goldmark/_benchmark/go/benchmark_test.go
2019-12-02 18:24:22 +09:00

95 lines
2.2 KiB
Go

package main
import (
"bytes"
"io/ioutil"
"testing"
gomarkdown "github.com/gomarkdown/markdown"
"github.com/yuin/goldmark"
"github.com/yuin/goldmark/renderer/html"
"github.com/yuin/goldmark/util"
"gitlab.com/golang-commonmark/markdown"
bf2 "gopkg.in/russross/blackfriday.v2"
"github.com/88250/lute"
)
func BenchmarkMarkdown(b *testing.B) {
b.Run("Blackfriday-v2", func(b *testing.B) {
r := func(src []byte) ([]byte, error) {
out := bf2.Run(src)
return out, nil
}
doBenchmark(b, r)
})
b.Run("GoldMark", func(b *testing.B) {
markdown := goldmark.New(
goldmark.WithRendererOptions(html.WithXHTML(), html.WithUnsafe()),
)
r := func(src []byte) ([]byte, error) {
var out bytes.Buffer
err := markdown.Convert(src, &out)
return out.Bytes(), err
}
doBenchmark(b, r)
})
b.Run("CommonMark", func(b *testing.B) {
md := markdown.New(markdown.XHTMLOutput(true))
r := func(src []byte) ([]byte, error) {
var out bytes.Buffer
err := md.Render(&out, src)
return out.Bytes(), err
}
doBenchmark(b, r)
})
b.Run("Lute", func(b *testing.B) {
luteEngine := lute.New()
luteEngine.SetGFMAutoLink(false)
luteEngine.SetGFMStrikethrough(false)
luteEngine.SetGFMTable(false)
luteEngine.SetGFMTaskListItem(false)
luteEngine.SetCodeSyntaxHighlight(false)
luteEngine.SetSoftBreak2HardBreak(false)
luteEngine.SetAutoSpace(false)
luteEngine.SetFixTermTypo(false)
r := func(src []byte) ([]byte, error) {
out, err := luteEngine.MarkdownStr("Benchmark", util.BytesToReadOnlyString(src))
return util.StringToReadOnlyBytes(out), err
}
doBenchmark(b, r)
})
b.Run("GoMarkdown", func(b *testing.B) {
r := func(src []byte) ([]byte, error) {
out := gomarkdown.ToHTML(src, nil, nil)
return out, nil
}
doBenchmark(b, r)
})
}
// The different frameworks have different APIs. Create an adapter that
// should behave the same in the memory department.
func doBenchmark(b *testing.B, render func(src []byte) ([]byte, error)) {
b.StopTimer()
source, err := ioutil.ReadFile("_data.md")
if err != nil {
b.Fatal(err)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
out, err := render(source)
if err != nil {
b.Fatal(err)
}
if len(out) < 100 {
b.Fatal("No result")
}
}
}