goldmark/renderer/renderer.go
2019-04-26 20:27:01 +09:00

161 lines
3.8 KiB
Go

// Package renderer renders given AST to certain formats.
package renderer
import (
"bufio"
"io"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/util"
"sync"
)
// A Config struct is a data structure that holds configuration of the Renderer.
type Config struct {
Options map[OptionName]interface{}
NodeRenderers util.PrioritizedSlice
}
// NewConfig returns a new Config
func NewConfig() *Config {
return &Config{
Options: map[OptionName]interface{}{},
NodeRenderers: util.PrioritizedSlice{},
}
}
type notSupported struct {
}
func (e *notSupported) Error() string {
return "not supported by this parser"
}
// NotSupported indicates given node can not be rendered by this NodeRenderer.
var NotSupported = &notSupported{}
// An OptionName is a name of the option.
type OptionName string
// An Option interface is a functional option type for the Renderer.
type Option interface {
SetConfig(*Config)
}
type withNodeRenderers struct {
value []util.PrioritizedValue
}
func (o *withNodeRenderers) SetConfig(c *Config) {
c.NodeRenderers = append(c.NodeRenderers, o.value...)
}
// WithNodeRenderers is a functional option that allow you to add
// NodeRenderers to the renderer.
func WithNodeRenderers(ps ...util.PrioritizedValue) Option {
return &withNodeRenderers{ps}
}
type withOption struct {
name OptionName
value interface{}
}
func (o *withOption) SetConfig(c *Config) {
c.Options[o.name] = o.value
}
// WithOption is a functional option that allow you to set
// an arbitary option to the parser.
func WithOption(name OptionName, value interface{}) Option {
return &withOption{name, value}
}
// A SetOptioner interface sets given option to the object.
type SetOptioner interface {
// SetOption sets given option to the object.
// Unacceptable options may be passed.
// Thus implementations must ignore unacceptable options.
SetOption(name OptionName, value interface{})
}
// A NodeRenderer interface renders given AST node to given writer.
type NodeRenderer interface {
// Render renders given AST node to given writer.
Render(writer util.BufWriter, source []byte, n ast.Node, entering bool) (ast.WalkStatus, error)
}
// A Renderer interface renders given AST node to given
// writer with given Renderer.
type Renderer interface {
Render(w io.Writer, source []byte, n ast.Node) error
// AddOption adds given option to thie parser.
AddOption(Option)
}
type renderer struct {
config *Config
options map[OptionName]interface{}
nodeRenderers []NodeRenderer
initSync sync.Once
}
// NewRenderer returns a new Renderer with given options.
func NewRenderer(options ...Option) Renderer {
config := NewConfig()
for _, opt := range options {
opt.SetConfig(config)
}
r := &renderer{
options: map[OptionName]interface{}{},
config: config,
}
return r
}
func (r *renderer) AddOption(o Option) {
o.SetConfig(r.config)
}
// Render renders given AST node to given writer with given Renderer.
func (r *renderer) Render(w io.Writer, source []byte, n ast.Node) error {
r.initSync.Do(func() {
r.options = r.config.Options
r.config.NodeRenderers.Sort()
r.nodeRenderers = make([]NodeRenderer, 0, len(r.config.NodeRenderers))
for _, v := range r.config.NodeRenderers {
nr, _ := v.Value.(NodeRenderer)
if se, ok := v.Value.(SetOptioner); ok {
for oname, ovalue := range r.options {
se.SetOption(oname, ovalue)
}
}
r.nodeRenderers = append(r.nodeRenderers, nr)
}
r.config = nil
})
writer, ok := w.(util.BufWriter)
if !ok {
writer = bufio.NewWriter(w)
}
err := ast.Walk(n, func(n ast.Node, entering bool) (ast.WalkStatus, error) {
var s ast.WalkStatus
var err error
for _, nr := range r.nodeRenderers {
s, err = nr.Render(writer, source, n, entering)
if err == NotSupported {
continue
}
break
}
return s, err
})
if err != nil {
return err
}
return writer.Flush()
}