19 @@ struct db2 {
} }
struct db2_internal { struct db2_internal {
using db2_memory_value = std::variant<std::string, int, float>; struct db2_memory_value : std::variant<std::string, int, float> {
using base = std::variant<std::string, int, float>;
using base::base;
operator path() const {
return std::get<std::string>(*this);
}
operator const std::string &() const {
return std::get<std::string>(*this);
}
bool empty() const {
return std::get<std::string>(*this).empty();
}
};
using db2_memory = std::map<std::string, std::map<std::string, std::map<std::string, db2_memory_value>>>; using db2_memory = std::map<std::string, std::map<std::string, std::map<std::string, db2_memory_value>>>;
db2_memory m; db2_memory m;