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[mod] Move general injections into mod library.
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parent
0c0adeda4c
commit
01121ae523
2 changed files with 14 additions and 8 deletions
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@ -135,7 +135,7 @@ int main(int argc, char *argv[]) {
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"IF(_ISGLIDER(GL_S2_PA_SINYGR)|_ISGLIDER(GL_S4_S_SINYGR))");
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"IF(_ISGLIDER(GL_S2_PA_SINYGR)|_ISGLIDER(GL_S4_S_SINYGR))");
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// patch note: * _ISGLIDER() function can check exact glider name now, for example _ISGLIDER(GL_M3_A_FIRST1) (lz)
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// patch note: * _ISGLIDER() function can check exact glider name now, for example _ISGLIDER(GL_M3_A_FIRST1) (lz)
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mod.make_injection(aim1_fix::script_function__ISGLIDER);
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mod.make_script_engine_injections();
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// end of scripts section
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// end of scripts section
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// patch note:
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// patch note:
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@ -181,13 +181,7 @@ int main(int argc, char *argv[]) {
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// patch note: double light weapons: GL_M2_PA_NARGOON and GL_S3_PS_FINDER1
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// patch note: double light weapons: GL_M2_PA_NARGOON and GL_S3_PS_FINDER1
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// patch note: double heavy weapons: GL_M3_PA_EYEDSTONE and GL_S3_PS_FINDER2
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// patch note: double heavy weapons: GL_M3_PA_EYEDSTONE and GL_S3_PS_FINDER2
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// patch note: (still have many bugs related)
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// patch note: (still have many bugs related)
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mod.make_injection(aim1_fix::trade_actions_weapon_checks);
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mod.make_double_weapon_injections();
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mod.make_injection(aim1_fix::setup_proper_weapon_slots_for_a_glider);
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mod.make_injection(aim1_fix::put_weapon_into_the_right_slot_after_purchase);
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mod.make_injection(aim1_fix::sell_correct_weapon);
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mod.make_injection(aim1_fix::empty_light_weapon_message);
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mod.make_injection(aim1_fix::empty_heavy_weapon_message);
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mod.make_injection(aim1_fix::can_leave_trade_window);
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// patch note:
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// patch note:
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// test scripts
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// test scripts
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@ -419,6 +419,18 @@ struct mod_maker {
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log("making injection on the virtual address 0x{:0X} (real address 0x{:0X}), size {}", virtual_address, ptr - f.p,
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log("making injection on the virtual address 0x{:0X} (real address 0x{:0X}), size {}", virtual_address, ptr - f.p,
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size);
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size);
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}
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}
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void make_double_weapon_injections() {
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make_injection(aim1_fix::trade_actions_weapon_checks);
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make_injection(aim1_fix::setup_proper_weapon_slots_for_a_glider);
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make_injection(aim1_fix::put_weapon_into_the_right_slot_after_purchase);
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make_injection(aim1_fix::sell_correct_weapon);
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make_injection(aim1_fix::empty_light_weapon_message);
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make_injection(aim1_fix::empty_heavy_weapon_message);
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make_injection(aim1_fix::can_leave_trade_window);
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}
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void make_script_engine_injections() {
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make_injection(aim1_fix::script_function__ISGLIDER);
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}
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#endif
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#endif
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#define ENABLE_DISABLE_FUNC(name, enable, disable) \
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#define ENABLE_DISABLE_FUNC(name, enable, disable) \
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